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jetsetdanny

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  1. Like
    jetsetdanny reacted to Spider in The mysterious Room 47   
    Meanwhile... ;)
     

     
    Bit crude I know but it only took a minute or two. That's using '47'
     
    To keep the item count correct, the object on the far right of 'Tree Root' was removed and placed into 'Under The MegaTree'
  2. Like
    jetsetdanny got a reaction from Spider in "Reverse Manic Miner"   
    Thank you for your explanations, Andrew, and for creating these challenges in the first place.
     
    Whether or not to wish you to keep your current job poses a serious ethical dilemma for MM/JSW enthusiasts.   ;)
  3. Like
    jetsetdanny got a reaction from Spider in "Reverse Manic Miner"   
    After further investigation: the additional data is the tune of "Lord of the Dance" coded in the JSW48 format.
      I don't know if it can be launched directly from "Party Willy" by pressing a secret key or something. So I have inserted the code into a file of the original JSW (from #865F to #869E, to make it the in-game tune). The result can be downloaded from here if anyone wants to listen to the tune.   I must say I like it a lot, it is a very nice rendition of "Lord of the Dance" which seems suitable and sounds good in JSW. Well done, Andrew!    Daniel
  4. Like
    jetsetdanny got a reaction from Spider in JSW Central   
    I am pleased to announce a significant update of JSW Central. All MM games now have their individual pages with some basic information, download links and screenshots of all the caverns and loading screens. Eventually all JSW games will have such pages as well, but it will take time.
     
    "Highest documented scores" for each game are mentioned on these individual pages, referring to performances for which there exist RZX recordings showing the whole process of achieving the score. The recordings are hosted either on RZX Archive or as "JSW Central Specials". The absence of a JSW Central Special download for any given game indicates that the recording of the best known performance is hosted on RZX Archive.

     
    I would like to encourage anyone interested to send me RZX recordings showing the achievement of higher scores than these currently hosted. I will be pleased to make them available for download as JSW Central Specials (new ones or substituting the currently hosted files) with all due credit given in the text files.

     
    Apart from the addition of individual MM games' pages, various minor updates have happened throughout the site as well.
     
    Further significant development of JSW Central will probably have to wait until next year, as my JSW priority now will be work on Willy Games: The First 30 Years Quiz.
     
  5. Like
    jetsetdanny got a reaction from Spider in Pc Version   
    Just to make sure we are talking about the same thing, I have attached screenshots of Craig's pages (retrieved from the Wayback Machine) to this message.
     
    The page attached as "Craig's Guide" seems to be an understandable enough description of what to do in order to retrieve the "giant keys", which are apparently necessary to complete the whole game (I have never played it seriously, just had a brief look at it, so I wouldn't know from my own playing experience how you progress through the game).
     
    On that page he makes a reference to his main JSW page (attached here as "Craig's Main JSW Page"), saying, "So you have used the cheat (hidden on main jsw page - LOOK at the screen shots now click on the 'cheat')". This part is incomprehensible, indeed, as I don't see any 'cheat' on the screenshots of his main page. I suppose this is what you are referring to, isn't it?
     
    I won't be able to play Craig's game seriously in the near future (devoting my JSW-time to other JSW-priorities), but I look forward to investigating this mystery the day I have the time to play the game... or seeing it solved by someone else in the meantime  ;) .
     

     

  6. Like
    jetsetdanny got a reaction from Spider in RZX recordings of "Ma jolie"   
    The RZX Archive now hosts a set of recordings of Andrew Broad's Manic Miner game "Ma jolie" (and its easier version "Ma jolite"), which includes the 2009 Special Edition, which has not been hosted there (or elsewhere, TTBOMK) before.

     

    I have spent quite a considerable time (holiday season!) recording and re-recording both hard and easy versions of the three editions of the game (the original one from 2003 and the special editions of 2006 and 2009) so as to produce streamlined, efficient solutions to them. I have been able to achieve decent results, if I may say so myself, including the score of 40,040 points for the original "Ma jolite" upon first re-entry into the first cavern, with no loss of life, which seems to make this game relatively easier than the original "Manic Miner", where I think (and I wouldn't mind to be proven wrong) such a score is impossible to achieve.

