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jetsetdanny got a reaction from fawtytoo in Manic Miner love2d Remake
Sure. I'm sad that there are some negative feelings within the community and problems with respect for other people's work and with acknowledging their authorship.
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jetsetdanny reacted to UncleWan in [File] Plants vs Zombies
View File Plants vs Zombies
Hello everyone.
This is my first official JSW48K game, Plants vs Zombies.
This project is heavily inspired by the classic game Plants vs. Zombies officially developed by PopCap Games, drawing references to its character sprites, visual assets and original soundtracks.
In April 2025,l started the work of this project.
I would like to express my sincere gratitude to Daniel Gromann for his great support and contributions. He optimized and upgraded the game engine, integrated new background music together with complete audio playback logic, enriched the sprite resource library, designed more than ten extra game scenes, and finished the title screen design and other related content. I apologize if there are any unmentioned contributions.
For more details, please read the 'ReadMe' in the file.🙂
Submitter UncleWan Submitted 05/16/2026 Category Jet Set Willy [Remakes]
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jetsetdanny reacted to fawtytoo in Manic Miner love2d Remake
Me? Interested? I'm glad it doesn't work. Maybe you should write your own code in future and not steal someone else's.
I notice you've turned off the Issue feature on your GitHub project. You didn't even have the decency to reply to my issue about licencing. You've fixed it partially but you've already made it clear what sort of developer you are. One who completely disregards other developers licencing, copyright and intellectual property rights.
My apologies to everyone else on this forum if I'm having a go at another member, but I think it's justified. I tried to use the correct channels to do it, that is GitHub, but was ignored.
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jetsetdanny got a reaction from Spider in Plat 3064
Ken Knight (itsmethyroid), the author of Jet Set Willy: Australian Cousin, has drawn my attention to Plat 3064, a game for the C64 inspired by Manic Miner, created by Tom Walker for the Minigame Competition 2003 in the 4K Category (it ranked at #31).
I don't think it's ever been mentioned here before. The pertinent links are:
https://www.lemon64.com/game/plat-3064 https://csdb.dk/release/?id=10852 -
jetsetdanny got a reaction from Spider in JSW Central
I have just updated the Links section on JSW Central.
Please let me know if you have any comments and suggestions (especially for things to add, etc.).
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jetsetdanny reacted to monkeyx in Manic Miner Web
Editor to test online
https://monkeyx.net/level-editor.html
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jetsetdanny reacted to monkeyx in Manic Miner Web
I have gone back to the original project by @fawtytoo as I could not get LOVE2D to work with a web browser using this great implementation of the game
So I have added the record game option (push R) Play back via the (O)ptions Menu that also lets you select lives and level. Also has high score per level (S) on title screen
Pressing U in game saves progress. L on Title to select on 5 save slots
Also runs on touch screen(Only test Android)
https://monkeyx.net/
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jetsetdanny reacted to monkeyx in Manic Miner love2d Remake
@fawtytoo you might be interested to know.
I have implemented the new functionality based directly on your c port.
Including a working SAVE and replay function :)
Main reason for this was that I could just not get LOVE2D to work with a web port. But I know that your version works with emscripten and still does.
Currently testing web version.
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jetsetdanny reacted to UncleWan in Plants vs Zombies
Hello everyone
I am thrilled to announce that, with the collaboration between Daniel and me, my first official JSW game “Plants vs Zombies” is about to be released.
It uses the JSW48 engine and, under Daniel's work, has many enhanced features.🙂
This is a preview, because I still have some final preparations to make. Once I am ready, I will release the game.
Stay tuned!
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jetsetdanny reacted to The-Red-Bayron in Manic Miner: Deeper and Down
Hi This is a reply to the posts from monkeyx and JianYang please let me know what info you need as I have all the screen layouts and sprite designs for the game.
Sorry to be late in replying life has been getting in the way
All the best,
B
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jetsetdanny reacted to MauS in JSW:Redux
I forgot to mention. Once it hits 1.0, downloads will be hosted at https://jetsetwilly.net/
(Turns out that the URL was available!)
