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Jet Set Willie got a reaction from Spider in How to compile Vortex Tracker II .pt3?
I hope that, too. I am sure it´s easy when you know how.
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Jet Set Willie got a reaction from Spider in How to compile Vortex Tracker II .pt3?
Thank you! 🤗 I will try XMPlay tomorrow. 🙂
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Jet Set Willie got a reaction from Spider in How to compile Vortex Tracker II .pt3?
Thank you! 🙂I did download it and tried the songs what came with it.
How KDFsoft´s AY Megademo Digital Part 2 is done? It clearly sounds it has digitized samples there. Does this work on the Spectrum, too? Can the Spectrum run this with some game, or does it need too much power? I am not thinking to use it with my JSWED game, just asking. 🙂
I have tried XMPlay with ZXTune plugin, too, but I don´t know how I could get what I want with it.
How I can load .pt3 to Soundtracker Compiler anyway? Soundtracker Compiler is a .TZX file, ie used on the Spectrum, not Windows. To load you need to have either tape file or disk file, .pt3 is not either one.
Are you able to compile .pt3 file to use it in JSWED? I can send you my .pt3 testfile.
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Jet Set Willie reacted to Hervé AST in Willy in the Islands of Mystery : part II : The Temple
hello Daniel and everyone
Here is a progress report on the creation of my new game.
-> I have finished and tested 58 rooms (90%)
The last 6 rooms are being finished.
I will then finish choosing the names of the rooms.
I have planned a translation into French, English and Spanish.
I also have to finish the title screen to present it to you!
And then play to check everything and also to correct colors or passages that will not suit me in the end.
Then... Daniel will be the official tester as for all my previous games. I trust you, your vigilance is important to deliver a flawless game.
Have a good week everyone
See you soon
Hervé
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Jet Set Willie reacted to Spider in With and without
Yes but vs 8 (well 16 I suppose) ...
Not a fan of its styling though or colour. The hardware I do like very much.
Reminds me that I need to ask about (elsewhere) tape input as it doesn't work on the emulators I have to hand.
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Jet Set Willie got a reaction from Spider in JSW games ❤️ presents for your GFs
A very lovely screen, with great detail! 🙂 And a cute idea, too. I have done some little bits in the past, with Basic, but the graphics weren´t this good. 😄
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Jet Set Willie got a reaction from Spider in JSW in real life designs ➡️🚽
I did check your site via your links, I like your drawings and their colours! 🙂
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Jet Set Willie got a reaction from igormakovsky in JSW in real life designs ➡️🚽
I did check your site via your links, I like your drawings and their colours! 🙂
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Jet Set Willie got a reaction from Spider in With and without
Thank you, I did read worldofsam. Nice to see Sam Coupé specs and info, there were too much for a one go, though, I must continue later. 🙂
I checked SA1099 from the youtube, the first example was just like AY, but the others introduced more than 3 channels, too. 🙂 After those videos, I am not sure, if sound quality wise SA1099 is near the ST or better somehow. Amiga seems to be still ahead, with it´s sample player. There were some really well made tunes there, showing what SA1099 can do. 🙂 Stereo is a nice thing to have, something what ST doesn´t have. With 6 channels even better! 🙂
Graphicswise Sam looks good, but having just 128 colours was a surprise. Though, back in the day I think most people would have been happy with them and wouldn´t have missed 256, 512 or more colours.
According worldofsam specs, RAM delays were slowing Sam quite a much! So in average, the ST is faster?
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Jet Set Willie reacted to igormakovsky in JSW games ❤️ presents for your GFs
I'd like to share my experience on creating unique presents to the girls I was into: Marina the firequest and Lena vs Margo.
As you can guess, they are adressed to two girls, whom I wanted to impress in a non-standard way: Marina and Helen (Lena).
— Flowers or box of sweets? Nah.
— Games, made by yourself, where every room represents some story of your relationship? YES.
Worked as a charm!
— Is that me? Have you made it yourself? Oooh!
— Yep, and that's me drawing a picture of you, and — see — there is your lovely kitty above the frame!
(screen from Marina the Firequest)
Works for the type of women who appreciate creativeness over fake emotions, those non-glamorous best type girlfriends.
Have you ever gifted games or used them to play with SO? Invited your gfs to play JSW?
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Jet Set Willie reacted to igormakovsky in JSW in real life designs ➡️🚽
In 2012 I had a project on creating a design for a non-formal underground club for cinema lovers. It was real fun, I had almost no limits on my creativity.
Besides all other work, I was needed to design arrows that could navigate guests to the toilets and the bar. Guess, who the main characters are?
