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Everything posted by andrewbroad
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Shift + left click works for me.
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These two pics give me a warm nostalgic glow. I acquired a Spectrum +2 in 1988 after my 48K Spectrum died, but the Datacorder didn't like my JSW II cassette. Then in 1991, I managed to load JSW II into the +2 after copying it onto another cassette.
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Landings.json: [ {id: 21, name: "Ballroom West", connections: [22]}, {id: 22, name: "To the Kitchens", name2: "Main Stairway", connections: [21, 28]}, {id: 27, name: "The Chapel", connections: [21, 28]}, {id: 28, name: "First Landing", connections: [22, 27, 34]}, {id: 33, name: "The Bathroom", connections: [34]}, {id: 34, name: "Top Landing", connections: [28, 33, 35]}, {id: 35, name: "Master Bedroom", connections: [34]} ]
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Fascinating project. I too have plans to develop a JSW-like Spectrum game from scratch, possibly in the 2040s, but I plan to write my H* game engine in Z80 machine code, even though I have some experience in C from of old.
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Maybe what we need is some kind of metric for how heavily each game modifies the game engine?
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JSW II. My dream platform game would be one in which I saw all the screens in vivid dreams, and then coded them up when awake.
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There is brute-force search (trying all possibilities), and then there are heuristics (rules of thumb).
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I would keep the guardians in phase, by advancing each guardian’s position the same random number of times before the start of play in a room.
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I thought vice presidents were so named for their immoral or wicked behaviour. 😉
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Because a bicycle has two wheels, not twenty.
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Because it’s from the Latin word vicenārius.
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I did have a few good dreams as a tricenarian, but my vicenarian dreams were by far the best.
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No promises, but I have added it to my list of MM/JSW room-ideas.
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I love surrealism. The original MM and JSW are actually quite realistic by my standards. I miss those vicenarian nights when I would have really weird, inspiring dreams and remember them.
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A cluster is a group of rooms positioned closely together. I can’t define it precisely, because it is a matter of opinion. For example, I might divide the original Jet Set Willy into the following clusters: The Kitchen [Rooms 22–24, 27–30, 33–35] West Wing [Rooms 25, 30–31, 36–37, 42–43, 51–60] The Forgotten Abbey [Rooms 4–6, 19, 45–46, 49] The MegaTree [Rooms 0–5, 7–9, 12–13] The East Wall [Rooms 10–11, 20, 26, 32, 38–41] The Roof [Rooms 14–18, 20–21, 42, 44, 48, 50]
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By “categories”, do you mean clusters? I love the concept of clusters in JSW, although too much of the original JSW (and JSW II) is one big cluster.
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[File] Jet Set Willy: The Nightmare Edition
andrewbroad replied to Spider's topic in Download Discussions
^ Awesome! That must have taken a lot of planning. -
It sounds a bit like perpetual motion to me: POKE 35976,0 for Manic Miner (Bug-Byte); POKE 36801,0 for Jet Set Willy.
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I am delighted to see this message board back, especially as I will soon have to say goodbye to the Manic Miner & Jet Set Willy Yahoo! Group, because Yahoo! Groups will be shut down on 2020-12-15.
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When I used to play Manic Miner on a real Spectrum, I would sometimes encounter a bug whereby some cells at the top of the screen would randomly change colour (and not because I fell off the bottom of the screen or jumped up off the top, which corrupts Room 7 unless the game engine has been patched to fix this bug).
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Thanks, but no thanks. I already have more recorded tennis than I can watch in the time that I have left. It's nice to have a little time for JSW-editing in this holiday fortnight...
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Just because the Bug-Byte edition is the original version, I guess, and leaves Software Projects out of the copyright infringement. I started playing MM on my 48K Spectrum with a legal cassette copy of the Software Projects edition.
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I used to have an Amstrad CPC 6128 (in addition to my 48K Spectrum and then Spectrum +2). I didn't have any MM/JSW games for the Amstrad, but I did have a brilliant platform game named Radzone.
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Reading about the death of Ian Holm, it just occurred to me that the word "hobbit" matches the H***** pattern, but it's not that.
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I've seen some cunning uses of the Boolean operators in JavaScript, where they have some quirky behaviour when their operands are non-Boolean.