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andrewbroad

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Everything posted by andrewbroad

  1. These two pics give me a warm nostalgic glow. I acquired a Spectrum +2 in 1988 after my 48K Spectrum died, but the Datacorder didn't like my JSW II cassette. Then in 1991, I managed to load JSW II into the +2 after copying it onto another cassette.
  2. Landings.json: [ {id: 21, name: "Ballroom West", connections: [22]}, {id: 22, name: "To the Kitchens", name2: "Main Stairway", connections: [21, 28]}, {id: 27, name: "The Chapel", connections: [21, 28]}, {id: 28, name: "First Landing", connections: [22, 27, 34]}, {id: 33, name: "The Bathroom", connections: [34]}, {id: 34, name: "Top Landing", connections: [28, 33, 35]}, {id: 35, name: "Master Bedroom", connections: [34]} ]
  3. Fascinating project. I too have plans to develop a JSW-like Spectrum game from scratch, possibly in the 2040s, but I plan to write my H* game engine in Z80 machine code, even though I have some experience in C from of old.
  4. Maybe what we need is some kind of metric for how heavily each game modifies the game engine?
  5. JSW II. My dream platform game would be one in which I saw all the screens in vivid dreams, and then coded them up when awake.
  6. There is brute-force search (trying all possibilities), and then there are heuristics (rules of thumb).
  7. I would keep the guardians in phase, by advancing each guardian’s position the same random number of times before the start of play in a room.
  8. I thought vice presidents were so named for their immoral or wicked behaviour. 😉
  9. Because a bicycle has two wheels, not twenty.
  10. Because it’s from the Latin word vicenārius.
  11. I did have a few good dreams as a tricenarian, but my vicenarian dreams were by far the best.
  12. No promises, but I have added it to my list of MM/JSW room-ideas.
  13. I love surrealism. The original MM and JSW are actually quite realistic by my standards. I miss those vicenarian nights when I would have really weird, inspiring dreams and remember them.
  14. A cluster is a group of rooms positioned closely together. I can’t define it precisely, because it is a matter of opinion. For example, I might divide the original Jet Set Willy into the following clusters: The Kitchen [Rooms 22–24, 27–30, 33–35] West Wing [Rooms 25, 30–31, 36–37, 42–43, 51–60] The Forgotten Abbey [Rooms 4–6, 19, 45–46, 49] The MegaTree [Rooms 0–5, 7–9, 12–13] The East Wall [Rooms 10–11, 20, 26, 32, 38–41] The Roof [Rooms 14–18, 20–21, 42, 44, 48, 50]
  15. By “categories”, do you mean clusters? I love the concept of clusters in JSW, although too much of the original JSW (and JSW II) is one big cluster.
  16. ^ Awesome! That must have taken a lot of planning.
  17. It sounds a bit like perpetual motion to me: POKE 35976,0 for Manic Miner (Bug-Byte); POKE 36801,0 for Jet Set Willy.
  18. I am delighted to see this message board back, especially as I will soon have to say goodbye to the Manic Miner & Jet Set Willy Yahoo! Group, because Yahoo! Groups will be shut down on 2020-12-15.
  19. When I used to play Manic Miner on a real Spectrum, I would sometimes encounter a bug whereby some cells at the top of the screen would randomly change colour (and not because I fell off the bottom of the screen or jumped up off the top, which corrupts Room 7 unless the game engine has been patched to fix this bug).
  20. Thanks, but no thanks. I already have more recorded tennis than I can watch in the time that I have left. It's nice to have a little time for JSW-editing in this holiday fortnight...
  21. Just because the Bug-Byte edition is the original version, I guess, and leaves Software Projects out of the copyright infringement. I started playing MM on my 48K Spectrum with a legal cassette copy of the Software Projects edition.
  22. I used to have an Amstrad CPC 6128 (in addition to my 48K Spectrum and then Spectrum +2). I didn't have any MM/JSW games for the Amstrad, but I did have a brilliant platform game named Radzone.
  23. Reading about the death of Ian Holm, it just occurred to me that the word "hobbit" matches the H***** pattern, but it's not that.
  24. I've seen some cunning uses of the Boolean operators in JavaScript, where they have some quirky behaviour when their operands are non-Boolean.
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