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Spider got a reaction from Richard Hallas for a file, Manic Miner Electron 2021
This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
To quote the coder of this version, " 0xC0DE "
The files attached here are two .zips:
One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
The other .zip file contains the screenshots used here, for convenience.
The game controls are:
Z = Left
X = Right
RETURN = Jump
DELETE/COPY = Pause / Un-pause
Q/S = Music off / Music on
ESCAPE = End game
Attributions:
Original (ZX) game by Matthew Smith
Initial BBC Micro release by D.J.Coathupe
Updated 2021 BBC Micro release by Tony Lobster
This Electron version presented here by 0xC0DE
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Spider got a reaction from jetsetdanny for a file, Manic Miner Electron 2021
This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
To quote the coder of this version, " 0xC0DE "
The files attached here are two .zips:
One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
The other .zip file contains the screenshots used here, for convenience.
The game controls are:
Z = Left
X = Right
RETURN = Jump
DELETE/COPY = Pause / Un-pause
Q/S = Music off / Music on
ESCAPE = End game
Attributions:
Original (ZX) game by Matthew Smith
Initial BBC Micro release by D.J.Coathupe
Updated 2021 BBC Micro release by Tony Lobster
This Electron version presented here by 0xC0DE
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Spider reacted to TobyLobster for a file, Manic Miner 2021
A greatly updated and enhanced version of the original BBC Micro Manic Miner.
Changes and improvements include:
Fast
Flicker free player movement
Fixes to cavern layouts, graphics, and colours
Better air bar and colours
Fixed the shape of the jump to match the Spectrum
Better collision detection
Better music
High Score is shown
'GAME OVER' added
Master compatible
The .zip in the download contains the ssd (single sided disc image) of the game and two text files:
> A simple 'read_me" explaining a little bit more about the game
> A 'tech_notes' file covering the updates in more detail.
Control Keys:
Z = LEFT
X = RIGHT
RETURN = JUMP
Q = MUSIC OFF
S = MUSIC ON
PAUSE = DELETE
RESUME = COPY
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Spider got a reaction from MtM for a file, Jet Set Willy Mono Plus
JSW Mono Plus
A small expansion on the existing 'JSW Mono' variant offering a choice of colours!
The download consists of a .tap tape file and a small 'tech notes' text file covering a few details of interest.
Although the patch to set 'JSW Mono' is readily available from John Elliott's site (home of the brilliant JSWED tool) and it is indeed quite possible to find a prebuilt game file with it applied from other sites, both with and without bug fixes it is by it's nature slightly limited in what colours are permitted.
Monochrome does not always have to mean white text on black paper!
Upon loading the player is presented with a neat and tidy menu offering a range of suggested presets, selectable by a letter key:
White ink with black paper
White ink with black paper and bright enabled (This is the original 'JSW Mono patch' effect output when applied to the game engine)
The above options are also offered in inverse! That being white paper with black ink, again available with or without bright.
A basic 'green screen' choice is available, limited to green ink on black paper but with the option of bright enabled or not. Thought was given to offering an 'amber' choice too as 'back in the day' there were amber 'mono' monitors around as well as the more common green-screen and black-white ones. Unfortunately it was felt that the Spectrum's yellow was not really quite adequate enough to pass itself off as an amber mono display, so the option of a preset for this is not initially offered however, read on about choices...
To allow further visual entertainment, the player may select their own preference for desired ink , paper , bright and (if they insist!) flash options. A basic sanity check is applied to prevent the player choosing the same value for paper and ink and a further check to confirm they really do want flash enabled. Upon completion of picking the colour options the text for the custom option is displayed in those colours.
Please refer to screenshots of the menu, it was written to be self-explanatory as far as sensibly possible.
The player may at this stage change their mind and pick a default value or re-enter a choice of custom values.
When happy pressing the 'R' key will execute the game code, this is necessary even if one of the pre-defined choices is selected. A basic check is present to ensure an option has been chosen before the 'R' key will function as no option is selected by default. The currently "active choice" is shown by the menu letter control key being set to flash. Again please take a look at the screenshots.
We hope you enjoy this small expansion tweak to the existing 'JSW Mono' !
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Spider got a reaction from jetsetdanny for a file, MM2020 Special Edition
Manic Miner 2020 - Special Edition
This small eight cavern mini game is dedicated to all essential workers in any industry or sector who are continuing to keep things moving during these highly unprecedented times of the 2020 lockdown. We say "Thank You"
The game engine itself is slightly modified from standard, the main changes of note being:
The caverns themselves are identical in layout of guardians and cells to the original except they are mirrored versions!
There is approximately a 30 seconds air grace period upon entering each cavern
If the air supply should for some reason actually run out during play the game will continue without loss of a life
The bonus for making Kong fall into the Portal is increased
Pressing Break during play to abort the same will unlike the default Manic Miner update the highscore
The caverns to play are as follows:
Eugene's Lair
Miner Willy meets the Kong Beast
Wacky Amoebatrons
Attack of the Mutant Telephones
Ore Refinery
Skylab Landing Bay
The Warehouse
Solar Power Generator
Should perhaps also be noted that both Kong and Amoebatron's screens in the original game are used twice, here the versions used are the second appearance of each as these variants are a fraction more difficult.
We will keep a top-x record of players scores too:
:1st: - 41842 - jetsetdanny
:2nd: - 40173 - Spider
:3rd: - 36281 - MtM
4th -
5th -
Thank you , and enjoy! 🙂