manic986
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Currently I am remaking Manic Miner 2 (schultze version) in Scratch using the engine I created before. Not that I think that is the best game or anything but (it does reuse a lot of the graphics which is a big pain point so helps me) and it does abuse the MM engine quite a lot with jumping through screens every which way, jumping through walls to get keys, infinite falls, paper only blocks etc, etc. I've got the first 13 levels working so far. Questioning my sanity along the way but its also quite fun to try to figure out how to recreate some of the behaviour. So @jetsetdanny, if you are wondering why that walkthrough video on youtube is getting all the views recently, that would be me I guess. haha.
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Well, one thing is for sure. This version of Jet Set Willy is brilliant. The music is great and some of the artwork is amazing. Very cool.
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Awesome! Looking forward to trying this out. My 8 year found Jet Set Willy for the first time yesterday and he was playing it on the laptop while I was working. He was playing a Javascript emulator version that he found. I was highly amused.
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Excellent. Thanks for the reply @Jet Set Willie, especially regarding hiding as it cleared up a lot of confusion I had. It took a while to click. I'll be back to this. Currently, I'm playing Manic Miner 2 when I have the time and that game has opened me up to the joys of a harder game as it has infinite lives turned on by default. Actually, I think I will start another thread on that game and not derail this thread. But thanks for the tips...
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Spider reacted to a post in a topic: My game - What a Wonderful World of Willie
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I'm definitely not complaining about the game being hard. It is the creator's vision. For this game, I see where you are coming from with that rewind feature. I got to the airport with all my lives but so far have not been able to get the right timing for the ride up that escalator.
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I finally got an emulator... I downloaded this. Congrats on your game. I admire anyone who can pull this off. Now, a bit of feedback. It took me ages and multiple deaths to pass the white guy on the first screen. If I just try to go left, there is no way past as he is just on top of me. I have to hide somehow on the right but mostly my legs stick out and I get killed anyway. I managed to avoid him somehow twice and then I was able to go across the screen to the left finally, but got killed on the immediate conveyor. I think I got into 4 rooms but then gave up. Sorry! Just a bit hard for little old me. I was playing with fuse on the Mac. I must look to see if there is any walk throughs on youtube yet to see if I am missing something on the screens.
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Thank you! When I was home during the summer in Ireland, I was showing this to my cousin and my sister caught wind of it. I don't remember this at all, but all 3 sisters were apparently huge fans of the game also. It was fun to let them play it and see the memories come back. It is fun to find others that bonded with the game in similar ways.
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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@CPL - all the way to the Warehouse! That's very cool. I'm happy you liked the Eugene's Lair speedrun. It was one of the things that I really wanted to pull off when I first saw it - and initially it didn't work as I had the conveyor logic wrong. Also the Wacky Amoebatrons where you can dash underneath all of them without dying. I remember when I discovered that as a kid. Indeed, the collisions with the guardians are slightly off compared to the original. As you said, it's slight more forgiving. The other side of that is unfortunately less forgiving or at least I couldn't find that perfect point. I think that is because of the width of a cell being 15 pixels instead of 16 to fit the scratch screen. I do like the extra forgiveness though especially in later levels. Let me know if you ever finish it...
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manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
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Thanks all. I'll take "pretty faithful" as the ultimate compliment from such a knowledgable bunch! I know there are a few issues but scratch makes it pretty hard to be perfect. Did anyone like the in-game music or is it a bit too mad?
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Thanks @DigitalDuck. I'm happy to be done. I'd rather play the game. I'll have to try and play it all the way through now. I keep dying in silly places (as usual).
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Hi all. I finally clicked "share" just now on my Manic Miner rewrite in Scratch. Would love to know what you guys think of it. The only thing that bugs me is the fps inconsistency. I've no clue how this thing will run on "other" hardware other than mine. Hopefully it is playable. It plays around 15 fps for me which is where the speed feels right. https://scratch.mit.edu/projects/1080412888 Try it out and let me know what you think. Have fun.
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I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
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It is so hard to finish a game and put it out there. I completed the 20 levels last weekend after a holiday where I thought I would actually have more time to work on the game than I do during my working week. Turns out that its easier to grab time with a routine in place. Anyway, my kid is back in his Saturday scratch school and my starbucks time waiting for him is being put to use again. I think I'm going to do my own sound rather than just copy the game sound. That of course can go horribly wrong. Not sure what to do yet about the game music. I guess I have a bit of testing stuff out ahead of me. I think I'm also going to allow folks to continue after there lives run out but penalise the scoring somehow to still encourage perfection. What do you think of that? I'm in two minds about it. One one side, it lets you enjoy more of the levels but on the other, that is kind of what made the game so addictive... trying to get to that next level and then trying to get to it with 1 more life in hand so you didn't just die immediately... I'm also assuming that I won't get into any legal issues with this as 83 is kind of a long way back and the scratch game is all free etc. off topic but when I was back in my home town over these holidays I passed the pharmacy where a tall man in the white coat and moustache sold me my ZX Spectrum 48K. Back in the day, that was the only place in town that sold home computers and games. They are still trading under the same name but the computer counter is long gone and replaced by beauty products etc. They used to have a nice window display also of the latest demos running. How I'd love to see the inside of that shop as it was again and chat to that moustached man. Here are the 20 levels running through the demo mode.
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No worries. Will try the Linux version when I get time.
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Thanks. Traveling currently so going slowly. Got to figure out audio also and I want to try create a screen joystick for playing on iPad without a keyboard. Yeah. Certainly looks it. Need to figure out Mac version though 🙂