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SymbolShift got a reaction from jetsetdanny in I suck at introductions tbh...
A quick file content search tells me it's in the following files...
fontform.cxx
jswtitle.cxx
screenedit.cxx
screenshot.cxx
spriteform.cxx
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SymbolShift got a reaction from Cheez26 in I suck at introductions tbh...
A quick file content search tells me it's in the following files...
fontform.cxx
jswtitle.cxx
screenedit.cxx
screenshot.cxx
spriteform.cxx
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SymbolShift reacted to CPL in Jet Set Willy 3
Phew. This took a while to build! Spoilers ahead, but here's a full screenshot map of Jet Set Willy 3 by PixelStonk.
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SymbolShift reacted to Rev. Stuart Campbell in 'Willy Meets The Beatles' - bugfix
I thought it deserved some inlay art.
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SymbolShift reacted to MauS in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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SymbolShift got a reaction from monkeyx in Manic Miner love2d Remake
Looking good! Thanks for the update.
I did notice on level 18 (Amoebatrons' Revenge) that there is a platform alignment issue compared to the original. Seems like it would be an easy fix.
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SymbolShift got a reaction from jetsetdanny in Manic Miner love2d Remake
Looking good! Thanks for the update.
I did notice on level 18 (Amoebatrons' Revenge) that there is a platform alignment issue compared to the original. Seems like it would be an easy fix.
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SymbolShift got a reaction from jetsetdanny in Manic Miner for Playdate
I must have been living under a rock, as I had never even heard of the Playdate until now. Looks like a nicely done conversion!
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SymbolShift reacted to Richard Hallas in Manic Miner for Playdate
I've just tried it out briefly in the Playdate Simulator. It's really very good! It comes with two versions of the (Bug-Byte version) game: one with monochrome versions of the original 8x8 character graphics, which look minute even on the small Playdate screen, and a version with new 12x12 graphics that fill the screen width perfectly. The new graphics are nicely done: they look authentic, but pin-sharp and with obviously more detail than the originals.
You can choose between the default black on white graphics (which I do actually like; they feel appropriate for a mono LCD screen) or the more authentic-looking white on black, which also looks good (much like the monochrome Dragon version, I suppose!). As for the music, the rendition of the title screen music is good (very reminiscent of the Spectrum original, but a little less honky-tonk and more in tune). As for the in-game music, you can choose from a blippy version (very much like the Spectrum original, though marginally less annoying) or a version with more musical-sounding continuous-tone notes. Both are fine; I think I prefer the slightly modernised new version. Unlike some other conversions, there are no wrong notes! The jumping sound is of a similar nature to the original but uses different pitches, so that seems a little incongruous.
As for gameplay: very faithful, but not quite perfect. Collecting keys is more sensitive than in the original (you can easily miss ones that you'd normally expect to catch), and I noticed a difference in behaviour when jumping onto the conveyor at the start of Willy Meets the Alien Kong Beast, which really ought to be fixed for an authentic experience (as it upsets my traditional way of playing this level!). Eugene doesn't flash when you collect the last object in his Lair, and – from what I've seen from the demo on the title screen – there are no sunbeams in the Solar Power Generator. I also didn't see a screen flash for getting an extra life (in fact, I don't think I even received an extra life!) when hitting 5,000 points in The Vat. But these are all very minor shortcomings. For an initial version 1.0.0 product it seems extremely good. A handful of little tweaks might be nice to have, but overall this is a fantastic new version.
In a screenshot on the home page, it's clear that the author has other level packs beyond the two he supplies, so it'd be nice to see other packs released for this version. (I'd like a pack with Lee Tonks' game, for example, which mentions me in the name of its final cavern!)
Anyway, I'm very favourably impressed with this new version, and it ought to be known about as a further modern conversion that's worth having.
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SymbolShift got a reaction from Richard Hallas in Manic Miner for Playdate
I must have been living under a rock, as I had never even heard of the Playdate until now. Looks like a nicely done conversion!
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SymbolShift reacted to Richard Hallas in Manic Miner for Playdate
Hi all,
I've just stumbled across a new Manic Miner port that was completely unknown to me. As I've seen no mention of it here, I thought you'd all like to know about it. Apologies if you're aware of it and I've just overlooked it myself.
Anyway, it's a version for Panic's little Playdate console. There's an emulator for everyone without a physical device.
I haven't had chance to try it myself yet (I've literally only just spotted it) but from the screenshots it looks to be a promising monochrome translation of the game.
