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Korzy_iz_Adb

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Everything posted by Korzy_iz_Adb

  1. Indeed; however, after reading this comment I thought what interesting possibilities would open if Willy could shoot the guardians and they would return in a matter of X seconds. Just imagine the possibilities; you can kill them, but they keep coming back... I have zero knowledge of programming, but this could be great...
  2. Don't worry, there's no hurry. I have been slightly touched by the pale hand of the COVID-19 itself, so I have a lot on my plate right now (I'm safe and at home, but I have had some problems)
  3. No. No for a very looong shot. I didn't even know that screen when I designed the guardians in "Nothing here but debris". Hint: they are based on real-world phenomena. Maybe it's too difficult... Look at them closely; what are they?
  4. Ok, I have changed the problem with the room to the left of "All there is here is a lot of debris" (It's called "A bunch of trees - Another wall", btw). Now it can be crossed from right to left, so you can return to Roddënwald after going to the wall in "Nothing here but debris". I am curious... what do you think about the guardians in "Nothing here but debris"? Can you identify the inspiration I used for them? Roddenwald0-3.z80
  5. New file: Rodd RoddenwaldWorkingCopy.z80
  6. New file: Roddënwald (Alpha) Let's check it now; maybe you were talking about "All there is here is a lot of debris"... The teleport and the rooms after the teleport are part of a puzzle...
  7. Did I include so many items in the Alpha release? Woah!
  8. Wow! A review, an actual review of one of my games. It's not the nicest one one could wish for, but... It's cool to have reviews! Cool. http://spectrum20.org/reviews/8116
  9. Cool! I can't wait to see how far you will get... Will you find all the "alpha" rooms?
  10. In fact, you can contact him (that's me) directly here, via this site. Amazing, that's technology for you... :D
  11. "Playtesting" is cool. Thanks for your efforts, Daniel.
  12. Thanks to all of you! Now, would you please go and try "Röddenwald"?
  13. Oh, it wasn't a bug, it was a feature... the guardians were immobile, as in JSWII's "Rigor Mortis". However, that made the room incredibly difficult to cross... maybe even impossible to cross, so I have removed it...
  14. An odd bug in The Dining Hall made the guardians immobile. It should be working now. RoddenwaldALPHA.z80
  15. Thanks a lot for your comments! Yes, you are right. The rooms which are "down" behind the wall and the switch are unfinished and shouldn't be playable. This has been corrected in this new pre-Alpha release. I have also edited "Mail Room". In addition, try not to exit rooms using the upper exit if it's only accesible through ropes... RoddenwaldALPHA.z80
  16. I would like to share with you the Alpha release of my latest JSW game, back from my hard drive after years of gathering dust: Jet Set Jason in Roddënwald. The story is simple enough: Jason, Willy's only normal relative, is a student in an exclusive boarding school known as Roddënwald. Recently he has heard some disturbing rumours about vanishing students... and vanishing rooms. Even some wild rumours about a whole girls' school across the yard. But there's nothing there... isn't it? Could he solve the mystery and stay alive? At the moment, the game is simply unfinishable. I have tried to close with Fire blocks all the exits into "unfinished" rooms and areas, but it's possible some have flown under my radar... Would you please take a look at my game and send me your thoughts? Any and all comments would be welcome. I'm specially interested in graphics, appearance, tone, etc... Thanks a lot. Unfinished stuff: - Rooms - Guardians - Other various features: lifts, ropes, etc... - Music - Game screens - Game messages (UPDATED) Alpha file. Roddenwald0-3.z80
  17. Korzy_iz_Adb

    Hello!

    Hello there! Nice to see you around. :)
  18. Thanks to Jet Set Danny, I am going to be back for a while. It's good to be back here. Hugs to all of you from Spain.
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