-
Posts
49 -
Joined
-
Last visited
Reputation Activity
-
Hervé AST reacted to jetsetdanny in CHRISTMAS DAY
Great news, Hervé! 🙂
Thank you so much for keeping us updated about your projects. It is great that you are working on them, as there's no doubt that they will end up being fantastic new JSW games 🙂 .
-
Hervé AST got a reaction from jetsetdanny in CHRISTMAS DAY
Hello Everyone!
I'm starting this new thread to keep you updated on the progress of my next game "Christmas Day".
It is set for release in December 2027.
I'm incredibly excited about this project.
I need to create effects that I haven't used in my previous games.
The story:
Willy will play the role of Santa Claus. He will set off from the North Pole to deliver gifts to a small, snow-covered village.
Project 11 - Christmas Day. Version 64 [- 64 rooms
The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished.
The file is created and the rooms are ready but still empty (Just the shape of the walls and objects I want to create).
I have started working on three other projects.
I'm not ruling out the possibility of creating and releasing one of these three games next year (2027).
Provided I have made good progress on my upcoming game, "Christmas Day."
Project 12 - Time Machine : Middle Ages. Version 64 [- 64 rooms Project 10 - Journey to the Centre of the Earth. Version 64[ - 64 rooms. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. See you soon
Hervé
-
Hervé AST got a reaction from jetsetdanny in JSW In London
Hello to the community and to all fans of the game JET SET WILLY !
I am pleased to announce that the release of my seventh JSW game "JSW IN LONDON" is scheduled for September 20, 2026.
The game takes place in the magnificent city of London!
You can discover its iconic landmarks as well as numerous nods to films and personalities inextricably linked to the city—not to mention a touch of history!
Naturally, this reflects my personal vision and draws inspiration from my own travel memories. I hope these references will resonate with other players as well.
I also want to point out that this game is free; these tributes are included simply because I couldn't imagine creating a game set in London without them. It is my way of thanking everyone who has inspired me—and continues to do so today. I hope it is perceived that way.
The game consists of 128 rooms.
It begins at the airport, just like my first game, *JSW in Paris*, but this time aboard a Boeing 747 SP rather than an A380.
It is possible to complete the game without losing a single life.
Three bonus rooms offer the chance to earn an extra life; you can therefore finish the game with a total of 10 lives.
This seventh JSW game was the most complex to design and required the longest development time.
I also spent three weeks in August thoroughly testing it.
"JSW in London" has been translated into five languages:
English
Spanish
Portuguese
Italian
French
I sincerely hope it will soon be translated into Polish as well, just like my previous games.
I tried doing it myself, but I wasn't at all convinced by the result.
Circumstances meant I had to handle every stage of the translation and testing myself.
It was a first for me, and it wasn't easy. I hope that for future games, my longtime friend will be able to bring his magic and technical expertise back to the project, as I really missed that.
So, mark the release date in your calendars:
JSW IN LONDON September 20th!
See you soon.
Hervé
-
Hervé AST reacted to MikeH in CHRISTMAS DAY
I'm sure I saw an ad for this recently somewhere in London...
😉
-
Hervé AST reacted to jetsetdanny in [File] JSW in London
Congratulations on releasing "JSW in London", Hervé! I look forward very much to playing it very soon 🙂 .
-
Hervé AST got a reaction from jetsetdanny in [File] JSW in London
Hi UncleWan,
Thanks for this initial feedback on the room previews. I always try to offer different rooms from one game to the next. The London theme really inspired me.
I’m really thrilled that we released our games during the same week! It’s wonderful to see that JSW games continue to inspire creativity in 2026—a full 42 years after the original title!
As you mentioned, I’ve added a room as a tribute to that first game "Jet Set Willy 1".
Video games are considered the tenth art form.
Jet Set Willy 1 still gives me just as much of a thrill whenever I play it. In my game, the tribute room is a bonus room!
See you soon
Hervé
-
Hervé AST got a reaction from jetsetdanny in [File] JSW in London
View File JSW in London
Hello everyone,
I am pleased to announce the release of my seventh game, "JSW in London."
"JSW in London" takes place in the magnificent city of London! You will discover iconic landmarks as well as numerous references to cinema, history, and famous figures inextricably linked to the city.
Just like in my first game, "JSW in Paris," the adventure begins at the airport, but this time Willy arrives aboard a Boeing 747 SP rather than an Airbus A380.
It is entirely possible to complete the game without losing a single life.
Three special bonus rooms offer the chance to earn extra lives; expert players can thus finish the game with a total of 10 lives!
The game features 128 rooms.
You must collect 256 items to unlock the final sequence at St Pancras Station.
"JSW in London" has been translated into five languages:
English Spanish Portuguese Italian French This game was created using the JSW64 W variant.
I hope you enjoy playing it !
See you soon for future game projects!
