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Metalmickey

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  1. Like
    Metalmickey reacted to Spider in Unusual Pokes (Spectrum Version)   
    Good stuff. Setting it to '2' while in Banyan Tree is good as he has a path to run provided guardians do not interfere**. I have set it to 1 to 'resume' play to rescue him from the toilet on the odd occasion too. :D
     
    ** If they do can always set it to First Landing I guess. That reminds me there's no reason the 'bed trigger' could not be set there actually either :unsure:
  2. Like
    Metalmickey got a reaction from Spider in Unusual Pokes (Spectrum Version)   
    A couple more that haven't been listed in this particular topic.
    For emulators only unless you have multiface 3.
    These need to be invoked during gameplay
    34271,2 - make Willy run to the toilet instantly before he has finished collecting the items if he is in the Master Bedroom, Top Landing or Bathroom, elsewhere he just keeps running to the right until he hits something
    34271,3 - Instantly put Willy's head down the toilet in The Bathroom regardless of what room he's currently in. Useful when used with WRITETYPER but be careful if you have not corrected the Attic bug.
    These are only temporary and will be reset when the game is restarted
  3. Like
    Metalmickey reacted to Spider in Things to do with spare space...   
    Some other JSW versions have a high score table. :)
     
    Well a kind of 'objects collected' high score table.
  4. Like
    Metalmickey got a reaction from Spider in Things to do with spare space...   
    Although the intention for most of us was to perhaps make more rooms or make the existing rooms more interesting or challenging somehow i have been thinking about one or two other 'enhancements (??)' ...
     
    One such idea was to add an interim routine after Willy has met the foot of doom (or has completed the game) where perhaps we could add some sort of leaderboard / hall of fame maybe showing some statistics from the last half a dozen or so plays, maybe borrowing an idea or two from Pyjamarama adding number of paces taken, time spent playing and of course number of items collected with the obligatory player's three initials...
     
    before i embark on such a project can anyone tell me if it's already been thought of or done already? 
  5. Like
    Metalmickey reacted to IRF in Things to do with spare space...   
    I'm not aware of such a feature in a JSW project.  Of course, Manic Miner has a 'high score'.
  6. Like
    Metalmickey got a reaction from IRF in Things to do with spare space...   
    Although the intention for most of us was to perhaps make more rooms or make the existing rooms more interesting or challenging somehow i have been thinking about one or two other 'enhancements (??)' ...
     
    One such idea was to add an interim routine after Willy has met the foot of doom (or has completed the game) where perhaps we could add some sort of leaderboard / hall of fame maybe showing some statistics from the last half a dozen or so plays, maybe borrowing an idea or two from Pyjamarama adding number of paces taken, time spent playing and of course number of items collected with the obligatory player's three initials...
     
    before i embark on such a project can anyone tell me if it's already been thought of or done already? 
  7. Like
    Metalmickey reacted to IRF in Setting a rope's horizontal position by pixel   
    Here is the 'Fat Rope' test file - this is comprised of just two ropes, so it runs faster.  The Fat Rope is exactly centred horizontally in the room.
    Fat Rope Test.z80
  8. Like
    Metalmickey got a reaction from jetsetdanny in JSW As Manufacturer (probably) intended .. kind of...   
    I'm with Ian on the pm vs PM issue, i've always used pm after a time with a 12-hour clock and i think it's more the done thing. Seems to be the exception to the rule in that we neither capitalise nor put in dots for these particular abbreviations. I also feel that the leading zero is not really necessary although i would say that in some ways looks a little more uniform ... perhaps because we are aware that it's being displayed by a computer.
     
    With the Item count i'm thinking about a single zero until Willy collects his first item, in fact to not have any leading zeros as the item count increases
     
    Might even go further (not in my AMI project) look at doing a JSW2 style blank until an item is collected so that 'Items collected xxx' is not shown at all until Willy collects his first item
  9. Like
    Metalmickey got a reaction from Spider in JSW As Manufacturer (probably) intended .. kind of...   
    I'm with Ian on the pm vs PM issue, i've always used pm after a time with a 12-hour clock and i think it's more the done thing. Seems to be the exception to the rule in that we neither capitalise nor put in dots for these particular abbreviations. I also feel that the leading zero is not really necessary although i would say that in some ways looks a little more uniform ... perhaps because we are aware that it's being displayed by a computer.
     
