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Spider

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Everything posted by Spider

  1. Spider

    Technician Ted

    I've never used the FB 'app' , I use the mobilebasic (m.facebook and mbasic.facebook) in a desktop browser on the occasions I visit. The full site has changed a few times over the years I think and tis far too much cluttered for me. To further 'assist' me when removing preinstalled junk from the telephone the manufacturer seemed to think was 'essential' (and locked against removal, or so they thought hehe) : 😄 😄 🙂 😮 A similar thing was done to some other nonsense too, despite more or less being told tjr sky might fall in etc etc, nothing did including the Google system framework. Root FTW 😄 The only recent change I noted a couple of months back is the fact the messenger system does not work in the basic modes anymore forcing me to use the full messenger desktop page. This is their simple messenger thing not their app. Back on topic, the title tune from Zzoom is also very worthy of a listen / extraction. 🙂
  2. No connection issues for me from Chrome/Firefox/Edge , also worked via a different ISP. Years back I'd of said go via a proxy 😮 but that seems a bit unwarranted these days. Hope its sorted for you soon Danny anyway. 🙂 Only suggestion I do have is perhaps try a tracert or similar to see 'where' its failing, ie "how far down the line" it gets before there's a problem.
  3. Spider

    Technician Ted

    I do hear you, especially this part: Quite a bit I could waffle on about with this type of thing, but is not really the time nor place for it. It really boils down to (these days) people's convenience as FB (via its app at least, not via browser even 'mbasic') is easier to use on a mobile device / tablet than a forum which is usually browser based, despite having 'lite' mobile versions available, including here. I'm slightly wary of FB 'groups' the same way I am of 'free hosted forums' , that's great until they decide they want to zap your data either with/without notice or decide some vague rule has been broken.
  4. You know, upon thinking about that a bit more there's a lot more value (no pun intended) in that, than may first appear. Consider the ability now if you disable 'death upon contact with fire cell type 2' , you are then free to use said UDG graphic for another purpose, such as cavern decoration to brighten things up a bit more. Do realise it means M.W may fall through said 'previously nasty nasties' however there is a great potential here, I think. 🙂
  5. One thing I was working on (in a vague fashion at least) was a fresh update to this platforms JSW1 changes. I did not want to do JSW2 as there's two versions of that to cause more confusion however JSW1 is almost perfect. It plays decently too.
  6. Spider

    Technician Ted

    For the moment (excuse border colour, need to change the bit values around a tad) , not 'Alchemist' one: tune.tap
  7. Spider

    Technician Ted

    Thank you. 🙂 Appreciate the detailed reply. I guess (indirectly) I was vaguely correct in that it sounded partly familiar , to some degree at least! 🙂
  8. Spider

    Technician Ted

    Ah OK no problem. 🙂 Appreciate you checking for me and "thanks Richard" too. I will still extract it however. 😉 Moving on in 'platforms in general' both Kokotoni Wilf and Frank-N-Stein are well worth a mention. The former for having a 'fly' feature instead of jump. The latter for aside from being majority written in (compiled) Basic the jump feature only works directly vertical in certain places. The re-release updated 'rebooted' version does expand on this to a more regular jump routine in the bonus screens.
  9. Thanks Richard 🙂 I was just about aware of this but having been offline a few days I'd not had chance to post about it. I've not examined it yet in detail either. I had heard "back then" there was a built in 'writetyper' rumour but there was never anything posted. The way its been coded is highly crafty though as it makes no attempt to (as I understand it, which is not great with the Acorn MOS or 6502 assembly) it does not look at the keyboard input via the MOS with its built in iirc 'key scan' routine nor via reading directly, instead it attempts to grab the keycode directly from #236h , Speccy rough equivalent might be considered to be 23560 ake the "LAST_K" system variable. 🙂
  10. Spider

    Technician Ted

    I think I'll probably extract its player code and tune data (likely uses ROM routine anyway not checked but a lot of early games do) and then assemble a quick stand-alone .tap file. I'm hoping @Richard Hallasmay be able to confirm or deny its a 'real tune' as such. 🙂
  11. Well noted. 🙂 Not sure how that escaped me. Your suggested POKE's do work OK for the Bug-Byte variant. The short one I prefer is (BB version) 37488 , 201 to make the routine exit a tad early 🙂 SP equivalent of that is 37499 , 201
  12. As usual, thank you for the updates 🙂
  13. Tiny updates. 🙂 Two for the editor. Addition one: The toolbar now has a button for the 'spoiler' text to save having to manually enclose the word via 'BBCODE' in braces for both opening and closing it. Addition two: A font background option is also now easily available, should you wish for instance to draw attention to a specific area of text. In some instances this is more helpful than changing the text colour itself. One small addition for the reactions system: A new icon was added. I'll not say what it is, I'm sure it will be discovered quickly enough! This was one that I had intended to add a while back. I've purposely avoided "silly" ones and kept the reaction icon choices sane and sensible for our community. Finally they say " a picture speaks a thousand words " so here is one of the editor toolbar before and after, as you can see nothing was removed to allow the addition of the two new buttons (built into the editor but not enabled by default) options:
  14. She's never really been that much of a concern though even in the standard game ? 🙂
  15. Spider

