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Jet Set Willy & Manic Miner Community

selfdelmer

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Everything posted by selfdelmer

  1. Wow, impressive. Nice work. For me, Manic Miner is just the epitome of that time, it's great to see it so well remembered and regarded still.
  2. Hi JianYang, yes I may tweak level 4 a bit. Thanks for the suggestions. BTW press f2 to jump levels if you want to.
  3. selfdelmer

    Retro Willy beta

    Hi All, After doing a remake of Manic Miner in GameMaker, I thought I'd use the same engine to create some new levels. Please see the attached zip (just extract and run) of the progress so far. Only 7 levels at the moment and the game will crash after you complete level 7. Any ideas on what the additional levels could be perhaps? Regards, SDelmer. RetroWilly.zip
  4. Hi SymbolShift, Glad you found the document helpful, I hope others will also. My personal opinion would be to use the original mechanics warts and all. For me, if the movement is different it just feels like a totally different game. That isn't always a bad thing and if you get close to the original movement and also eradicate all bugs, then great. Regards.
  5. Yes, jump to 8 was incorrect, it should have been jump to 12 as you suggested (well spotted), here's an updated version. MM movement and collision detection v03.pdf
  6. Great, thanks for checking. I'll check also, and update if required.
  7. Please see a new version below, that includes a few grammatical corrections. MM movement and collision detection v02.pdf
  8. Please see the later replies below for a corrected version of the PDF Hi All, I've written a pdf that attempts to describe the original ZX Spectrum's Manic Miner movement and collision routines as written by Sir Matthew Smith. I hope this will be useful for those brave coders that attempt to recreate Willy's movement. If the pseudo code shown is implemented correctly, it should result in perfect Willy movement, including conveyor movement logic. This is the approach I took to when writing my implementation for Game Maker 2 and I think it worked quite well. A shout out goes to the excellent Skoolkit.ca manic miner page here that describes each assembly code step. A windows version of my Game Maker 2 version can be found here Any questions or corrections, please let me know. Regards, SDelmer. MM Movement and collision detection v01.pdf
  9. OK, updated to v04 to correct the misspelling and precise per frame is set.
  10. Thanks CPL. I think I did set precise per frame, but I'll check it over the weekend and correct the misspelling.
  11. View File GameMaker 2 Manic Miner for Windows A remake of the ZX Spectrum version of Manic Miner by Matthew Smith using GameMaker 2 for Windows. It started as a small project to learn GameMaker 2 to see if I could reproduce just the first level with accurate movements and 'sprites'. Once the first level was completed, I just had to finished it off. No installation required, just extract the zip and run the mm.exe file. Please note, if you want some help enter 6031769 for unlimited lives, you can also use f1 and f2 to skip through levels, press escape to go back to the title. Submitter selfdelmer Submitted 08/23/2025 Category Manic Miner [Remakes]  
  12. Version 0.4

    132 downloads

    A remake of the ZX Spectrum version of Manic Miner by Matthew Smith using GameMaker 2 for Windows. It started as a small project to learn GameMaker 2 to see if I could reproduce just the first level with accurate movements and 'sprites'. Once the first level was completed, I just had to finished it off. No installation required, just extract the zip and run the mm.exe file. If you want some help enter 6031769 for unlimited lives. This mode also allows you to use f1 and f2 to skip through levels, press escape to go back to the title screen.
  13. Ah yes, silly mistake now fixed v0.3 uploaded. Thanks for testing.
  14. Oh, that's weird, I'll take a look. Thanks.
  15. BTW 6031769 should work OK, did you type it in a number at a time?
  16. Thanks, yes the collision isn't quite the same, I may tweak it a little. The original had some clever code to do pixel perfect collisions! I will add the space bar as a jump! SD
  17. Hi All, I think it's done, please goto the download page on this forum. I've also added support for the original cheat code (6031769), after entering you will have unlimited lives and you can jump screens by pressing f1 and f2 (press esc to go to the title menu). Regards,
  18. Hi All, Here's a update. Movement totally re-written to match original, 17 levels completed, 3 to go, including the solar power generator that'll need some special coding. After this is done, a whole set of new levels with the same engine. I have some ideas...
  19. Thanks all. It's runs on PC, but could run on most platforms I think as Gamemaker is multi-platform. I'll complete it to replicate the original and then add new levels as that seems to be the general consensus. Regards.
  20. Hi All, I've been working on a reproduction of the ZX Spectrum's Manic Miner in Gamemaker 2. Not sure whether to complete it or not, but here's a preview. Maybe I should create some new levels? Any comments? Regards, Paul.
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