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jetsetdanny reacted to MauS in JSW:Redux
Hi all. Not sure if people are interested, but I'm getting close to the 1.0 release of this. I doubt it will ever be "finished", and I'll keep tinkering with it. As soon as it's ready for 1.0 release, I'll be open sourcing what's there.
I've managed to incorporate most of the features of JSWO, plus a few extras too, including the old java version as a custom tileset. (It looks lovely, but it makes it more difficult to play, I think.)
Here's a couple of videos and screenshots.
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jetsetdanny reacted to SymbolShift in Manic Miner love2d Remake
Looking good! Thanks for the update.
I did notice on level 18 (Amoebatrons' Revenge) that there is a platform alignment issue compared to the original. Seems like it would be an easy fix.
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jetsetdanny reacted to monkeyx in Manic Miner love2d Remake
Just released a new version.
Save state now has 5 slots and can be managed press O on the Start Screen
Also has an experimental save feature that let's you replay what you have record. R starts recording in game. R stops the recording. Playback via the Options menu.
https://github.com/monkeyx-net/ManicMiner-LOVE2D/releases/tag/v0.9.4
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jetsetdanny reacted to monkeyx in Manic Miner love2d Remake
Thanks just tested the patch and it showing now :)
Got a record/playback feature sort of working.
Also looking to add screen controls for Android version
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jetsetdanny reacted to Spider in JSWED failing to launch after a recent Windows 11 update
Thanks for the diagnosis and solution.
Before I read the topic, and just saw the title my first thought was "try to run it in compatibility mode, W7 ideal probably" but I see its more involved than that.
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jetsetdanny got a reaction from Spider in JSWED failing to launch after a recent Windows 11 update
A recent Windows 11 update - I believe it's the "2026-03 Update (KB5086672) (26200.8117)" to be precise - makes JSWED (all versions, I believe, I've checked the 2.3.7 and the 2.2.9 ones) fail to launch. When you try to launch the program, you get this error message:
I contacted John Elliott about it and he very kindly responded quickly, explaining that _fmode_dll appears to be part of the Microsoft CRT library and that looking at the dependencies of JSWED, this seems to refer to CRTDLL.DLL in particular.
John told me that the discussion at this link: https://techcommunity.microsoft.com/discussions/windowsinsiderprogram/windows-11-build-26200-8116-broke-system-dll-crtdll-dll/4508785 seems to suggest that retrieving an earlier version of CRTDLL.DLL might help. I have copied the CRTDLL.DLL file from an old laptop running on Windows 10 and I substituted with it the current file of the same name in the folders: C:\Windows\SysWOW64\ and C:\Windows\WinSxS\x86_microsoft-windows-crtdll_31bf3856ad364e35_10.0.26100.1_none_82a9fe5e3ade4a14\. You need to substitute the current file in the C:\Windows\SysWOW64\ or else JSWED won't launch. I'm not sure about the one in the C:\Windows\WinSxS\x86_microsoft-windows-crtdll_31bf3856ad364e35_10.0.26100.1_none_82a9fe5e3ade4a14\ folder (I first substituted the CRTDLL.DLL file in this particular folder and JSWED still wouldn't launch. It only started working after I substituted the file in C:\Windows\SysWOW64\, so I can say with a 100% certainty that this latter substitution is critical; I wouldn't know about the former). If anyone faces the same problem, the CRTDLL.DLL file from my old Windows 10 laptop that has worked for me is attached to this message. In order to make the swap, you will need to take ownership of the files (and perhaps also folder/s) in question from TrustedInstaller. This link explains how to do it: https://www.google.com/search?q=you+require+permission+from+trustedinstaller+to+make+changes+to+this+file+windows+11&sca_esv=e926bb0053f95734&rlz=1C1CHBF_enUS820US820&sxsrf=ANbL-n6csLu1fdWc35Al3F1HC01pQzzddw%3A1776297342361&ei=fiXgacDYFdOqwbkPhbC32A0&biw=1920&bih=945&oq=you+require+permission+from+trustedinstaller+to+make+changes+to+this+file&gs_lp=Egxnd3Mtd2l6LXNlcnAiSXlvdSByZXF1aXJlIHBlcm1pc3Npb24gZnJvbSB0cnVzdGVkaW5zdGFsbGVyIHRvIG1ha2UgY2hhbmdlcyB0byB0aGlzIGZpbGUqAggCMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMg0QABiABBiKBRhDGLADSOYSUABYAHABeAGQAQCYAQCgAQCqAQC4AQPIAQCYAgGgAgWYAwCIBgGQBgmSBwExoAcAsgcAuAcAwgcDMi0xyAcEgAgB&sclient=gws-wiz-serp . Good luck and please let me know if this was helpful if you run into the same problem! 🙂 crtdll.dll
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jetsetdanny got a reaction from UncleWan in JSWED failing to launch after a recent Windows 11 update
A recent Windows 11 update - I believe it's the "2026-03 Update (KB5086672) (26200.8117)" to be precise - makes JSWED (all versions, I believe, I've checked the 2.3.7 and the 2.2.9 ones) fail to launch. When you try to launch the program, you get this error message:
I contacted John Elliott about it and he very kindly responded quickly, explaining that _fmode_dll appears to be part of the Microsoft CRT library and that looking at the dependencies of JSWED, this seems to refer to CRTDLL.DLL in particular.