Best regards,
Hervé AST
Submitter Hervé AST Submitted 09/20/2026 Category Jet Set Willy [Remakes]
-
Hervé AST reacted to UncleWan in [File] JSW in London
I used TileMap made by Simon Owen to open JSW in London. This software lets you watch the entire dynamic room layout while playing JSW. I knew I probably wouldn't be able to explore all the rooms without cheating.
The rooms are all beautiful and very creative. I really love the JSW mural in 'Masterpiece of the tenth art'! I even saw the mermaid Maria.🤣
-
Hervé AST reacted to UncleWan in [File] Plants vs Zombies
View File Plants vs Zombies
Hello everyone.
This is my first official JSW48K game, Plants vs Zombies.
This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.
In April 2025,l started the work of this project.
I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
For more details, please read the 'ReadMe' in the file.🙂
Submitter UncleWan Submitted 05/16/2026 Category Jet Set Willy [Remakes]
-
Hervé AST got a reaction from UncleWan in [File] JSW in London
View File JSW in London
Hello everyone,
I am pleased to announce the release of my seventh game, "JSW in London."
"JSW in London" takes place in the magnificent city of London! You will discover iconic landmarks as well as numerous references to cinema, history, and famous figures inextricably linked to the city.
Just like in my first game, "JSW in Paris," the adventure begins at the airport, but this time Willy arrives aboard a Boeing 747 SP rather than an Airbus A380.
It is entirely possible to complete the game without losing a single life.
Three special bonus rooms offer the chance to earn extra lives; expert players can thus finish the game with a total of 10 lives!
The game features 128 rooms.
You must collect 256 items to unlock the final sequence at St Pancras Station.
"JSW in London" has been translated into five languages:
English Spanish Portuguese Italian French This game was created using the JSW64 W variant.
I hope you enjoy playing it !
See you soon for future game projects!
Best regards,
Hervé AST
Submitter Hervé AST Submitted 09/20/2026 Category Jet Set Willy [Remakes]
-
Hervé AST reacted to MikeH in [File] JSW in London
I'm looking forward to this one! It's next on my list if I can finish Plants vs Zombies.
-
Hervé AST got a reaction from MikeH in [File] JSW in London
View File JSW in London
Hello everyone,
I am pleased to announce the release of my seventh game, "JSW in London."
"JSW in London" takes place in the magnificent city of London! You will discover iconic landmarks as well as numerous references to cinema, history, and famous figures inextricably linked to the city.
Just like in my first game, "JSW in Paris," the adventure begins at the airport, but this time Willy arrives aboard a Boeing 747 SP rather than an Airbus A380.
It is entirely possible to complete the game without losing a single life.
Three special bonus rooms offer the chance to earn extra lives; expert players can thus finish the game with a total of 10 lives!
The game features 128 rooms.
You must collect 256 items to unlock the final sequence at St Pancras Station.
"JSW in London" has been translated into five languages:
English Spanish Portuguese Italian French This game was created using the JSW64 W variant.
I hope you enjoy playing it !
See you soon for future game projects!
Best regards,
Hervé AST
Submitter Hervé AST Submitted 09/20/2026 Category Jet Set Willy [Remakes]
-
Hervé AST got a reaction from crem in JSW In London
Hello to the community and to all fans of the game JET SET WILLY !
I am pleased to announce that the release of my seventh JSW game "JSW IN LONDON" is scheduled for September 20, 2026.
The game takes place in the magnificent city of London!
You can discover its iconic landmarks as well as numerous nods to films and personalities inextricably linked to the city—not to mention a touch of history!
Naturally, this reflects my personal vision and draws inspiration from my own travel memories. I hope these references will resonate with other players as well.
I also want to point out that this game is free; these tributes are included simply because I couldn't imagine creating a game set in London without them. It is my way of thanking everyone who has inspired me—and continues to do so today. I hope it is perceived that way.
The game consists of 128 rooms.
It begins at the airport, just like my first game, *JSW in Paris*, but this time aboard a Boeing 747 SP rather than an A380.
It is possible to complete the game without losing a single life.
Three bonus rooms offer the chance to earn an extra life; you can therefore finish the game with a total of 10 lives.
This seventh JSW game was the most complex to design and required the longest development time.
I also spent three weeks in August thoroughly testing it.
"JSW in London" has been translated into five languages:
English
Spanish
Portuguese
Italian
French
I sincerely hope it will soon be translated into Polish as well, just like my previous games.
I tried doing it myself, but I wasn't at all convinced by the result.
Circumstances meant I had to handle every stage of the translation and testing myself.
It was a first for me, and it wasn't easy. I hope that for future games, my longtime friend will be able to bring his magic and technical expertise back to the project, as I really missed that.
So, mark the release date in your calendars:
JSW IN LONDON September 20th!
See you soon.
Hervé
-
Hervé AST got a reaction from UncleWan in JSW In London
Hello to the community and to all fans of the game JET SET WILLY !
