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Posts posted by andrewbroad
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- jetsetdanny and Spider
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On 4/16/2021 at 11:45 AM, geoff said:
I'm a software developer, and this started me thinking of "Jet Set JSON" for some reason.
Landings.json:
[ {id: 21, name: "Ballroom West", connections: [22]}, {id: 22, name: "To the Kitchens", name2: "Main Stairway", connections: [21, 28]}, {id: 27, name: "The Chapel", connections: [21, 28]}, {id: 28, name: "First Landing", connections: [22, 27, 34]}, {id: 33, name: "The Bathroom", connections: [34]}, {id: 34, name: "Top Landing", connections: [28, 33, 35]}, {id: 35, name: "Master Bedroom", connections: [34]} ]
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Fascinating project. I too have plans to develop a JSW-like Spectrum game from scratch, possibly in the 2040s, but I plan to write my H* game engine in Z80 machine code, even though I have some experience in C from of old.
- nw24576 and jetsetdanny
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22 hours ago, jetsetdanny said:
Taking the above into consideration, while leaving "Geoff Mode I" as a type descriptor would make sense IMO, it would be misleading to only have this one descriptor and leave the other games mentioned above (and some others) without a proper notice that their game engines are modified in relation with the original one. Using other descriptors might also be problematic, as there may be some games which use e.g. some features of the Softricks mode, but not all of them. So having a "Softricks Mode" category would also be problematic, as it might be hard to decide whether or not a game uses this particular mode or not.
Maybe what we need is some kind of metric for how heavily each game modifies the game engine?
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12 hours ago, MtM said:
xviii) the game speed of ... hmm, not sure of that one.
JSW II.
My dream platform game would be one in which I saw all the screens in vivid dreams, and then coded them up when awake.
- jetsetdanny, MtM and IRF
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There is brute-force search (trying all possibilities), and then there are heuristics (rules of thumb).
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7 hours ago, Spider said:
Some screens care would have to be taken to avoid guardian contact with each other, Forgotten Abbey would be a prime candidate for this as they do overlap each other quite a bit.
I would keep the guardians in phase, by advancing each guardian’s position the same random number of times before the start of play in a room.
- Spider, IRF and jetsetdanny
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15 hours ago, IRF said:
And a vice-president should be twentieth in command, not second? 😜
I thought vice presidents were so named for their immoral or wicked behaviour. 😉
- jetsetdanny and IRF
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16 hours ago, IRF said:
Conversely then, why don't we ride vicycles? 😂
Because a bicycle has two wheels, not twenty.
- IRF and jetsetdanny
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3 hours ago, jetsetdanny said:
"Vicenarian Nights" would make a nice room title in a new JSW game 🤪.
No promises, but I have added it to my list of MM/JSW room-ideas.
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12 hours ago, RuffledBricks said:
one of the things I really like about the original is its surrealness - that there are penguins skating in the Cold Room or seals doing ball tricks in the Abandoned Uranium Works, for example, and you just have to accept it.
I love surrealism. The original MM and JSW are actually quite realistic by my standards. I miss those vicenarian nights when I would have really weird, inspiring dreams and remember them.
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23 hours ago, RuffledBricks said:
Not really sure what you mean by clusters. Can you elaborate?
A cluster is a group of rooms positioned closely together. I can’t define it precisely, because it is a matter of opinion. For example, I might divide the original Jet Set Willy into the following clusters:
- The Kitchen [Rooms 22–24, 27–30, 33–35]
- West Wing [Rooms 25, 30–31, 36–37, 42–43, 51–60]
- The Forgotten Abbey [Rooms 4–6, 19, 45–46, 49]
- The MegaTree [Rooms 0–5, 7–9, 12–13]
- The East Wall [Rooms 10–11, 20, 26, 32, 38–41]
- The Roof [Rooms 14–18, 20–21, 42, 44, 48, 50]
- Spider and RuffledBricks
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14 minutes ago, RuffledBricks said:
There's a couple of very short Cartography Room categories I've done speedruns of,
By “categories”, do you mean clusters?
I love the concept of clusters in JSW, although too much of the original JSW (and JSW II) is one big cluster.
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^ Awesome! That must have taken a lot of planning.
- Spider, jetsetdanny, MtM and 2 others
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It sounds a bit like perpetual motion to me:
- POKE 35976,0 for Manic Miner (Bug-Byte);
- POKE 36801,0 for Jet Set Willy.
- IRF and jetsetdanny
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When I used to play Manic Miner on a real Spectrum, I would sometimes encounter a bug whereby some cells at the top of the screen would randomly change colour (and not because I fell off the bottom of the screen or jumped up off the top, which corrupts Room 7 unless the game engine has been patched to fix this bug).
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I have a few old programmes from Wimbledon I am going to recycle if you want them for free of course?
Thanks, but no thanks. I already have more recorded tennis than I can watch in the time that I have left.
It's nice to have a little time for JSW-editing in this holiday fortnight...
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Jswed2 Suggestions
in Editors and Tools
Posted
Shift + left click works for me.