John told me that the discussion at this link: https://techcommunity.microsoft.com/discussions/windowsinsiderprogram/windows-11-build-26200-8116-broke-system-dll-crtdll-dll/4508785 seems to suggest that retrieving an earlier version of CRTDLL.DLL might help. I have copied the CRTDLL.DLL file from an old laptop running on Windows 10 and I substituted with it the current file of the same name in the folders: C:\Windows\SysWOW64\ and C:\Windows\WinSxS\x86_microsoft-windows-crtdll_31bf3856ad364e35_10.0.26100.1_none_82a9fe5e3ade4a14\. You need to substitute the current file in the C:\Windows\SysWOW64\ or else JSWED won't launch. I'm not sure about the one in the C:\Windows\WinSxS\x86_microsoft-windows-crtdll_31bf3856ad364e35_10.0.26100.1_none_82a9fe5e3ade4a14\ folder (I first substituted the CRTDLL.DLL file in this particular folder and JSWED still wouldn't launch. It only started working after I substituted the file in C:\Windows\SysWOW64\, so I can say with a 100% certainty that this latter substitution is critical; I wouldn't know about the former). If anyone faces the same problem, the CRTDLL.DLL file from my old Windows 10 laptop that has worked for me is attached to this message. In order to make the swap, you will need to take ownership of the files (and perhaps also folder/s) in question from TrustedInstaller. This link explains how to do it: https://www.google.com/search?q=you+require+permission+from+trustedinstaller+to+make+changes+to+this+file+windows+11&sca_esv=e926bb0053f95734&rlz=1C1CHBF_enUS820US820&sxsrf=ANbL-n6csLu1fdWc35Al3F1HC01pQzzddw%3A1776297342361&ei=fiXgacDYFdOqwbkPhbC32A0&biw=1920&bih=945&oq=you+require+permission+from+trustedinstaller+to+make+changes+to+this+file&gs_lp=Egxnd3Mtd2l6LXNlcnAiSXlvdSByZXF1aXJlIHBlcm1pc3Npb24gZnJvbSB0cnVzdGVkaW5zdGFsbGVyIHRvIG1ha2UgY2hhbmdlcyB0byB0aGlzIGZpbGUqAggCMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMgoQABhHGNYEGLADMg0QABiABBiKBRhDGLADSOYSUABYAHABeAGQAQCYAQCgAQCqAQC4AQPIAQCYAgGgAgWYAwCIBgGQBgmSBwExoAcAsgcAuAcAwgcDMi0xyAcEgAgB&sclient=gws-wiz-serp . Good luck and please let me know if this was helpful if you run into the same problem! 🙂 crtdll.dll
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jetsetdanny got a reaction from UncleWan in My new game——Willy‘s Fantastic voyage
UncleWan, it's great to hear about this new game 🙂 . You posted your message on April 1st (I've only read it a moment ago), I hope it wasn't an April Fool's Day joke 🤣 .