    With the Item count i'm thinking about a single zero until Willy collects his first item, in fact to not have any leading zeros as the item count increases
     
    Might even go further (not in my AMI project) look at doing a JSW2 style blank until an item is collected so that 'Items collected xxx' is not shown at all until Willy collects his first item
  10. Like
    Metalmickey got a reaction from IRF in JSW As Manufacturer (probably) intended .. kind of...   
    I'm with Ian on the pm vs PM issue, i've always used pm after a time with a 12-hour clock and i think it's more the done thing. Seems to be the exception to the rule in that we neither capitalise nor put in dots for these particular abbreviations. I also feel that the leading zero is not really necessary although i would say that in some ways looks a little more uniform ... perhaps because we are aware that it's being displayed by a computer.
     
    With the Item count i'm thinking about a single zero until Willy collects his first item, in fact to not have any leading zeros as the item count increases
     
    Might even go further (not in my AMI project) look at doing a JSW2 style blank until an item is collected so that 'Items collected xxx' is not shown at all until Willy collects his first item
  11. Like
    Metalmickey reacted to Spider in JSW As Manufacturer (probably) intended .. kind of...   
    The other thing I should of mentioned was I tried various spacing options out (this may appeal or not to M.M. as its his topic anyway) with regard to having the item display only two characters in length as well a bit of a shuffle. Ignore the font as its part of my slightly custom 48K rom...
     
    Note these all display the leading zero for the time however, mainly to check spacing issues. You'll have to ignore the colour choices in these pics as they are merely mockups:
     
    1. This is just a sample with only a "00" rather than "000" object counter:
     

     
    2. Inset (space at either end) , 00 instead of 000 for objects still and no am/pm indicator. Intended really for a 24hr clock
     

     
    3. 00 instead of 000 for objects again but simply pushed back to the edges compared to (2)
     

  12. Like
    Metalmickey got a reaction from jetsetdanny in JSW As Manufacturer (probably) intended .. kind of...   
    not sure if it will ever truly be finished if i'm honest, it may slow down and get less attention as time progresses but i think it's one of those things that we can revisit from time to time, so i've just decided to keep it as an ongoing project for now. In the weeks that i've been away i've made a few more minor tweaks, mainly 'invisible' ones where the game engine has has had the odd superfluous byte removed plus a few other minor changes, i've also been toying with the 'extra' rooms, i've never been truly happy with the ones i created, to me they don't really challenge the player, not in the way that Matthew would have done. I've changed the way that i edit the game now, i have the full source code set up in SPIN's assembler which should make things a little easier
  13. Like
    Metalmickey got a reaction from jetsetdanny in Alternative "First Landing" thoughts   
    The question is, was there even an item intended to be here at all? After all although it is for the most part just a passage on the count of the lack of 'furniture', like other itemless and sparsely furnished rooms such as The Back Door. My thoughts are perhaps his style of coding would perhaps leave certain rooms as go-betweens and as a rule not have items in them 
  14. Like
    Metalmickey got a reaction from jetsetdanny in Text bugs   
    i'm in the middle of re-doing my 'As manufacturer probably intended' project following an experiment that didn't quite go to plan .. i might put this in  :P
  15. Like
    Metalmickey got a reaction from Spider in JSW As Manufacturer (probably) intended .. kind of...   
    not sure if it will ever truly be finished if i'm honest, it may slow down and get less attention as time progresses but i think it's one of those things that we can revisit from time to time, so i've just decided to keep it as an ongoing project for now. In the weeks that i've been away i've made a few more minor tweaks, mainly 'invisible' ones where the game engine has has had the odd superfluous byte removed plus a few other minor changes, i've also been toying with the 'extra' rooms, i've never been truly happy with the ones i created, to me they don't really challenge the player, not in the way that Matthew would have done. I've changed the way that i edit the game now, i have the full source code set up in SPIN's assembler which should make things a little easier
  16. Like
    Metalmickey reacted to IRF in JSW As Manufacturer (probably) intended .. kind of...   
    Hi Mickey,
     
    Have you finalised this project?  If not, there are (arguably) a couple of Water cells missing underneath the ramps in 'West Wing Roof' (at ground floor level, below and to the right of the ramp) and 'Back Stairway' (one of the water cells of the second platform from the bottom, again directly below the ramp).  In the latter case, the contrast is quite striking with the way in which the ramp interacts with the bottom platform, and the other two platforms higher up the screen.
     