    Technician Ted

    I had a good friend also download and listen to it, but again she could not ID it either. Perhaps it just "sounds like" a section of something else and that is the reasoning. I'm not sure. Quite a few level intro tunes in Specventure (this is a decent game trying to get out) are vaguely familiar too.
  16. That's the way I was thinking (without looking at the code) just not call the code that draws it all (rope/guardians/arrows) I do wonder what would happen if a rope was in the bathroom or top landing however but that is off topic, assuming it was still displayed.
  17. That may be a saner (easier to code too) solution as its not unviable that 'he's won' so the guardians have run away! It does make more logical sense than allowing him to pass through otherwise erm 'solid' sprites.
  18. Vague recollection of the C64 version of JSW applies some kind of immunity to M.W during his "dash" , I may have to check that. I think a few years back I may of mentioned this idea for custom games at one point ie when in 'mode 2' (run to toilet) perhaps collision detect should be disabled, this is more helpful for altered layouts where the designer then does not have to be hugely concerned with guardians 'in the way' 🙂
  19. Spider

    Technician Ted

    Thanks. 🙂 Its well beyond my area (musical items) at all, example being Zzoom, I've heard that title so many times but I cannot put a name to it 😞 🙂 I do remember at least a couple of people said it sounded vaguely familiar but could not place it. I did wonder if that Shazam program might be able to ID but decided to not bother installing any random stuff to find out. South Bank Show ? 😮 I remember that from the 80's ? I did not know it was still about.
  20. Spider

    Technician Ted

    Not a trick question. Attached is a small 20second mp3 file from Alchemist. I'm not a "musak fan" but I'm sure this is part of a real classical piece of piano perhaps ? Can anyone ID it please ? , I stopped recording where I did as it loops at that stage. Alchemist.mp3
  21. The above manual pokes were helpfully converted to a .pok file as attached. I can't do an 'undo' for it for two reasons: 1. Spin does not always honour the undo value for some reason, Spectaculator does as does Zero and Fuse (iirc) 2. As part of it is user set during load, I'd be forced to set a preset colour choice. I've called it chaos mode but I suppose its not really that bad, just try a few rooms with it applied anyway: Mono_Plus_Patch.pok Apply during title screen / gameplay , ie: anytime after menu has 'done its stuff'
  22. I did plan on this earlier but there were some time constraints. BB: #870E = SP: #8714 BB: #8908 = SP: #890E BB: #902B = SP: #9036 Attached are three slightly messy (sorry) combi pics of the disassembly, however its likely enough for what you want as you can clearly see the locations. BB version on left side and SP on right side, so you can see its properly 'matched up' , the addresses you mention are highlighted (obviously only in the left part as the SP version is in a slightly different place!) 🙂 Ignore 'breakpoint' red dot on them, and the rest of the code around the indicated line(s).
  23. One thing I did note about Skyranger that was similar to SD and BTS is the border colour cycle during the 'title tune' 🙂 That seems to be a Microsphere trait (its good) 🙂 CSC is quite different. Its hard to play with not being able to 'see in' too well, as the outer building wall is there. You can make a small change to the code to make it draw the moving graphics outside (on top) of the background , you can see what's going on when you do this but cosmetically it looks quite bad 😄 I'm not aware of what happened to them, I'd like to assume they are perhaps still involved in the software industry at some level though. I've not tried The Train Game, I do remember trying Evolution at one point in the past. Although quite basic it was perhaps a good candidate for a complete rewrite in assembly with a few more graphics rather than 8x8 blocks.
  24. It is the Bug-Byte version. 🙂 I half thought it was in the file descriptor but its not. Probably the quickest way to fix it without changing the code code (to halt the game etc) is to simply insert the data from 45056 / #B000 from the SP version into the BB version of this, that way the game graphics (cavern and sprites) data will be using the SP version.
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