Jump to content
Jet Set Willy & Manic Miner Community

Hervé AST

Contributor
  • Posts

    43
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Hervé AST reacted to UncleWan in Plants vs Zombies   
    Hello everyone
    I am thrilled to announce that, with the collaboration between Daniel and me, my first official JSW game “Plants vs Zombies” is about to be released.
    It uses the JSW48 engine and, under Daniel's work, has many enhanced features.🙂
    This is a preview, because I still have some final preparations to make. Once I am ready, I will release the game.
    Stay tuned!

     
     
     
  2. Like
    Hervé AST reacted to MauS in JSW:Redux   
    I forgot to mention. Once it hits 1.0, downloads will be hosted at https://jetsetwilly.net/

    (Turns out that the URL was available!)
  3. Like
    Hervé AST reacted to MauS in JSW:Redux   
    Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.

    I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)

    Here's a couple of videos and screenshots.
     
     
     




  4. Like
    Hervé AST reacted to UncleWan in JSW:Redux   
    Hello and welcome, Maus!
    Many people focus on the ZX Spectrum, but for me, I'm also interested in the modern versions 🙂
    I can't access YouTube.So, unfortunately I don't know how your project is going.But I hope you can complete this remake!😄
     
     
  5. Like
    Hervé AST reacted to MauS in JSW:Redux   
    Hi all.
    I've been lurking anonymously for ages, but only decided to sign up recently.
    Due to a series of everts at the beginning of December, I found myself in need of a distraction. The distraction I chose was to write a JSW remake - specifically an updated version of JSW Online that worked nicely on modern platforms.  I ended up looking an this forum and seeing more cool things to add, so it's grown into a bit of a monster catch-all project - which, given that I need the distractions, is not a bad thing.
    If you're interested, you can take a quick look here at a test video I made.


    It's not done yet, but I've been pottering around with it for the last couple of months.

    I'm not sure if I'll ever finish it or whether I'll end up having to abandon it for other reasons, but whatever happens I'll be open sourcing it when I'm done.

    MauS
  6. Like
    Hervé AST reacted to UncleWan in My new game——Willy‘s Fantastic voyage   
    Hello,everyone.I made a new game.🙂
    The plot of this game is like this:Maria developed a strange illness and fell into a coma. Willy shrank himself, entered Maria's body through her mouth, collected and eliminated all the viruses, and finally escaped from Maria's eyes in a mini spaceship.
    Here are a few screenshots:

     
    The game will be released soon, stay tuned!
  7. Thanks
    Hervé AST reacted to jetsetdanny in JSW In London   
    Thanks for the update, Hervé! It's great to hear you are progressing so quickly and at the same time making the rooms unique 😀.
  8. Like
    Hervé AST got a reaction from jetsetdanny in JSW In London   
    Hello Everyone !
    Here's an update on my next game "JSW IN LONDON".
    This game has 128 rooms.
    I've almost finished 92 of them (72%).
    I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests.
    I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me!
    I'll be posting the first images of the rooms in the coming weeks.
    Have a great week!
    See you soon!
    Hervé
  9. Thanks
    Hervé AST reacted to UncleWan in JSW In London   
    Great! I'm very glad to hear this news.🙂
  10. Like
    Hervé AST got a reaction from SymbolShift in JSW In London   
    Hello Everyone !
    Here's an update on my next game "JSW IN LONDON".
    This game has 128 rooms.
    I've almost finished 92 of them (72%).
    I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests.
    I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me!
    I'll be posting the first images of the rooms in the coming weeks.
    Have a great week!
    See you soon!
    Hervé
  11. Like
    Hervé AST got a reaction from UncleWan in JSW In London   
    Hello Everyone !
    Here's an update on my next game "JSW IN LONDON".
    This game has 128 rooms.
    I've almost finished 92 of them (72%).
    I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests.
    I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me!
    I'll be posting the first images of the rooms in the coming weeks.
    Have a great week!
    See you soon!
    Hervé
  12. Like
    Hervé AST got a reaction from UncleWan in JSW In London   
    Thank you very much Daniel.
    I just finished today the most complicated room of the game! 
    I have finished 14 rooms and I'm in the process of 29 others.
    See you soon,
    Hervé 
  13. Like
    Hervé AST reacted to IRF in [File] Maria vs. Some Bastards 2019 Bug-Fixed Edition   
    View File Maria vs. Some Bastards 2019 Bug-Fixed Edition
    Maria vs. Some Bastards is a beautiful game by Vidar Eriksen (Erix1). It uses a modified JSW48 game engine that has come to be known as 'Erix1 Mode'. Its first short demo version was released in October 2001. The game was gamma-released on 6th March 2003, with four bug-fixed revisions (called Rev B, C, D and E) released within the next few weeks.
    A menu screen implemented by the BASIC loader allows the player to choose one of the three modes: Easy, Normal or Hard. According to the message which shows in the opening room, you need to collect 120 items to complete the game if you choose the Easy mode, 240 items if you choose the Normal mode and 246 items if you choose the Hard mode.
    Daniel Gromann raised the question of the game question of the game’s completability on the Manic Miner Jet Set Willy Yahoo! Group in June 2007, when he pointed out that Maria did not disappear after he had collected 251 items in the Hard mode.
    In March 2012, Vidar Eriksen promised to look into the problem and check whether some ‘end-game corrections’ he had done in Rev D were not left out in Rev E. He mentioned that a Rev F might be necessary, but it did not materialise in the following years.
    Ian Rushforth investigated the item-collecting code in Maria vs. Some Bastards and discovered the cause of the bug which made the game non-completable. He announced his findings on Manic Miner Jet Set Willy Yahoo! Group in February 2019, offered a bug-fix for the problem and also showed the way to collect one of the items Daniel had not been able to reach.
    After some further discussions, the Jet Set Willy Manic Miner Community Team produced a 2019 Bug-Fixed Edition of the game, with the following changes in relation to Rev E:
    - Ian’s solution to the bug in the item-collecting code was applied.