More can be seen on my old website: graphical identity, interior design and website
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Jet Set Willie reacted to jetsetdanny in [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
Hi Igor, it was a great pleasure working on your Frosya games - thank YOU for approving of my creation of bug-fixed editions of "Frosya the Cat" and "Frosya the Cat - Lite Version" ("Jet Cat Frosya" didn't need any fixing, because it was fully completable; still, it was a pleasure to play and RZX record it 🙂 ).
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Jet Set Willie reacted to SymbolShift in How to compile Vortex Tracker II .pt3?
I know that XMPlay supports .pt3 using the ZXTune input plugin. Once loaded, you may be able to use one of the output plugins to get what you need. BZR Player also supports a ton of formats, maybe worth a shot also.
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Jet Set Willie got a reaction from Spider in With and without
Thank you again, your graphical point became clear despite one unreadable part. 🙂
This was the first time I saw Sam Coupe in action, even on an emulator, it looked nice! 🙂
I had read about it, when Your Sinclair had a few pages long Sam Coupe feature 🙂 but I don´t remember anything as it was so long time ago, except I understood that Sam was at least ST quality, one picture showed a face of a smiling woman on Sam´s monitor. But I don´t remember how it fared soundwise and if Your Sinclair covered Sam´s sound well enough to compare it between ST and Amiga. But I thought it was a very good machine in it´s class. 🙂 I don´t remember much about the Sam´s case, except I think it had more "personality" in it´s look than ST and Amiga.
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Jet Set Willie got a reaction from igormakovsky in [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
Thank you, you both! I will have to give Frosja a go someday, once again!🐈
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Jet Set Willie reacted to jetsetdanny in [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
View File Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
"Frosya the Cat" ("Кошка Фрося" in Russian) was the first ZX Spectrum game created by Igor Makovsky. It utilises the JSW128 game engine. It was originally released in March 2002, with the Lite Version following in November 2002. The final revision of the game, called "Jet Cat Frosya", was released in September 2004.
While "Jet Cat Frosya" was completable without any loss of life, both "Frosya the Cat" and "Frosya the Cat - Lite Version" suffered from some critical bugs that made them impossible to complete.
I have prepared - with Igor's kind approval - bugfixed, fully completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version", so that anyone who wants to play these fine games can do so with the certainty that they will be able to complete them.
The attached ZIP file contains bugfixed versions that were prepared following the principle that only issues making the game incompletable or forcing the player to lose lives would be fixed. A couple of exceptions were made to this rule, and changes were introduced to avoid making the available in-game routes too complicated. Other issues, such as unfair Multiple-Death Scenarios (MDS), loopholes allowing the player to do things they should not be able to do, or the accuracy of some room names, were not addressed in order to preserve each game in its original shape as much as possible. The only aesthetic change is the addition of the word "FIXED" on the title screen to make the bugfixed revision easily identifiable.
The included Readme contains a detailed description of what was changed in each file.
The original game files and Readmes of "Frosya the Cat", "Frosya the Cat - Lite Version" and "Jet Cat Frosya" (which did not need any modifications, because it could be complete without any loss of life as released) are included in this ZIP package as separate ZIP files.
Having completed these games several times over (during playtesting and then making 'proper' RZX recordings of them), I can confirm that they are great fun to play, and Frosya the Cat (aka Jet Cat Frosya) is an extremely likable protagonist 🙂 . Do have a go at them and let Igor know if you done so! - his e-mail address is in the Readme.
Igor has also kindly provided sketches of the game map, rooms and sprites from his time working on "Frosya". This exclusive material can be downloaded from https://jswcentral.org/download/memorabilia/frosya.zip.
Please visit also Frosya's page on JSW Central. You can download there my RZX walkthroughs of all incarnations of the game. The walkthrough of "Frosya the Cat" is already available as video on the JSW Central YouTube channel, and videos of "Frosya the Cat - Lite Version" and "Jet Cat Frosya" will follow soon.
So once again a great thank you to Igor Makovsky for his support for these bugfixed versions and, of course, for the making the three editions of this great game in the first place! 👍
Submitter jetsetdanny Submitted 02/15/2025 Category Jet Set Willy [Remakes]
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Jet Set Willie reacted to igormakovsky in AMA: Igor Makovsky (Frosya the Cat, Zx Heroes and Ultimate Manic Miner)
Hi, I'm Igor
I've created these games (and some more mini games)
Frosya the Cat (early 2002)
JSW: Zx Heroes (late 2002)
Ultimate Manic Miner (early 2006)
Mini games:
Lena vs Margo (mid 2006)
Marina the firequest (early 2007)
It was a great time, being part of the JSW/MM scene in 2001 – 2007 (in a yahoo! group)
Today Daniel Gromann has released a bug-fixed version of my first JSW game and I've experienceed so much nostalgia that it made me totally stuck, replaying and thinking of that awesome period of time. Jet Set Willy was an epoch of my life (16 – 22 y.o)
Ask me anything!