Here it is: https://kounch.itch.io/pd-mm-engine
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SymbolShift got a reaction from UncleWan in My new game——Willy‘s Fantastic voyage
Great idea! I loved that movie as a kid. Looking forward to the large intestine 😂
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SymbolShift reacted to UncleWan in My new game——Willy‘s Fantastic voyage
Hello,everyone.I made a new game.🙂
The plot of this game is like this:Maria developed a strange illness and fell into a coma. Willy shrank himself, entered Maria's body through her mouth, collected and eliminated all the viruses, and finally escaped from Maria's eyes in a mini spaceship.
Here are a few screenshots:
The game will be released soon, stay tuned!
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SymbolShift got a reaction from Trullybug in What would you like to see in a remastered version of Manic Miner?
Talking of enhancing Manic Miner... Around the year 2000 I started work on Manic Miner 3D. I made a lot of progress converting the levels into 3D but I eventually came to the conclusion that the game is better suited to 2D. That said, Blake Robinson made a version that first appeared in 2005, and has done many changes since then using Unreal engine. It's worth looking at to see what throwing modern graphics at something can achieve.
https://blakearts.artstation.com/projects/0nlgw5
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SymbolShift got a reaction from jetsetdanny in Manic Miner love2d Remake
Very cool, a nicely done conversion!
Few things... first thing I noticed was that the horizontal guardians move slightly faster than Willy. They should move at the same speed, unless you deliberately made them faster to spice things up! Also, the colour differences between the non-brights and the brights seems too extreme, making the non-brights too dark (eg. the sinking platforms, and the Willy sprite).
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SymbolShift got a reaction from jetsetdanny in What would you like to see in a remastered version of Manic Miner?
Talking of enhancing Manic Miner... Around the year 2000 I started work on Manic Miner 3D. I made a lot of progress converting the levels into 3D but I eventually came to the conclusion that the game is better suited to 2D. That said, Blake Robinson made a version that first appeared in 2005, and has done many changes since then using Unreal engine. It's worth looking at to see what throwing modern graphics at something can achieve.
https://blakearts.artstation.com/projects/0nlgw5
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SymbolShift reacted to Hervé AST in JSW In London
Hello Everyone !
Here's an update on my next game "JSW IN LONDON".
This game has 128 rooms.
I've almost finished 92 of them (72%).
I've found a good pace to make rapid progress. I've changed my approach to game design: I'm working on several rooms simultaneously and taking the time to optimize them as much as possible. That's why I don't consider them finished until the game itself is finalized after several tests.
I'm also trying to create original rooms and traps to avoid any feeling of "déjà vu". It takes time, but it will give the game a unique identity. At least, I hope so, and you'll tell me!
I'll be posting the first images of the rooms in the coming weeks.
Have a great week!
See you soon!
Hervé
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SymbolShift got a reaction from jetsetdanny in JSW In London
Jolly good old chap! Looking forward to this one
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SymbolShift got a reaction from jetsetdanny in Jet Set Willy engine & physics in Scratch
Looks like a great start. Getting this working in visual languages can be especially tricky, well done!
One user worth checking out is manic986 who rebuilt MM and MM2 using scratch.
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SymbolShift reacted to UncleWan in Happy Chinese New Year!
With the sound of firecrackers, a year comes to an end.Tonight is the last night of the Year of the Snake.Wishing everyone good fortune in the Year of the Horse!
My mini-game has been submitted, and I also used AI to make the game's cover.🙂
Have Fun!
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SymbolShift got a reaction from Hervé AST in JSW In London
Jolly good old chap! Looking forward to this one
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SymbolShift reacted to lemmylemming in Jet Set Willy engine & physics in Scratch
I've seen those projects, they are quite impressive! I'm surprised by how accurate they are 🙂 I don't think i'll be able to make something as good as those.
In other news, i'm currently working on adding guardians! I have vertical guardians mostly finished so far.
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SymbolShift got a reaction from UncleWan in Merry Christmas-time Everybody!
Merry Christmas also! Hope everyone has a good one
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SymbolShift got a reaction from UncleWan in JSW with scrolling
Usually not a fan of enhanced colour remakes, but I cannot deny that Java Tileset always looks gorgeous. Would love to see a MM version (anyone feeling artistic?) 😁
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SymbolShift reacted to jetsetdanny in JSW Central YouTube channel
The JSW Central YouTube channel has just reached the milestone of 500 subscribers! 😁
Thank you SO MUCH to everyone who has subscribed - it feels good to know that this way of promoting JSW and MM games reaches more and more people 😊.