manic986
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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Thank you! When I was home during the summer in Ireland, I was showing this to my cousin and my sister caught wind of it. I don't remember this at all, but all 3 sisters were apparently huge fans of the game also. It was fun to let them play it and see the memories come back. It is fun to find others that bonded with the game in similar ways.
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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@CPL - all the way to the Warehouse! That's very cool. I'm happy you liked the Eugene's Lair speedrun. It was one of the things that I really wanted to pull off when I first saw it - and initially it didn't work as I had the conveyor logic wrong. Also the Wacky Amoebatrons where you can dash underneath all of them without dying. I remember when I discovered that as a kid. Indeed, the collisions with the guardians are slightly off compared to the original. As you said, it's slight more forgiving. The other side of that is unfortunately less forgiving or at least I couldn't find that perfect point. I think that is because of the width of a cell being 15 pixels instead of 16 to fit the scratch screen. I do like the extra forgiveness though especially in later levels. Let me know if you ever finish it...
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Thanks all. I'll take "pretty faithful" as the ultimate compliment from such a knowledgable bunch! I know there are a few issues but scratch makes it pretty hard to be perfect. Did anyone like the in-game music or is it a bit too mad?
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Thanks @DigitalDuck. I'm happy to be done. I'd rather play the game. I'll have to try and play it all the way through now. I keep dying in silly places (as usual).
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Hi all. I finally clicked "share" just now on my Manic Miner rewrite in Scratch. Would love to know what you guys think of it. The only thing that bugs me is the fps inconsistency. I've no clue how this thing will run on "other" hardware other than mine. Hopefully it is playable. It plays around 15 fps for me which is where the speed feels right. https://scratch.mit.edu/projects/1080412888 Try it out and let me know what you think. Have fun.
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
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I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
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manic986 reacted to a post in a topic: MM and JSW ports to SDL2
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manic986 reacted to a post in a topic: [File] What a Wonderful World of Willie
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manic986 reacted to a post in a topic: Monster Muncher (Vic 20) Recovered
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jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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It is so hard to finish a game and put it out there. I completed the 20 levels last weekend after a holiday where I thought I would actually have more time to work on the game than I do during my working week. Turns out that its easier to grab time with a routine in place. Anyway, my kid is back in his Saturday scratch school and my starbucks time waiting for him is being put to use again. I think I'm going to do my own sound rather than just copy the game sound. That of course can go horribly wrong. Not sure what to do yet about the game music. I guess I have a bit of testing stuff out ahead of me. I think I'm also going to allow folks to continue after there lives run out but penalise the scoring somehow to still encourage perfection. What do you think of that? I'm in two minds about it. One one side, it lets you enjoy more of the levels but on the other, that is kind of what made the game so addictive... trying to get to that next level and then trying to get to it with 1 more life in hand so you didn't just die immediately... I'm also assuming that I won't get into any legal issues with this as 83 is kind of a long way back and the scratch game is all free etc. off topic but when I was back in my home town over these holidays I passed the pharmacy where a tall man in the white coat and moustache sold me my ZX Spectrum 48K. Back in the day, that was the only place in town that sold home computers and games. They are still trading under the same name but the computer counter is long gone and replaced by beauty products etc. They used to have a nice window display also of the latest demos running. How I'd love to see the inside of that shop as it was again and chat to that moustached man. Here are the 20 levels running through the demo mode.
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No worries. Will try the Linux version when I get time.
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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Thanks. Traveling currently so going slowly. Got to figure out audio also and I want to try create a screen joystick for playing on iPad without a keyboard. Yeah. Certainly looks it. Need to figure out Mac version though 🙂
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
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Spider reacted to a post in a topic: Working on Manic Miner in Scratch
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Thanks again @DigitalDuck. I updated the code tonight and it improved several other hard to get items such as the item closest to the portal on level 20 when you jump over the eye at the end of the conveyor. I previously had to be very lucky to get that key without jumping back. Much improved!
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That looks like the "Lost in a sea of 1s and 0s" level to me @Norman Sword. Seems like you have encoded and compressed things rather than the original attribute approach. Not quite sure what you are doing but it saves a lot of space! Thanks for sharing.
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Wow. I've seen a video of CPL doing MM Redux previously and it looks amazing. I'm gonna have to try and get that going soon. Love the format. Makes it easy to edit and see what is happening. I never heard of Godot before so I looked it up. Seems quite nice. I'm not a games programmer so not familiar with any of this stuff. Truth be told MM in Scratch is my first attempt at a game since some of my spectrum basic attempts back in the day. Fun stuff.
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I thought some folks might like to see this. My cavern format for the Scratch project lightly mimics the original MM room format. There is a bit less freedom in scratch but I'm trying to make all my levels self described and thus end up with something I can edit in vim before pasting it in to scratch as a list of characters. Here is what the first Kong level looks like without spaces and newlines removed. Currently the only special level is the last level (whatever that is) Miner.Willy.meets.the.Kong.Beast W.V.......V......W..W..........W W................W..W..........W W............I.FFW...........FFW W................W.............W W................W.............W WFFF.....FFFFFF..WFF...........W W.............I..W...FFFF.....FW W.FFF............W.........F...W W.I.....FFF......W.............W W................WFFFFF........W WF..........FFF..W.........FFFFW W........FF......W.............W W...FF...........W....FFFFF....W W..........RRRWPPWFF.........I.W W.............WPPW.....X.......W WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW ................weedy........1.2 ................brick........162 dotty........1.4................ plant........0.4stalictite...0.5 banana.......................... level8..........02.14.0.128..... switch..1.06.00.0.17.11.1.02.0.6 switch..2.18.00.0.15.02.0.02.0.6 Hbarrel.......0.01.09.09.14.7................1.4 Hbarrel.......1.11.15.11.12.0.11.18..........1.3 Hbarrel.......0.18.21.18.08.0................0.5 Vkong.........3.0.032.232.15.032.4.2.2.0.6...1.4
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Thanks @SymbolShift. Yeah. It is not ideal by more than a long short especially anything data related. Actually your name just reminded me of myself and my cousin typing in basic games out of the INPUT magazine... Neither of us knew what the ':' character was called and we used to call it "red-zed" because of the keys your pressed. He used to call out the code and I would type it in. Good times.
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One other question... I noticed this really cool version of the game called Bob "Manic-4-NOOBS" by @Bob The Polar Bear. I'd love to add those levels as a theme to my Scratch version as I love the colours and the execution of the design. I haven't played it but just seen the YouTube video and it looks wonderful.