    If you did want to 'restore' them in your 'AMI' project, but can't see what I mean, then I'll try and do a couple of screenshots to illustrate where I'm talking about. :)
  17. Like
    Metalmickey reacted to IRF in JSW As Manufacturer (probably) intended .. kind of...   
    Mickey,
     
    Andy makes a good point in this article, you might want to consider implementing this simple fix in your 'As Manufacturer Intended' project:
     
    http://jswmm.co.uk/page/guides.html/_/jetset-willy/fixing-the-item-and-time-reset-flicker-r8
     
    :)
  18. Like
    Metalmickey got a reaction from IRF in JSW As Manufacturer (probably) intended .. kind of...   
    not sure if it will ever truly be finished if i'm honest, it may slow down and get less attention as time progresses but i think it's one of those things that we can revisit from time to time, so i've just decided to keep it as an ongoing project for now. In the weeks that i've been away i've made a few more minor tweaks, mainly 'invisible' ones where the game engine has has had the odd superfluous byte removed plus a few other minor changes, i've also been toying with the 'extra' rooms, i've never been truly happy with the ones i created, to me they don't really challenge the player, not in the way that Matthew would have done. I've changed the way that i edit the game now, i have the full source code set up in SPIN's assembler which should make things a little easier
  19. Like
    Metalmickey got a reaction from Spider in Alternative "First Landing" thoughts   
    The question is, was there even an item intended to be here at all? After all although it is for the most part just a passage on the count of the lack of 'furniture', like other itemless and sparsely furnished rooms such as The Back Door. My thoughts are perhaps his style of coding would perhaps leave certain rooms as go-betweens and as a rule not have items in them 
  20. Like
    Metalmickey got a reaction from Spider in Text bugs   
    i'm in the middle of re-doing my 'As manufacturer probably intended' project following an experiment that didn't quite go to plan .. i might put this in  :P
  21. Like
    Metalmickey got a reaction from IRF in Alternative "First Landing" thoughts   
    The question is, was there even an item intended to be here at all? After all although it is for the most part just a passage on the count of the lack of 'furniture', like other itemless and sparsely furnished rooms such as The Back Door. My thoughts are perhaps his style of coding would perhaps leave certain rooms as go-betweens and as a rule not have items in them 
  22. Like
    Metalmickey got a reaction from IRF in Text bugs   
    i'm in the middle of re-doing my 'As manufacturer probably intended' project following an experiment that didn't quite go to plan .. i might put this in  :P
  23. Like
    Metalmickey reacted to Spider in Text bugs   
    I've added the POKES to change 'code' vs 'Code' now either way. :)
  24. Like
    Metalmickey reacted to Norman Sword in A total rewrite of JSW in 48k using Matthews core code   
    I have resurrected this file By Derrick.P.Rowson. Which was on a crashed hard drive. 
     
    This is Not finished, and never will be due to a catastrophic failure of the hard drive.
    This is a few weeks work and alas there was no backup of the program.
     
    This version does not have any of the new logic playing sprites.
    E.g. sprites that followed willy around both vertically and horizontally, and were free roaming around the screen.
    The logic had enough sense to move the sprite wherever it needed.
     
     
    This version was a development towards having the full Manic Miner + Jet Set Willy in 48k
     
     
     
    This game has inbuilt options. (password protected)

    jsw1.tap
  25. Like
    Metalmickey reacted to Spider in The TRS Code   
    Thank you for the detailed explanation, it is appreciated. :)
     
    I'm quite aware of the costs of hard drives "back then" , up until about three years ago I had a working Winchester for my BBC Micro, all 10MB of it and that was a lot of monies new to put it mildly...
     
    It is interesting to note how the Spectrum side of the interface was done, a 'home made' solution. I'm aware of the basic nature of the 74 series chips. I was actually looking for something "Spectrum hardware side" slightly related to this last week (a controller board) but that's completely another subject...
     
    Yes it seems likely as you say he purchased said drive between the development of the games otherwise Manic Miner may of had less caverns or perhaps a more efficient storage method to squeeze twenty in, leaving the 'top end' of memory empty for the third party code. Given the costs of said drives too that also makes some logical sense as well.
     
    Again, thank you for your insight into this. I posted about it initially as I'd never really seen it mentioned in any detail that I can recall other than 'here is the TRS code etc'
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