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jetsetdanny got a reaction from Richard Hallas in Manic Miner for Playdate
Thank you for finding this version, Richard, and for your review of it! 🙂
"Living under a rock": This is actually the first time I've heard of the Playdate console (and apparently over 70,000 units had been sold as of February 2024). One learns new things all the time 🙂 .
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jetsetdanny reacted to Richard Hallas in Manic Miner for Playdate
I've just tried it out briefly in the Playdate Simulator. It's really very good! It comes with two versions of the (Bug-Byte version) game: one with monochrome versions of the original 8x8 character graphics, which look minute even on the small Playdate screen, and a version with new 12x12 graphics that fill the screen width perfectly. The new graphics are nicely done: they look authentic, but pin-sharp and with obviously more detail than the originals.
You can choose between the default black on white graphics (which I do actually like; they feel appropriate for a mono LCD screen) or the more authentic-looking white on black, which also looks good (much like the monochrome Dragon version, I suppose!). As for the music, the rendition of the title screen music is good (very reminiscent of the Spectrum original, but a little less honky-tonk and more in tune). As for the in-game music, you can choose from a blippy version (very much like the Spectrum original, though marginally less annoying) or a version with more musical-sounding continuous-tone notes. Both are fine; I think I prefer the slightly modernised new version. Unlike some other conversions, there are no wrong notes! The jumping sound is of a similar nature to the original but uses different pitches, so that seems a little incongruous.
As for gameplay: very faithful, but not quite perfect. Collecting keys is more sensitive than in the original (you can easily miss ones that you'd normally expect to catch), and I noticed a difference in behaviour when jumping onto the conveyor at the start of Willy Meets the Alien Kong Beast, which really ought to be fixed for an authentic experience (as it upsets my traditional way of playing this level!). Eugene doesn't flash when you collect the last object in his Lair, and – from what I've seen from the demo on the title screen – there are no sunbeams in the Solar Power Generator. I also didn't see a screen flash for getting an extra life (in fact, I don't think I even received an extra life!) when hitting 5,000 points in The Vat. But these are all very minor shortcomings. For an initial version 1.0.0 product it seems extremely good. A handful of little tweaks might be nice to have, but overall this is a fantastic new version.
In a screenshot on the home page, it's clear that the author has other level packs beyond the two he supplies, so it'd be nice to see other packs released for this version. (I'd like a pack with Lee Tonks' game, for example, which mentions me in the name of its final cavern!)
Anyway, I'm very favourably impressed with this new version, and it ought to be known about as a further modern conversion that's worth having.
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jetsetdanny reacted to SymbolShift in Manic Miner for Playdate
I must have been living under a rock, as I had never even heard of the Playdate until now. Looks like a nicely done conversion!
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jetsetdanny reacted to Richard Hallas in Manic Miner for Playdate
Hi all,
I've just stumbled across a new Manic Miner port that was completely unknown to me. As I've seen no mention of it here, I thought you'd all like to know about it. Apologies if you're aware of it and I've just overlooked it myself.
Anyway, it's a version for Panic's little Playdate console. There's an emulator for everyone without a physical device.
I haven't had chance to try it myself yet (I've literally only just spotted it) but from the screenshots it looks to be a promising monochrome translation of the game.
Here it is: https://kounch.itch.io/pd-mm-engine
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jetsetdanny reacted to Spider in Loader And Screen Differences
Upon further investigation the later one seems to be 768 , the earlier 256... In regard to a thought I had as there's two BB versions:
Original (BB)
Later (BB)
Software Projects (as MS "took the game with him", iirc) , some changes codewise and graphics there's a separate topic on that:
Mastertronic (apart from loader, byte identical to the SP version except it is missing the final byte) resulting in a slightly wonky Final Barrier floor guardian:
Ventamatic (Spanish Release) status unknown aka official sanctioned or not. It is byte identical to the SP version for the codeblock but has a different loader:
EDOS (Having seen the phyical tape) I would think this is not an official release:
In regards to inlays , as far as I am aware inlay 2 is the most common , followed by 3 and then 1 and then 4. 5 and 6 are more likely found outside the UK.
🙂