
Rev. Stuart Campbell
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Rev. Stuart Campbell got a reaction from Spider in Manic Miner: The Lost Levels
BTW if we're doing requests, would love to see these POKEs added which provide a sound effect when you collect an object, as per other versions.
POKE 36742 , 82
POKE 36743 , 147
POKE 37714 , 58
POKE 37715 , 115
POKE 37716 , 128
POKE 37717 , 14
POKE 37718 , 128
POKE 37719 , 211
POKE 37720 , 254
POKE 37721 , 238
POKE 37722 , 24
POKE 37723 , 95
POKE 37724 , 62
POKE 37725 , 144
POKE 37726 , 145
POKE 37727 , 71
POKE 37728 , 123
POKE 37729 , 16
POKE 37730 , 254
POKE 37731 , 13
POKE 37732 , 13
POKE 37733 , 32
POKE 37734 , 240
POKE 37735 , 195
POKE 37736 , 254
POKE 37737 , 144
(I've added them myself and they work, but it'd be nice to have them in the proper TAP file, not just a snapshot.)
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Rev. Stuart Campbell reacted to Spider in Manic Miner: The Lost Levels
Was on my 'todo' list as well which still grows , but its one to remove now.
Signup = Will investigate in a few days when I am able to. I -think- I can guess the likely causes.
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Rev. Stuart Campbell reacted to Richard Hallas in Manic Miner: The Lost Levels
That’s interesting. In which case, the Eddie in question is Eddie Edwards, who wrote the original Archimedes ports of MM and JSW. (He’s still a Facebook friend of mine.) It’s a long time since I played them, so my memory is a bit hazy (and I don’t remember Eddie’s Forest at all, off the top of my head), but they were good ports. (Eddie later went on to write the Acorn 32-bit conversions of Wolfenstein 3D and Doom. He also worked with Jon Ritman of Head Over Heels fame.) Eddie started out on a Dragon 32, which explains why his Archimedes version of JSW contains conversions of the extra screens from the Dragon version of the game.
Just thought you people here might be interested in these anecdotal details… 🙂
By the way, Darren Salt also ported MM and JSW to RISC OS (his own original implementation of JSW with inbuilt level editor, and a straight conversion of Andy Noble’s PC remake of MM), but these came later; Eddie Edwards’ versions were first, and had some unique features (including memorably good in-game background music in JSW).
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Rev. Stuart Campbell reacted to The-Red-Bayron in Manic Miner: The Lost Levels
Thanks for the welcome and the tip about the JSW64 game engines I will definitely check this out as I have tried to get the 128K version working in the editor and it seems to garble the music and text?
As for the "The Deeper Caverns" here are the working drafts for the first 3 levels only 17 to go !!
Thanks to everyone for there support and interest 🕹️😎
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Rev. Stuart Campbell got a reaction from Spider in Manic Miner: The Lost Levels
It is a mark of how HUGELY chuffed I am about this that I ploughed through through the forum's MONUMENTALLY BROKEN signup process to post a comment. The original idea for The Lost Levels was in fact to do it on the Speccy, so it's absolutely brilliant to see it finally come home all these years later. The DS version is my favourite gaming-related thing I've ever been involved with, and now the journey feels complete. Great work 🙂
PS Eddie's Forest isn't an original DS level, it's actually taken from the Acorn Archimedes port.
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Rev. Stuart Campbell got a reaction from Spider in Manic Miner: The Lost Levels
I thought it deserved some nicer covers:
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Rev. Stuart Campbell got a reaction from IRF in Manic Miner: The Lost Levels
It is a mark of how HUGELY chuffed I am about this that I ploughed through through the forum's MONUMENTALLY BROKEN signup process to post a comment. The original idea for The Lost Levels was in fact to do it on the Speccy, so it's absolutely brilliant to see it finally come home all these years later. The DS version is my favourite gaming-related thing I've ever been involved with, and now the journey feels complete. Great work 🙂
PS Eddie's Forest isn't an original DS level, it's actually taken from the Acorn Archimedes port.