     

    The "sixpack" can be downloaded from here.

  7. Like
    jetsetdanny got a reaction from Spider in Spectrum 48K Version   
    According to Andrew Broad's summary of the interview with Matthew Smith published in Load 48 issue of Retro Gamer magazine, which came out 
    on 28 February 2008:   > The portal in "The Final Barrier" is "omega - the end!", and he says here that the fish and dagger it turns into at the end of the game are simply a couple of sprites he had drawn but hadn't used in the game, although it is claimed elsewhere that they constitute the word "swordfish".  
     
    According to information from The Spectrum Games Database published on WoS:
     
    > When you jump into the exit of The Final Barrier (and you haven't used the 6031769 cheat) the door changes from an omega sign to a fish and dagger, one above the other, the answer being Swordfish. You were supposed to quote this in the competition (i.e. the first person to quote what happened at the end correctly must have won, though I don't remember ever seeing who did it, if anyone). Then the game then starts again from the beginning - in the true tradition of Spectrum Games.
     
     
    According to information published here in 2006 (see the very bottom of the page):
     
    > When Matthew Smith did his talk at the Broadway Cinema in Nottingham the other year he new mentioned anything about a competition. He said the reason it showed the knife and fish was that you would know those who had the skills to complete the game, as only they would know the final image. (of course, what was to stop every kid in the playground finding it out and boasting they knew what the final image was...)
       
    According to information published here:
     
    > On the last screen
  8. Like
    jetsetdanny got a reaction from Spider in Pc Version   
    Craig Rothwell.
     
    The game features several early JSW remakes for the ZX Spectrum made to run under DOS. Interestingly, it also has "Manic Miner 7", which in its Spectrum version only has 5 edited rooms (the rest are rooms from the original MM) while here I think it is more developed. In fact, I believe Craig gave up the development of the ZX Spectrum version of "MM7" in order to work on this combo JSW/MM for the PC.
     
    The game can still be downloaded from Jet Set Willy Remakes page and the direct download link is this. Version 1.01a seems to be the last one ever released, although I am not quite sure.
  9. Like
    jetsetdanny got a reaction from Spider in "Willy Games: The First 30 Years Quiz"   
    Thanks, Spider!
     
    I will incorporate these into the quiz somehow.
     
    There is more than one MM game which is not in English, but this is not a problem, because the test consists of multiple choice questions, so the question will feature the titles of three MM games which are in English and one which is not, and the player will have to pick the correct answer.
     
    I hope to work on the quiz in the coming weeks, so if you (or anyone else) have any more suggestion, I will be glad to see them.
  10. Like
    jetsetdanny reacted to Spider in Dual Format Tape   
    Pics (not brilliant quality I'm afraid) I may try scanning some of them when I can get to my scanner.
     
     
     
     

     

     

     

     

     

     
  11. Like
    jetsetdanny got a reaction from Spider in "Dreams of Willy" - new JSW128 game!   
    Beta version 1 of Dreams of Willy - a JSW128 game by Prophet - has been released on the (recently resurrected) World of Spectrum forums. The discussion page is here. It contains information by the author, a download link and various reactions by forum members, including the results of my beta testing and a download link to an RZX recording of my playtest.
    I will not repeat here everything I said on WoS, but I would just like to say that the game Dreams of Willy is really fantastic. It is well designed, visually attractive and appropriately challenging. It is heavily influenced by Sendy's games where's woodyand strangel, which is great. The mixture of classic sprites from the original JSW, Sendy's sprites (copied from or inspired by Monty games, I believe) and brand-new sprites (very good ones, too!) works very well. The game feels both familiar and innovative thanks to it. The same goes for the graphics. There are various nice and cleverly done references to the original JSW and MM.
    For me the game has an optimal difficulty level. It is not really diffucult (not when you can reload snapshots or use the Rollback feature; it would be a nightmare on the original hardware), but it is not extremely simple, either, and it does require some well-timed jumps and offers some interesting technical challenges. The biggest challenge facing the player though is the game's geography - it is very difficult, with many Promised Lands.
    It is a great joy to see a new (in fact: created in the early 2000s and now revamped by "vigorous polishing") JSW game and I look forward very much to Prophet's completing the project and gamma-releasing Dreams of Willy.
    __._,_.___
  12. Like
    jetsetdanny got a reaction from Spider in Chronology of the development of MM and JSW games   
    I have created a chronology of the development of Manic Miner and Jet Set Willy games for the ZX Spectrum. It is now available on JSW Central.
     
