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DigitalDuck got a reaction from Jet Set Willie in Spectrum Next - MM/JSW
I'm more optimistic - MM/JSW isn't a particularly complicated game; on the Next it's also possible to mix and match methods written in NextBASIC, C, and Z80 ASM and compile them all together.
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DigitalDuck got a reaction from Spider in Spectrum Next - MM/JSW
I'm more optimistic - MM/JSW isn't a particularly complicated game; on the Next it's also possible to mix and match methods written in NextBASIC, C, and Z80 ASM and compile them all together.
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DigitalDuck got a reaction from Jet Set Willie in Spectrum Next - MM/JSW
I've backed KS3, decided to pass on the first two because I knew there'd be teething problems but the Magenta swayed me.
I've been slacking on Miner Redux but I'd definitely like to port that to the Next and make it open for easy editing.
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DigitalDuck got a reaction from SymbolShift in Spectrum Next - MM/JSW
I've backed KS3, decided to pass on the first two because I knew there'd be teething problems but the Magenta swayed me.
I've been slacking on Miner Redux but I'd definitely like to port that to the Next and make it open for easy editing.
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DigitalDuck got a reaction from Spider in Spectrum Next - MM/JSW
I've backed KS3, decided to pass on the first two because I knew there'd be teething problems but the Magenta swayed me.
I've been slacking on Miner Redux but I'd definitely like to port that to the Next and make it open for easy editing.
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DigitalDuck got a reaction from Spider in JSW in real life designs ➡️🚽
I demand a better quality of spambot.
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DigitalDuck got a reaction from manic986 in Gaming competitively and how it applies to Miner Willy
Jet Set Willy "WRITETYPER" TAS has now been published. This doesn't quite match the WRITETYPER runs by myself and RuffledBricks as those start with the cheat already enabled; TAS timing typically starts from the moment you turn the computer on, so the loading, copy protection, and cheat entry are all included in the time shown. Total gameplay time is 1:13.910
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DigitalDuck got a reaction from jetsetdanny in Gaming competitively and how it applies to Miner Willy
Jet Set Willy "WRITETYPER" TAS has now been published. This doesn't quite match the WRITETYPER runs by myself and RuffledBricks as those start with the cheat already enabled; TAS timing typically starts from the moment you turn the computer on, so the loading, copy protection, and cheat entry are all included in the time shown. Total gameplay time is 1:13.910
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DigitalDuck got a reaction from Spider in Gaming competitively and how it applies to Miner Willy
Jet Set Willy "WRITETYPER" TAS has now been published. This doesn't quite match the WRITETYPER runs by myself and RuffledBricks as those start with the cheat already enabled; TAS timing typically starts from the moment you turn the computer on, so the loading, copy protection, and cheat entry are all included in the time shown. Total gameplay time is 1:13.910
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DigitalDuck got a reaction from Jet Set Willie in Gaming competitively and how it applies to Miner Willy
Jet Set Willy "WRITETYPER" TAS has now been published. This doesn't quite match the WRITETYPER runs by myself and RuffledBricks as those start with the cheat already enabled; TAS timing typically starts from the moment you turn the computer on, so the loading, copy protection, and cheat entry are all included in the time shown. Total gameplay time is 1:13.910
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DigitalDuck got a reaction from Spider in [File] JSW - 2024
We've previously done a lot of research on emulator timing for speedrun fairness purposes.
BizHawk, Fuse, SpecEmu, Spectaculator, Spud, and ZX Spectrum 4 all run at the same speed as the original hardware.
ASpectrum, EightyOne, kjspeccy, Speccy, and Z80 Stealth all run at different speeds from the original hardware.
There were others we couldn't test for various reasons.
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DigitalDuck got a reaction from jetsetdanny in [File] JSW - 2024
We've previously done a lot of research on emulator timing for speedrun fairness purposes.
BizHawk, Fuse, SpecEmu, Spectaculator, Spud, and ZX Spectrum 4 all run at the same speed as the original hardware.
ASpectrum, EightyOne, kjspeccy, Speccy, and Z80 Stealth all run at different speeds from the original hardware.
