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SymbolShift

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  1. Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back 🙂
  2. Yes, I was referring to "lives left" area at the bottom, I apologize for not being more specific. I have seen that area become corrupt before (finishing MM multiple times is a good example). Since it's intentional then I'm all for adding a splash of colour to the sprites which are often monochromatic 👍 I look forward to exploring more, since I only survived several screens on my first few attempts 😂 By the way, great job on the game!!
  3. Is anyone else experiencing sprite corruption with this game? I've tried 3 different emulators and loaded both TAP and TZX with the same result.
  4. Red-zed! that's a good one. I used to spend hours on end typing in those magazine listings, only to come across a printing smudge near the end and attempt to decipher it.
  5. Welcome manic986! Using a visual (drag and drop) language like Scratch for a MM remake is not ideal, but it looks like you have managed to navigate around any limitations very well. Fantastic job! Looking forward to seeing the final project, and what comes next... 😀
  6. and welcome Dickie! It's good to see another Amiga JSW author on here. I also wrote my version between Uni and Job, just like you. I was very young at the time so it's certainly not my finest work 😁
  7. I remember this well on the Amiga. It was a bit on the "weird" side as the name suggested, but still highly enjoyable!
  8. Thanks DD. I would say my experience falls into your #2 category. I'm no stranger to coding, but assembly has very specific knowledge (such as bit-shifting and CPU architecture) that I rarely use. I'm sure assembly shares many similar principles as modern languages, but it always seemed so different that many people (me included) have avoided learning it in the past.
  9. I've noticed many users of this forum talk "Z80" assembly. What is the best resource out there for learning Z80 in 2024? It could be a series of modern YT tutorials, or a gem of a book that was written in the 70's/80's. I'm curious if these was a single resource that made it "click" for anyone. Thanks.
  10. SymbolShift

    2023

    An exceptional year indeed! It's possible the lack of feedback is due to such a busy release year? I know that I have a backlog of games to check out, I've just not got around to playing yet. Either way, top-hats off to a great 2023 with some amazing games released. Congrats and thank you to all involved.
  11. No, It's not just you! Had the same problem here. Nothing wrong with the level design, but my "jump over the guardians" timing is just plain bad. Every attempt I would say "okay, this time I'll get it"... then fail repeatedly 🤣 (usually at floor level heading right, trying to find a gap to jump between the guardians)
  12. Thanks Gyro, I had 1.02 already, but was missing the original port and game builder 👍
  13. Great job Sendy, excellent work! Love it, the levels are very well thought out. I totally agree with jetsetdanny, the "human version" is challenging enough, at least for me 😁
  14. Was not aware of this! A very interesting and clever use of the JSW engine. I was able to answer many of the questions, but clearly still no expert yet 😂
  15. SymbolShift

    Big ones ?

    Quite possibly the only forum in the world where you can post photo's of your Willy with a tape measure. However... I totally want one! 😁
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