    You can browse through the pages split by years or download the whole document in PDF.
     
    Please let me know about any suggestions of corrections and additions or any other comments you may have. Your help will allow me to improve these resources for the benefit of the JSW & MM community. 
     
    Please report also any broken links you may find. All your feedback on JSW Central will be appreciated!
     
    Daniel 
  13. Like
    jetsetdanny got a reaction from Spider in "Willy Games: The First 30 Years Quiz"   
    I am pleased to announce the creation of a new game using the JSW64 game engine (variant V). It is called "Willy Games: The First 30 Years Quiz" and it makes a VERY unorthodox use of the game engine. It will be a multiple-choice quiz in which the player will have to choose the right answers to 120 questions (divided into four sections: Easy, Medium, Hard and Expert) related to MM and JSW games for the ZX Spectrum created between 1983 and 2013. Choosing a wrong answer will cost the player one life (and he/she will have 12 lives to start with).

     

    The game will use all 128 "rooms" available in JSW64 V, with 120 screens devoted to questions (30 in each section) and 8 "special" screens (the opening one, a "small congratulations" screen after completing each of the first three sections, a "big congratulations" screen after completing the whole quiz and three screens belonging to the toilet run).

     

    The game will probably be the least WYSIWYG game ever as far as JSWED is concerned. A large part of the design process will involve using JSWED's Hex editor.

     

    The game will not require any of the traditional skills or manual dexterity needed to complete a MM or JSW game, only knowledge (and intelligence to make intelligent guesses ;) ).

     

    The special screens are all ready now as well as the first question screen. It contains the following challenge:

     

    The question: Who created Jet Set Willy and Manic Miner?

     

    The answers to choose from: 

     

    Jeff Minter

    Matthew Smith

    Steve Jobs

    Bill Gates

     

    :)

     

    This is, of course, trivial for anyone even remotely interested in the subject. However, the next questions will get progressively more difficult, with the ones in the Expert section truly requiring an in-depth knowledge of MM and JSW games.

     

    If anyone would like to put forward proposals for the questions, I will be very interested to hear them. I cannot promise unconditionally that I will use them in the quiz, but it is probable, since my problem will certainly be a tendency to make the questions *too* difficult. So I might use some more balanced suggestions.

     

    I was inspired to start working on this project by my research while preparing the launch of JSW Central and then the Chronology section of the website. I felt that such a game would both be a tribute to those "first 30 years" of the MM/JSW scene for the ZX Spectrum, the people involved and the games created, and a proof that the JSW64 game engine can be used in most versatile and unexpected ways.

     

    I would like to say a big thank you to John Elliott for helping me out with technical problems relating to inserting patch vectors which print text on the screen.

     

    I look forward to your suggestions for the multiple choice questions for the quiz!

     

    Daniel

  14. Like
    jetsetdanny got a reaction from Spider in JSW Central   
    Thanks for your post, SkoolKid, and the permission to build and publish hexadecimal versions of your disassemblies on other people's websites. I won't be able to do it on JSW Central in any near future, because the website itself has just been launched and requires a huge workload yet to attain its "basic" shape as planned. Perhaps one distant day, when it's all done... If that day comes, I will certainly get in touch with you.
     
    In the meantime I have posted about your disassemblies again at the Yahoo! Group, as promised.
     