    - A way was provided to collect the rightmost item in the room "Stinking sewer" (27), which seems impossible to collect in Rev E.
    - Three items located in the very same (non-)rooms which are used by the Softricks game engine (on which Erix1 Mode is based) to store the item table - which are thus invisible and unreachable in Rev E - were moved to other locations so that they became present in the game and collectable.
    - As the total number of items possible to collect has now reached 256, the number required to complete the Hard mode was set to 256, with the corresponding changes in the BASIC loader and the message in “Master Bedroom”, where the game starts.
    - An item placed in the same location as another item (as happens in “The Beach” in the original JSW) in the room “Afterliving” (46) was moved within the same room to make its collection more demanding and make the player use a route they might not use otherwise.
    - A minor change to the layout of “Alien inferno 2" (49) was applied to force the player to press the special button in that room if they want to complete it without losing a life.
    - The middle item in the room “Bubbles and Bob” (41) was moved to make its collection more meaningful.
    - The up exit from "That slimy room" (11) was changed to itself instead of "The dungeon" (00), in order to prevent the protagonist from potentially getting perpetually stuck at the bottom-right corner of the latter room.
    - The spellings of the room names “Flooding sewer” (15), “Seagull corner” (36) and “Deadly descent” (54) were corrected.
    - A typo in the scrolly for Manic Mining Robot's Day Out, the ‘secret bonus crap game' attached to Maria vs. Some Bastards was corrected.
    - Information about this being the 2019 Bug-Fixed Edition was added on the loading screen and in the REM statements in the BASIC loader.
    - The Readme was also updated with the info that this is the 2019 Bug-Fixed Edition.
     
    All of the above changes were applied to the actual game file by Ian Rushforth, after some deliberations with Andy Ford and Daniel Gromann.
    We hope you will enjoy this Bug-Fixed Edition and the ability to complete Maria vs Some Bastards at long last. Have a go at it - it’s worth it! 🙂
    Submitter IRF Submitted 04/13/2019 Category JSWMM Releases  
  14. Like
    Hervé AST reacted to jetsetdanny in [File] Maria vs. Some Bastards 2019 Bug-Fixed Edition   
    Yes, it is a great game. And it was fun working on the bug-fixed edition that would finally be completable, with Ian (IRF) and Andy (Spider) back in 2019 🙂 .
    Which game are you playing now, Mike (if any)?
  15. Like
    Hervé AST got a reaction from jetsetdanny in JSW In London   
    Thank you very much Daniel.
    I just finished today the most complicated room of the game! 
    I have finished 14 rooms and I'm in the process of 29 others.
    See you soon,
    Hervé 
  16. Thanks
    Hervé AST reacted to jetsetdanny in JSW In London   
    Thank you, Hervé! The title screen looks great 🙂. I look forward very much to the day the game will be available for playing/playtesting 🙂 .
  17. Thanks
    Hervé AST got a reaction from jetsetdanny in JSW In London   
    Hello
    Here's the game image (attached for search engine optimization).
    I'm making good progress on creating the rooms. I'm cruising along!
    See you soon!
    Hervé

  18. Like
    Hervé AST got a reaction from UncleWan in JSW In London   
    Hello
    Here's the game image (attached for search engine optimization).
    I'm making good progress on creating the rooms. I'm cruising along!
    See you soon!
    Hervé

  19. Thanks
    Hervé AST reacted to SymbolShift in JSW In London   
    Jolly good old chap! Looking forward to this one
  20. Like
    Hervé AST got a reaction from MikeH in JSW In London   
    Hello Daniel,
    Thank you for your advice.
    I've updated the list accordingly and modified the title screens.
    Regarding the number of rooms completed in the "JSW in London" game, I calculated the percentage for 64 rooms instead of 128...
    I hope to reach 24% in the coming weeks! 😉

    I'm also taking this opportunity to show you the title screen for the next game "JSW IN LONDON".

