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Sendy The Endless

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Everything posted by Sendy The Endless

  1. I've tried to get into Game Maker, but the whole object-oriented programming system, parent objects and wotnot, just does my head in! I tend to want to just make simple game engines where the gameplay emerges from level design, and AMOS on the Amiga was perfect for that.
  2. Believe it or not, I was trying to make a JSW clone in Amos when I was a teenager. The fact that I got as far as I did was a miracle. I had a screen editor program that wrote to a seperate data file, a bitmap of game tiles and like a 10x10 room matrix. The big problem I had was reading the room data. It would take like 8 seconds to draw out each room line-by-line. I also wrote a thruster/racing clone where you had to race around bitmaps I made in Deluxe Paint without touching the walls, with things like lasers and water (which was basically antigravity with damping). I really miss that game and AMOS in general.
  3. And here's a hint for that room, based on how I got stuck. Gonna try and do a spoiler thingy
  4. I can get all but the last item in They Stole Half A Million. Solved the box puzzles (including the Order of Operations shenanigans) but just can't get down past the trollfaces and fire blocks. Can't go left because of the spider... Anyone else gotten further? EDIT: Never mind, I worked it out. Fun game though the jumping catches me out sometimes!
  5. Very tastefully done, a compromise between flip-screen and scrolling. It would be awesome if it came with a map editor, or the ability to load in (and set up camera control points for) other JSW-hacked games.
  6. Geoff, I think you might find this interesting - Essentially JSW in some sort of non-euclidian parabolically curved space? There's been a very welcome dearth wealth of games and research into games that use 2D slices of curved hyperspaces to great effect. HyperRogue is a good one, basically a dungeon crawler with the same kind of twist!
  7. Thanks for the sleuthing SymbolShift. I will copy/paste this info into the map post.
  8. Sendy The Endless