I am pleased to announce that the release of my seventh JSW game "JSW IN LONDON" is scheduled for September 20, 2026.
The game takes place in the magnificent city of London!
You can discover its iconic landmarks as well as numerous nods to films and personalities inextricably linked to the city—not to mention a touch of history!
Naturally, this reflects my personal vision and draws inspiration from my own travel memories. I hope these references will resonate with other players as well.
I also want to point out that this game is free; these tributes are included simply because I couldn't imagine creating a game set in London without them. It is my way of thanking everyone who has inspired me—and continues to do so today. I hope it is perceived that way.
The game consists of 128 rooms.
It begins at the airport, just like my first game, *JSW in Paris*, but this time aboard a Boeing 747 SP rather than an A380.
It is possible to complete the game without losing a single life.
Three bonus rooms offer the chance to earn an extra life; you can therefore finish the game with a total of 10 lives.
This seventh JSW game was the most complex to design and required the longest development time.
I also spent three weeks in August thoroughly testing it.
"JSW in London" has been translated into five languages:
English
Spanish
Portuguese
Italian
French
I sincerely hope it will soon be translated into Polish as well, just like my previous games.
I tried doing it myself, but I wasn't at all convinced by the result.
Circumstances meant I had to handle every stage of the translation and testing myself.
It was a first for me, and it wasn't easy. I hope that for future games, my longtime friend will be able to bring his magic and technical expertise back to the project, as I really missed that.
So, mark the release date in your calendars:
JSW IN LONDON September 20th!
See you soon.
Hervé
-
Hervé AST got a reaction from MikeH in JSW In London
Hello to the community and to all fans of the game JET SET WILLY !
I am pleased to announce that the release of my seventh JSW game "JSW IN LONDON" is scheduled for September 20, 2026.
The game takes place in the magnificent city of London!
You can discover its iconic landmarks as well as numerous nods to films and personalities inextricably linked to the city—not to mention a touch of history!
Naturally, this reflects my personal vision and draws inspiration from my own travel memories. I hope these references will resonate with other players as well.
I also want to point out that this game is free; these tributes are included simply because I couldn't imagine creating a game set in London without them. It is my way of thanking everyone who has inspired me—and continues to do so today. I hope it is perceived that way.
The game consists of 128 rooms.
It begins at the airport, just like my first game, *JSW in Paris*, but this time aboard a Boeing 747 SP rather than an A380.
It is possible to complete the game without losing a single life.
Three bonus rooms offer the chance to earn an extra life; you can therefore finish the game with a total of 10 lives.
This seventh JSW game was the most complex to design and required the longest development time.
I also spent three weeks in August thoroughly testing it.
"JSW in London" has been translated into five languages:
English
Spanish
Portuguese
Italian
French
I sincerely hope it will soon be translated into Polish as well, just like my previous games.
I tried doing it myself, but I wasn't at all convinced by the result.
Circumstances meant I had to handle every stage of the translation and testing myself.
It was a first for me, and it wasn't easy. I hope that for future games, my longtime friend will be able to bring his magic and technical expertise back to the project, as I really missed that.
So, mark the release date in your calendars:
JSW IN LONDON September 20th!
See you soon.
Hervé
-
-
-
Hervé AST reacted to UncleWan in Plants vs Zombies
Hello everyone
I am thrilled to announce that, with the collaboration between Daniel and me, my first official JSW game “Plants vs Zombies” is about to be released.
It uses the JSW48 engine and, under Daniel's work, has many enhanced features.🙂
This is a preview, because I still have some final preparations to make. Once I am ready, I will release the game.
Stay tuned!
-
-
Hervé AST reacted to MauS in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
-
-
Hervé AST reacted to MauS in JSW:Redux
Hi all.
I've been lurking anonymously for ages, but only decided to sign up recently.
Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms. I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing.
If you're interested, you can take a quick look here at a test video I made.
It's not done yet, but I've been pottering around with it for the last couple of months.
I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done.
MauS
-
Hervé AST reacted to UncleWan in My new game——Willy‘s Fantastic voyage
Hello,everyone.I made a new game.🙂
The plot of this game is like this:Maria developed a strange illness and fell into a coma. Willy shrank himself, entered Maria's body through her mouth, collected and eliminated all the viruses, and finally escaped from Maria's eyes in a mini spaceship.
Here are a few screenshots:
The game will be released soon, stay tuned!
-
Hervé AST reacted to jetsetdanny in JSW In London
Thanks for the update, Hervé! It's great to hear you are progressing so quickly and at the same time making the rooms unique 😀.
-
Hervé AST got a reaction from jetsetdanny in JSW In London
Hello Everyone !
Here's an update on my next game "JSW IN LONDON".
This game has 128 rooms.
I've almost finished 92 of them (72%).
I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests.
I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me!
I'll be posting the first images of the rooms in the coming weeks.
Have a great week!
See you soon!
Hervé