    Project 8 - JSW in London :
    I'm prioritizing the creation of this game
    JSW game, 64W version - 128 rooms.
    Its release is planned for 2026.
    The title screen is finished. I've created and tested 15 rooms (12%). The paper plan is finalized.
    The file is created, and the rooms are in order.
    The final sequence is complete.
     
    Project 11 - Christmas Day. Version 64 [- 64 rooms 
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    Its release is planned for December 2026.
     
    Project 12 -  Time Machine : Middle Ages. Version 64 [- 64 rooms  
    I'm keeping this title because Willy returns to a location from one of my games (which you'll have to discover for yourself) to use a time tunnel, "the time machine". It's not his invention, which is why the game can't be called "Willy's Time Machine."
    I've also separated the titles, putting "Time Machine" first, because I might one day, who knows, add other journeys... to ancient Rome, the ancient empires of Central and South America... the door remains open to that idea.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 10 - Journey to the Centre of the Earth. Version 64W - 128 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 9 - Exploration of Rama III. Version 64 [- 64 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2028.
    See you soon!
    Hervé
  21. Like
    Hervé AST got a reaction from jetsetdanny in JSW In London   
    Hello Daniel,
    Thank you for your advice.
    I've updated the list accordingly and modified the title screens.
    Regarding the number of rooms completed in the "JSW in London" game, I calculated the percentage for 64 rooms instead of 128...
    I hope to reach 24% in the coming weeks! 😉

    I'm also taking this opportunity to show you the title screen for the next game "JSW IN LONDON".

    Project 8 - JSW in London :
    I'm prioritizing the creation of this game
    JSW game, 64W version - 128 rooms.
    Its release is planned for 2026.
    The title screen is finished. I've created and tested 15 rooms (12%). The paper plan is finalized.
    The file is created, and the rooms are in order.
    The final sequence is complete.
     
    Project 11 - Christmas Day. Version 64 [- 64 rooms 
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    Its release is planned for December 2026.
     
    Project 12 -  Time Machine : Middle Ages. Version 64 [- 64 rooms  
    I'm keeping this title because Willy returns to a location from one of my games (which you'll have to discover for yourself) to use a time tunnel, "the time machine". It's not his invention, which is why the game can't be called "Willy's Time Machine."
    I've also separated the titles, putting "Time Machine" first, because I might one day, who knows, add other journeys... to ancient Rome, the ancient empires of Central and South America... the door remains open to that idea.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 10 - Journey to the Centre of the Earth. Version 64W - 128 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 9 - Exploration of Rama III. Version 64 [- 64 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2028.
    See you soon!
    Hervé
  22. Like
    Hervé AST got a reaction from jetsetdanny in JSW In London   
    Hello everyone,
    Here is an update on the progress of my projects
    Project 8 - JSW in London :
    I'm prioritizing the creation of this game
    JSW game, 64W version - 128 rooms.
    Its release is planned for 2026.
    The title screen is finished. I've created and tested 15 rooms (24%). The paper plan is finalized.
    The file is created, and the rooms are in order.
    The final sequence is complete.
     
    Here's an update on my other projects:
     
    Project 11 - Christmas Day. Version 64 [- 64 rooms 
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    Its release is planned for December 2026.
     
    Project 12 - Time Machine : Middle Age. Version 64 [- 64 rooms  (new name)
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 10 - Journey to the Center of the Earth. Version 64W - 128 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2027.
     
    Project 9 - Exploration of Rama III. Version 64 [- 64 rooms.
    The title screen is finished.  I'm starting to create the rooms and the guardians. The paper plan is finished.
    The file is created and the pieces are ready.
    I've made good progress; I hope to release it in 2028.
     
    Project 7: Willy Saves Maria. Version 64W - 128 rooms.
    ->I'm deleting this project permanently
     
    I've given a lot of thought to what to do next with this list.
    I want to create these five games because I think they can stand out from the ones I've already made and offer players a unique experience.

    After that, I've decided not to add any new projects to the five games already planned. In other words, these will be my last creations.
    I have many other creative passions that I'd like to explore more seriously.
    I'd also like to be able to dedicate more time to video games. I miss them.
    See you soon
    Hervé
  23. Thanks
    Hervé AST got a reaction from MikeH in JSW In London   
    Thank you so much !
    that means a lot to me.
    This motivates me to give my best for the upcoming games.
    See you soon!
    Hervé 
  24. Like
    Hervé AST got a reaction from UncleWan in JSW In London   
    Thank you so much !
    that means a lot to me.
    This motivates me to give my best for the upcoming games.
    See you soon!
    Hervé 
  25. Like
    Hervé AST reacted to MikeH in JSW In London   
    That's great @Hervé AST
    Yours are the last four games I've played - Islands of Mystery parts 1 and 2, Transatlantic Cruise and Paris. I've really enjoyed each one.
    I'm looking forward to London!!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.