    Maps

    Mobile Java port and graphical overhaul of the original JSW mansion. The game was developed in 2004 by a UK software house called Numfum (now exists as Numfum GmbH in Switzerland). Game credits go to: Paul Vera-Broadbent (lead artist?), Scott Watson, Adrian Brown and Carl Woffenden.
  9. Yes, it's a screenshot map of the whole mansion. I uploaded it into my original post, but it got shrunk to hell.
  10. Legality aside, awesome job! Is it worth me uploading the full map? Is there somewhere I can store the file without it being shrunk? Perhaps they could be used in something with the original author's blessing (and with credit to the artist, if that is not the same dude) Symbolshift, did you get these by cutting up the map, or from the game files? I'm excited about this!
  11. Just an update, I've found a lead. This is a game for Java mobile devices by Damien McFerran Here's the website. I'd be very cautious about clicking on any links, as a lot of these sites are known to contain malicious links and other nasties. https://www.pocketgamer.com/jet-set-willy/jet-set-willy/ I don't know anything about Java or early mobile phone emulation, but maybe someone else does?
  12. Back then I used to scour the web for maps of platform games and download them. I can't remember where I got it from though. I found the video only a few days ago, just frantically searching for "modern JSW remake" and things like that.
  13. I found the Amiga version a bit dull looking and clunky to play. It was interesting to have the scrolling back then, when it came out, though. I remember there being a Manic Miner version as well, with scrolling. That was a fair bit better from what I can remember.
  14. Here's a video of the JSW remake I'm looking for. Just a brief showcase of the ending. https://www.youtube.com/watch?v=VIMbiurj8ak Sadly, there's no way of contacting the channel owner to ask him if he knows the name of it. And of course, comments are turned off > _ > It's a pity because the way the background graphics are done perfectly fills in the details of how I imagined the JSW mansion to actually be. They even thought to include glass tiles around the orangery and banyan tree, to show that part of the house as a greenhouse.
  15. We already have Jet Set Willy on the Amiga at home. Jet Set Willy on the Amiga at home:
  16. I was looking for this map of a JSW remake (I THINK for mobile) and finally I found it on one of my drives. I've got to say, I normally hate it when these games are remade with modern graphics, but the artist did such a good job with the decor, colour schemes and atmosphere that I just love looking at it. Does anyone know if this game is available anywhere or what it might be called? Gaze upon it, a thing of beauty!
  17. I can tell this is a real labour of love, and seeing the classic JSW/MM graphics with the spectrum gameplay but C64 colour palette is playing havoc with my nostalgia glands. I'll see if I can whip up a few rooms in the editor at some point, but I've had fun exploring the rooms you made, which look and play great by the way! The only thing I really miss is the evil blob that chases you around. Not only was it a fun scary enemy, but it was so satisfying to shove it off of the screen with the lifts : )
  18. As for editing RR without the hackulator tool, I believe I only really need to alter some guardian bounds and start positions, and maybe delete a couple of the most irritating ones entirely. That should be doable in JSWED without the tool.
  19. LOL, yes, the first EDITED Erix1 game : ) I did pick up on that error but was too lazy to edit it. The Maria Vs Some Bastards Hackulator tool, yes, that's what it was called! I had forgotten the name entirely but sadly it's sitting on an old broken PC. It was a standalone program where you could type in a room number, and then change a bunch of flags for each room, by typing in numbers and stuff. JUST like real hacking : ) I do believe Erix1 wanted me to keep IT under my hat, i.e. not spread it, but I suppose it might be possible for someone to reverse engineer it. Off the top of my head, you could: 1 - turn water cells on specified rows into solid coloured blocks, conveyors or ramps 2 - turn fire cells into crumbly cells globally in a room 3 - turn on and off horizontal and vertical unidirectional guardians (a la Geoff mode) in a room 4 - add four colour attributes to each guardian 5 - turn conveyors and ramps into switches, which could: a) reverse conveyor direction b) erase a guardian c) stop and start guardian motion (in the entire room) 6 - make the guardians in a room colour-cycle 7 - make horizontal guardians into makeshift moving platforms (no friction provided) 8 - allow guardians that make holes in platforms (provided no pixels are present in the platform graphic). This is something you could do in regular JSW, however the holes were non-functional illusions without this patch. 9 - you could turn certain blocks into trampolines too (autojump platforms) and perhaps even trap cells. A lot of the functionality was controlled by using parts of the room names as flags, and data was also stored in the air tiles of the room (which would be blanked out in-game). It was all very clever stuff and it's a shame Vidar isn't on the scene any more. Speaking of dead PCs, btw, we have Danny to thank for providing me with backups to these old files. I thought I'd lost them for good!
  20. Hi JSW : ) Thanks for your kind comments, however I can't take credit for the Maria sprite, that is Erix1's work, as were the extra game features such as multicolour sprites and the c-c-c-crumbly floors. Oh how I love those crumbly floors! They are so flexible for making puzzles and action set pieces.
  21. Hello, nice community you have here! My name is Alexandra and I used to be a regular at the old MM/JSW Yahoo! forums ran by Andrew Broad. In an effort to stave off the existential dread of modern life I seem to have caught the bug again. No, not THAT one, the JSWEDiting bug : ) I have two near-complete Miner Willy games, which I designed... a long time ago... Jet Set Willy: Role Reversal is the one I'm most proud of and am intending to release shortly. It is (I believe) the first Erix1-mode game and makes use of some interesting features that expand the possibilities of 48k JSW. It's a simple re-imagining of the JSW mansion, but with the roles reversed! Because being forced to clean a house under threat of being crushed by a heavy object shouldn't be a gendered activity... Or something... I dono... I just thought it made a funny premise, seeing Willy take revenge after all these years : ) So who here is from the Good Old Days of the Yahoo! club? Hi Jet Set Danny! I've posted some screenshots of some of my favourite rooms. I actually want to make the game a bit easier, as my older design philosophy was pretty much to make sure every platform and crucial jump was at least partially covered by guardian patrols. These days I just find that kind of thing aggravating, unless it's a puzzle sort of dealy where you're expected to save-scum. Anyway, I hope to spend some good time here sharing my stuffs. I really, really like platform games so I suspect I'm in good company here.
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