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Metalmickey

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  1. Like
    Metalmickey got a reaction from jetsetdanny in [File] Jet Set Willy: The Nightmare Edition   
    i'm using Spectaculator version 8, it seems to be linked with sound as it occurs with the in-game music turned off and changes back as soon as any noise is made ie losing a life or jumping so this would mean that you wouldn't see it if Willy is in mid air when collecting an item. If you want i can post an RZX so you can see what i'm going on about   :)
  2. Like
    Metalmickey got a reaction from Spider in The Attic Bug Seen In Action   
    a few years back i had a go at completing the pre-production version with all but one of the official pokes and left the Attic bug in place just to see if it could be done, it does seem possible but you have to 'cheat' a bit by using one of Matthew's unintended easter eggs, i'll post an RZX in the speccy archive later if they're interested in looking at it
  3. Like
    Metalmickey got a reaction from Spider in The Attic Bug Seen In Action   
    During my early days playing this i used to think the Attic bug actually started in the kitchens because for me it always seemed to be the first room affected. Some kid at school came up with a theory in that, possibly on the count of them going missing from the kitchen the chefs were supposedly upset at being disturbed and would cause havoc all round the house by way of revenge... I reckon if Matthew Smith heard that one he would possibly have got away with it...
  4. Like
    Metalmickey reacted to Spider in [File] Jet Set Willy: The Nightmare Edition   
    Thanks for the feedback. :)
     
    I do recall we had a few tiny issues with the border control (its not quite as easy to do as it seems to be) but the 'final' code was accepted by all. A minor quirk. :)
     
    I'm pleased you noticed it actually as its a small 'change' from the original a bit like the 'items' counter decrementing instead of counting up as well as a few other things.
  5. Like
    Metalmickey got a reaction from Spider in [File] Jet Set Willy: The Nightmare Edition   
    Just downloaded this ... it's completely insane ... poor Willy has to get the job done before lunch time ... i can see why this still has not yet appeared in the RZX Archive .. yet although some loon will crack it eventually i'm sure 
     
    noticed an odd quirk: The routine you use for the JSW2 style border flicker whenever an item is collected leaves the border at a different colour, when Willy jumps it reverts back to the original colour of the room, I guess it's nothing to get worked up about
  6. Like
    Metalmickey got a reaction from IRF in [File] Jet Set Willy: The Nightmare Edition   
    Just downloaded this ... it's completely insane ... poor Willy has to get the job done before lunch time ... i can see why this still has not yet appeared in the RZX Archive .. yet although some loon will crack it eventually i'm sure 
     
    noticed an odd quirk: The routine you use for the JSW2 style border flicker whenever an item is collected leaves the border at a different colour, when Willy jumps it reverts back to the original colour of the room, I guess it's nothing to get worked up about
  7. Like
    Metalmickey got a reaction from Spider in [File] JSW 2015 Bug Fixed Edition   
    Liking this 2015 bugfix version ... but surprised you didn't go further and include the corrections to the fragmented conveyor belts but i guess it's not hard to chuck in a few pokes to fix them ourselves if we wanted to
  8. Like
    Metalmickey got a reaction from Spider in Pokes (Spectrum Version)   
    Thanks, one of my favourite ones is 36545,0, originally published before the Banyan tree cell was corrected or perhaps as an alternative, it has the somewhat bizarre effect on ceilings and floors; go to any place where there is no gap between Willy's head and the ceiling and jump. Willy gets sucked up through the ceiling or sinks through the floor depending on whether he's at the top or bottom half of the screen. Also try jumping in places with limited headroom just to really confuse matters. Probably best accompanied with the unlimited fall poke...
  9. Like
    Metalmickey reacted to Spider in JSW 2 superior but not better?   
    Welcome. :)
     
    From what I can remember we called the 'Attic Bug' the 'Bad Program' bug back then. We did not realise it was actually caused by visiting the Attic as such, just that after playing a few games it would do it 'at random' it seemed.
     
    The game 'engine' in JSW2 is quite different and relies on compression a lot. There are some other changes, one is quite annoying:
     
    If you stand on the edge of a platform (as far as you can) then hold jump and press left/right, Willy will fall he will not jump as per JSW1. This can make screens such as Priest's Hole a bit tricky as its a timing issue with said screen.
     
    We do have *something very interesting* JSW2 wise 'in the works' here within the contributor group however although its about 90% complete I need to disassemble JSW2 to fix a few small things before we can present it. I do think you will like it however. :)
  10. Like
    Metalmickey got a reaction from Spider in JSW 2 superior but not better?   
    Admittedly it was a tough act to follow and the person in charge of making Willy's third adventure had his work cut out but personally i think Rowson did a great job. With faster and smoother animation,  none of the bugs, all the original rooms included and, with the exception of a change in colour scheme here and there, almost identical to the original layout plus a plethora of additional rooms, a space ship and even the moon JSW 2 is surely far superior to the original and i spent considerably longer playing it for these reasons. But there's many who would disagree with me, Crash! Magazine only gave it a luke warm review scoring much lower than i expected. Perhaps ii's a nostalgia thing, perhaps it's a 'warts and all' thing with the original JSW being favoured for it's imperfections and odd quirks. Perhaps the attic bug helped in some small way to increase it's poularity with people playing it more to see what the fuss was about. Certainly when i first got my hands on a copy i hadn't heard of the gremlin in the attic and genuinely thought it was a forbidden room (the technicoloured caterpillar with a pacman head did seem a bit trippy but then 1984 was the era of breakdancing). But have i missed something else? Happy to discuss... 
  11. Like
    Metalmickey got a reaction from Spider in Pokes (Spectrum Version)   
    There's a typo with the third poke for the keycode bypass, it should be 34482,135
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