There were others we couldn't test for various reasons.
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DigitalDuck got a reaction from MtM in Happy Chinese New Year!
It's the character 福 (fu), which is usually translated as "good luck" or "good fortune", you'll find it on nearly every Chinese New Year decoration.
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DigitalDuck got a reaction from Jet Set Willie in Happy Chinese New Year!
It's the character 福 (fu), which is usually translated as "good luck" or "good fortune", you'll find it on nearly every Chinese New Year decoration.
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DigitalDuck got a reaction from jetsetdanny in Happy Chinese New Year!
It's the character 福 (fu), which is usually translated as "good luck" or "good fortune", you'll find it on nearly every Chinese New Year decoration.
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DigitalDuck got a reaction from UncleWan in Happy Chinese New Year!
It's the character 福 (fu), which is usually translated as "good luck" or "good fortune", you'll find it on nearly every Chinese New Year decoration.
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DigitalDuck reacted to UncleWan in Happy Chinese New Year!
Tonight is the Year of the Loong New Year's Eve. I wish you all a happy Spring Festival in year of the snake in advance!😄
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DigitalDuck got a reaction from jetsetdanny in Manic Miner Redux
I don't think Godot allows for porting to ARM-Linux - at least, not last I checked.
I would release the source but it's mid-rework and I've had basically zero time to work on anything substantial in the last year; it's definitely planned down the line though.
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DigitalDuck got a reaction from Spider in Manic Miner Redux
I don't think Godot allows for porting to ARM-Linux - at least, not last I checked.
I would release the source but it's mid-rework and I've had basically zero time to work on anything substantial in the last year; it's definitely planned down the line though.
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DigitalDuck got a reaction from manic986 in Working on Manic Miner in Scratch
It seems pretty faithful to me, you've done a great job.
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DigitalDuck got a reaction from jetsetdanny in Working on Manic Miner in Scratch
It seems pretty faithful to me, you've done a great job.
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DigitalDuck got a reaction from jetsetdanny in The Attic Bug - a thought
The corrupted guardians can cause corruptions themselves, but in an unpoked game Willy would just instantly die on entering those rooms preventing the enemies from corrupting the game further. The cheat POKEs in the video I saw were to prevent deaths from guardians, allowing them to cause further corruption.
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DigitalDuck got a reaction from jetsetdanny in The Attic Bug - a thought
The effects aren't unpredictable and aren't different every time you play - the arrow's trajectory is consistent and writes to the same bytes every time.
To be precise, it corrupts the flying bird, UFO, Esmerelda, giant head, skull, sunflower, and Andre enemies, and any room those enemies can be found in result in the guardians being misplaced and (depending on the room) embedded into walls (which automatically kills Willy on room entry). None of those enemies can be found in First Landing, The Banyan Tree, or Conservatory Roof, the rooms that would need changes in order to make completion possible.
It's possible to complete Jet Set Willy without fixing the Attic bug, though - you can apply the other three POKEs (42183,11; 56876,4; and 60231,0), play the game as normal making sure to only climb the East Wall and get the items in Priests' Hole and Dr Jones and head into the Attic once you have all of the other items. From the Attic, you can go Under the Roof -> Conservatory Roof -> Orangery -> Swimming Pool -> Banyan Tree (left to right - not easy!) -> The Nightmare Room -> First Landing -> Top Landing -> Master Bedroom and complete the game.
You can't complete it twice though, because the rooms with those enemies in don't become accessible again even after beating the game.
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DigitalDuck got a reaction from Jet Set Willie in The Attic Bug - a thought
The corrupted guardians can cause corruptions themselves, but in an unpoked game Willy would just instantly die on entering those rooms preventing the enemies from corrupting the game further. The cheat POKEs in the video I saw were to prevent deaths from guardians, allowing them to cause further corruption.
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DigitalDuck got a reaction from Spider in The Attic Bug - a thought
The corrupted guardians can cause corruptions themselves, but in an unpoked game Willy would just instantly die on entering those rooms preventing the enemies from corrupting the game further. The cheat POKEs in the video I saw were to prevent deaths from guardians, allowing them to cause further corruption.