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Jet Set Willie reacted to Spider in With and without
Sorry its the same resolution in that mode as the Spectrum 256x192 , I mixed the numbers up. 🙂
The listing:
Note I've tried to name the loops with easy to follow conventions. The linelength I did try with a conditional if it was in a high res mode set it higher however I couldn't recall the specifics and had no online access to the manual. So its there doing nothing really. Yes it will go larger so the high res low colours mode only fills a portion of the screen.
You can see my experimentation in the video below, note unforuntately captured at half res so the text is not always readable sorry.
You'll see the Basic (from the Sam) is virutally identical the Spectrum too:
listing.mp4
Its worth watching , despite what some say I do rate this machine highly however (don't lynch me) I hate the styling of it, the hardware I like a lot. IMO it should of been in a case like the Amiga 500 , or the Sinclair PC200 , drive on the side etc and keypad.
You'll see one mode is a single attribute line per row so 8 lines of colour per block as such, plus first the normal speccy mode , that one , then a high res low colour (like maybe 4 only selectable) then the high colour mode, 256x192
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Jet Set Willie got a reaction from jetsetdanny in RIP Martyn Brown
Thank you for Amiga games Martyn, and others.
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Jet Set Willie got a reaction from Spider in How to compile Vortex Tracker II .pt3?
Please help, how I can load Vortex Tracker II .pt3 tune into Soundtracker compiler? 😑 As .pt3 tunes can´t be used with JSWED straightforwardly, I will need to use Soundtracker compiler first, and as this wasn´t as easy as I thought, I will need to ask first... (repeat) 😮💨
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Jet Set Willie got a reaction from Spider in With and without
Interesting "Spectrum" computer indeed. 🙂Thank you, I had wondered how many kilobytes
it would need to have 256x192 resolution without colour clash.
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Jet Set Willie reacted to Hervé AST in Willy in the Islands of Mystery : part II : The Temple
hello Daniel and everyone
Here is a progress report on the creation of my new game.
-> I have finished and tested 50 rooms (78%)
The two complicated rooms are finished. i spent several days for each of them.
Update on other projects:
I discovered that my project "Welcome to Willy's Fun Park!" was quite advanced, so I'm already working on the creation of the rooms. it will probably be released before the end of the year 2025.
I abandoned the following projects:
""Willy in Cathar Country" and "Jet Set Willy: The Labyrinth"
I added 4 news projects.
I will keep one "8 - unnamed" because as a clue it is named twice in the rooms of my current project! It's up to you to guess it! it's easy :-)
Here is the list which should not change much.
5 - Willy in the Islands of Mystery: part II The temple 64[ - 64 rooms
6 - Welcome to Willy's fun Park ! 64Z - 64 rooms
7 - "Willy Saves Maria 64[ - 64 rooms
8 - It's up to you to discover it by playing my next game! 64W - 128 rooms
9 - Exploration of Rama III (the title can still change) we explore the third ship. everything goes by three! 64[ - 64 rooms
10 - JSW Journey to the Center of the Earth 64W - 128 rooms
11 - surprise also for the theme and the name of this project 64[ - 64 rooms
12 - Jet Set Willy : the Legend of the Pied Piper 64W - 128 rooms
13 - Willy in the Great Pyramid 64W - 128 rooms.
This list will be updated with the progress of the creations.
I hope to release two games per year!
See you soon
Hervé
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Jet Set Willie reacted to Spider in With and without
The Spectrum one will run 'as is' on the Sam Coupe. I can't get a video at the moment. Running it in Mode 0 is the same as the Spectrum. Running it in Mode 4 (iirc I think its 4) , is the same resolution 192x256 however there's zero colour clash as each pixel in the 8x8 block has its own attribute value too. Cost=24kb vs 6.75kb
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Jet Set Willie got a reaction from Spider in With and without
Thank you! 🙂 In side by side comparison, Spectrum version strongly suffers from colourclash.
The BBC version looks like a 16-bit demo, minus halved horizontal resolution, especially the last one with flashing colours. 🙂
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Jet Set Willie reacted to Spider in With and without
Output video (BBC version) inc minor adjustments. My VDU 23 code is to just hide the cursor flash...
Note late on I've used higher colour numbers to induce flash effect.
listing.mp4
Spectrum version , again adjusted a bit. Top lines only to set bright white ink black paper properly.
And the video...
listing_s.mp4