    I have also tried to locate John Elliott's old disassembly of the original JSW engine on the Wayback Machine and I was pleased to find it here. No right to be forgotten for it, fortunately  ;) .
  15. Like
    jetsetdanny got a reaction from Spider in JSW Central   
    Thank you for your kind words and the links to the disassemblies :) . I will add them to my Links page at the next site update (soon). 
     
    In fact, I came across your JSW disassembly a few weeks ago and advertised it here. I wasn't aware of the MM disassembly though.
  16. Like
    jetsetdanny got a reaction from Spider in The mystery of "Willy Takes a Trip"   
    Thank you, and here's the RZX recording. The game can be completed with a loss of three lives, in the rooms:
     
    "Reception      Antechamber" [27];
     
    "Womflechompies" [43];
     
    "Psychic Bread and Butter" [57].
     
    In all cases you have to lose a life because it is impossible to get back down safely from the upper part of the room after collecting an item / items there.
     
    Additionally, there is a time limit in "Womflechompies" imposed by the arrow which shoots the yellow duck (which occurs after it in the guardian instance list). However, perhaps it might just be possible to get out of the room after collecting the items (or at least the rightmost item - and if you could do that, you could collect all of them by going after each of them individually after re-entering the room) - it can't be verified though, as there is no way to get down safely from the third-from-the-bottom Water cell on the left side of the room.
  17. Like
    jetsetdanny got a reaction from Spider in The mystery of "Willy Takes a Trip"   
    Thanks, Spider  :) .
     
    The map is very useful, indeed, as they all are. Pavel Pliva has done a great job mapping JSW games and hundreds of others.   I only posted the question yesterday and it turns out I can give all the answers today (I truly didn't expect that!), thanks to some assistance from Andrew Broad and John Elliott at the Yahoo! Group, and thanks to the tips in the text file accompanying the game given by Geoff Eddy himself as well as some intense analysis and playtesting. It only occurred to me today to consult the text file (I should have done so long before!) and the answers are all there, basically, although in a somewhat cryptic form.   Here are the solutions to the questions I put forward:     1. "The Store Room"   There is a green object above the "S" in the room name which seems to be a Fire cell, because it kills you if you jump against it from below. However, when you drop onto it from above, from the right hand side, it teleports you to an invisible platform in "Downhill". You have to walk right and then, before hitting an invisible Fire cell which limits the platform from the right (there is another one on the left as well), you have to jump up and you will get teleported back into "The Store Room" where you are now able to collect the three previously inaccessible items.   2. "A Quiet Corner to rest in"   There is a blue horizontal guardian in that room which should catch a trained player's attention because it moves erratically, kind of. This guardian is, in fact, a horizontal lift which allows you to cross the upper middle part of the room from left to right. Then you can cross its upper part back from right to left, exit upwards into "Nineteen - Not Out!" and collect all of the previously inaccesible items in this and three other rooms.     3. Reaching the upper part of "Weeds"   There is a teleporter at the bottom-right corner of "The Hideaway".which takes you to the bottom-right corner of "Iain's Stomach" (I think it must be activated only at a certain point in the game, because the teleportation doesn't happen when you first collect the items there - AFAICT without double checking). From there you can make your way up to the uppermost platform on the right of "Iain's Stomach", which in turn teleports you to the upper part of "Weeds". Once you are there, you can explore the whole zone which, according to Geoff's notes, "pertains to a certain recreational herb" :-) .   As a result, Willy Takes a Trip is indeed toilet-completable. I am now working on a streamlined RZX recording of the game for the RZX Archive.   I didn't really expect the mystery to be solved so soon. What a day :-) .   And what a delightful challenge Willy Takes a Trip is - hats off to Geoff, wherever you are!  :) 
  18. Like
    jetsetdanny got a reaction from 1024MAK in Jswed Editor Games   
    Hello Everyone,
     
    First of all, it is thrilling to find this community on the Web! I think this site was down at some point a week or two ago, but when I revisited it a few minutes ago and saw it worked, I joined immediately!
     
