CPL
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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I think you've done a great job. I was able to get through to 'The Warehouse' on a first run. Not bad seeing as I haven't played the game in a few years. I was even able to pull off the speedrun strat in 'Eugene's Lair' which I was particularly pleased worked. 🙂 If anything it's slightly more forgiving than the speccy version - definitely a few close calls with enemies which I think should have killed me but in all honesty, it's no bad thing. Great job!
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jetsetdanny reacted to a post in a topic: JSW with scrolling
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jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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UncleWan reacted to a post in a topic: JSW with scrolling
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@UncleWan Hi! I grew up with the MSX version of Jet Set Willy 2 - which used the same music as the Amstrad version. For the remake I arranged/composed 24 different variations on the music which cross-fade depending on which room you are in / what state the game is in. There are a few cheeky nods to other games / franchises in there for a bit of fun. That piece was originally composed by Steve Wetherill who worked on the CPC version. He kindly gave me his blessing to rearrange it and include it in the remake. There's no way to download it. I suppose I could make a longer edit of certain variations. Might be an interesting project in itself!
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Hi! Glad you found us. Considering the limiations of scratch I think you've done an amazing job. Looking forward to trying it! Redux is definitely worth checking out - it's the best version of the game out there as far as I'm concerned.
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Spider reacted to a post in a topic: Any JSW remakes open source?
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Spider reacted to a post in a topic: Any JSW remakes open source?
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jetsetdanny reacted to a post in a topic: Any JSW remakes open source?
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@alexh You can also always ask questions around here. There are quite a few people who really know how JSW and MM work on the inside.
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@Spider It was a decent version of HoH too! It was the one game we had for it!
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https://skoolkit.ca/disassemblies/jet_set_willy/ There's a complete disassembly of the original online. It's all commented and pretty easy to find your way around assuming you know a little programming already?
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CPL reacted to a post in a topic: JSW with scrolling
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Thank you for posting this @AukonDK. I appreciate it. It's a shame the licensing / ownership of Jet Set Willy is such a mess. Otherwise I'd happily release it to the public. Matthew Smith has seen a video of it though, and he liked it, so that's enough approval for me. 🙂
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@Hamish Here you go. This goes through all the variations on the theme that I made. Some are a bit tenuously linked - it's mainly the harmonic base that stays consistent so the music can fade into each other. Some are a bit daft. Some I'm not sure entirely work. But I had fun making them.
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CPL reacted to a post in a topic: Playing around with the in-game tune in JSW
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I love the Steve Wetherill tune. I guess because it was the one I grew up with, but for me that is THE Jet Set Willy theme. All the music in my JSW Scrolling Edition remake is variations on that theme, and it changes style depending on which room you are in. I made a musical tour video of all the variations to send to Steve Wetherill to check he was OK with me playing with and arranging his composition. He's fine with it, thankfully. I'll post the video here if people are interested.
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It would be great to see more runs submitted. So get involved! DigitalDuck did briefly touch on this in his post, but to be fair to everyone who thinks they might like to try it, it should be said explicitly with relation to the Speedrun variant - The Miner Willy games run faster on a +2A than a 48K. I think 3 also runs at the same speed? Better known is the fact that they run faster with the music off. So if emulating, use +2A and switch the music off. Check speedrun.com for emulator restrictions. I'll also say that RuffledBricks has a great set of tutorials of how to speedrun them on youtube. It's how I got started, with a few additional route modifications that were revealed by crem's algorithm solutions.
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@Jamie Howard Oh sorry, that was me on Mastadon. I thought the 'CPL' name might be a clue. 😁
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@Jamie Howard I'd definitely be interested to hear about the transition from GMS to Godot. My JSW scrolling remake was all done in GMS but I'm tempted to translate it over or write something new in Godot. What's the learning curve like? You also get bonus points with me for the magic word 'MSX'. 🙂
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I have spent a whole bunch of time playing this this week. It goes WAY deeper than I realised with the permanent upgrades etc. It's really quite impressive. Is there a screenshot map of the mansion anywhere?
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@Pixel Stonk - Thanks for releasing that! I've had a quick play. Some really nice touches in there. You've clearly put a huge amount of work into it. I like the idea of the Music Room a lot. When I get a bit more time I'll sit and have a proper explore of the new mansion. I'm hitting the lag problem occasionally too. Maybe release an excecutable build on Itch.io?
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CPL reacted to a post in a topic: Neural network generated Manic Miner level images
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Created with GameMaker Studio 2 2022-05-02 15-35-09.mp4 I've added one other new feature I've been meaning to add for a while - 'Viewpoints'. I always liked the 'zoom out' I had in the preview videos I made, and wanted a way to implement it as a feature rather than as a player controlled thing. So, I've put in a few flashing Ore Refinery eyes around the map - if you stand still on them for a view seconds, you get a nice view of a section of the map. Gives a reason to climb up on the watch tower too. Lots of good ideas there Spider. I'll look into the jumping pitch 🙂 Because the game now scrolls, there are no 'exits' per se - so no, there's no teleporting anywhere.