    I have just launched a new MM/JSW website at www.jswcentral.org. An updated list of MM and JSW games (using the list created by Andrew Broad, which was last updated in May 2009) is there. I plan to keep it up to date, so if anything is missing, please let me know (see Contact section for e-mail address). Also, I will appreciate any other comments and feedback on JSW Central's content.
     
    I will add a link to this community on my website before the weekend is over.
     
    Daniel
  19. Like
    jetsetdanny got a reaction from Spider in Jswed Editor Games   
    Thank you for your approval and editing  :). Could you please capitalise the "SW" in the topic (to make it JSW Central)? 
  20. Like
    jetsetdanny got a reaction from Spider in Jswed2 Attract Mode Crashes   
    Dumb Waiter, you must be JammaJup of the Purple Unicorn fame, aren't you? Before going to the proper topic of this thread, let me take this opportunity to tell you that I enjoyed both (or all five) of your games very much  :) . As you may know, I recorded their RZX walkthroughs for the RZX Archive, and an hour ago I posted a review of Terry the Turtle in the Manic Miner & Jet Set Willy Yahoo! Group (message 6797). I do hope you will make more JSW games in the future!  :)
     
    Could you please tell me how you prefer to be credited whenever your games are mentioned? Is "Jammajup, Purple Unicorn Software" OK? If so, should it be spelled Jammajup, or perhaps JammaJup, or JAMMAJUP? Or differently still, with your real name perhaps? I would be grateful for your guidance on this.
     
    Now, the "Final Edition" of Steve Worek's Jet Set Emily: Baby on the Go, which I prepared (with his consent) back in 2006, is probably the only JSW remake for the Spectrum (at least was at the time of its release) which features a working attract mode. I remember I worked hard to adjust the rooms (swapping them around) in order to achieve this (to make sure Willy didn't get killed during the preview of the rooms). There turned out to be a problem with the Softricks' code for attract mode used in conjunction with John Elliott's teleporter extension, leading to a semi-critical bug in the game (which became impossible to complete if the attract mode was run, because it turned off the teleportation needed to get to a room with two items). Andrew Broad kindly helped me solve the problem. He offered technical explanation for what happened. I am not sure if it can be helpful for this discussion, but just in case, check out messages 6035, 6039 and 6044 in the MM & JSW Yahoo! Group.
  21. Like
    jetsetdanny got a reaction from Spider in Jswed Editor Games   
    Thank you for the welcome  :) . I have just posted a message in the Site Links section with an announcement of JSW Central.
     
    I have also posted a message on the Yahoo! MM/JSW Group to make the people there aware of the existence of this site. Surprisingly, it has not been mentioned over there before.
  22. Like
    jetsetdanny reacted to Spider in Jswed Editor Games   
    Welcome Daniel :)
     
    Thank you for your kind comments, appreciated. I started this site (I had planned it for a year or two before) due to the occasional difficulty in finding JSW/MM specific resources and some sites not being available anymore, thankfully there's the WayBackMachine although not ideal.
     
    You're welcome to add a link to your site in the Site Links section, that's what its for so we can easily find other sites on the same subjects. A moderator will check/approve links after a short time (that forum is on mod queue simply to avoid off topic links etc)
     
    If you want you could add a link to this site on your 'Links' section too.
  23. Like
    jetsetdanny got a reaction from Spider in Jswed Editor Games   
    Hello Everyone,
     
    First of all, it is thrilling to find this community on the Web! I think this site was down at some point a week or two ago, but when I revisited it a few minutes ago and saw it worked, I joined immediately!
     
    I have just launched a new MM/JSW website at www.jswcentral.org. An updated list of MM and JSW games (using the list created by Andrew Broad, which was last updated in May 2009) is there. I plan to keep it up to date, so if anything is missing, please let me know (see Contact section for e-mail address). Also, I will appreciate any other comments and feedback on JSW Central's content.
     
    I will add a link to this community on my website before the weekend is over.
     
    Daniel
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