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Everything posted by Hervé AST
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Hello Here's the game image (attached for search engine optimization). I'm making good progress on creating the rooms. I'm cruising along! See you soon! Hervé
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Hello Daniel, Thank you for your advice. I've updated the list accordingly and modified the title screens. Regarding the number of rooms completed in the "JSW in London" game, I calculated the percentage for 64 rooms instead of 128... I hope to reach 24% in the coming weeks! 😉 I'm also taking this opportunity to show you the title screen for the next game "JSW IN LONDON". Project 8 - JSW in London : I'm prioritizing the creation of this game JSW game, 64W version - 128 rooms. Its release is planned for 2026. The title screen is finished. I've created and tested 15 rooms (12%). The paper plan is finalized. The file is created, and the rooms are in order. The final sequence is complete. Project 11 - Christmas Day. Version 64 [- 64 rooms The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. Its release is planned for December 2026. Project 12 - Time Machine : Middle Ages. Version 64 [- 64 rooms I'm keeping this title because Willy returns to a location from one of my games (which you'll have to discover for yourself) to use a time tunnel, "the time machine". It's not his invention, which is why the game can't be called "Willy's Time Machine." I've also separated the titles, putting "Time Machine" first, because I might one day, who knows, add other journeys... to ancient Rome, the ancient empires of Central and South America... the door remains open to that idea. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 10 - Journey to the Centre of the Earth. Version 64W - 128 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2028. See you soon! Hervé
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Thank you so much ! that means a lot to me. This motivates me to give my best for the upcoming games. See you soon! Hervé
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Hello everyone, Here is an update on the progress of my projects Project 8 - JSW in London : I'm prioritizing the creation of this game JSW game, 64W version - 128 rooms. Its release is planned for 2026. The title screen is finished. I've created and tested 15 rooms (24%). The paper plan is finalized. The file is created, and the rooms are in order. The final sequence is complete. Here's an update on my other projects: Project 11 - Christmas Day. Version 64 [- 64 rooms The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. Its release is planned for December 2026. Project 12 - Time Machine : Middle Age. Version 64 [- 64 rooms (new name) The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 10 - Journey to the Center of the Earth. Version 64W - 128 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. The title screen is finished. I'm starting to create the rooms and the guardians. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2028. Project 7: Willy Saves Maria. Version 64W - 128 rooms. ->I'm deleting this project permanently I've given a lot of thought to what to do next with this list. I want to create these five games because I think they can stand out from the ones I've already made and offer players a unique experience. After that, I've decided not to add any new projects to the five games already planned. In other words, these will be my last creations. I have many other creative passions that I'd like to explore more seriously. I'd also like to be able to dedicate more time to video games. I miss them. See you soon Hervé
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Hello everyone, I've just released my game, and it's available in the downloads section of this forum. As always, it's a big moment, and I'm always a little anxious about the players' reactions. This project is particularly close to my heart because I've been thinking about it for 18 years without being able to bring it to fruition. Now it's done; it's real and it will have a life of its own, independent of me. I truly enjoyed my collaboration with Daniel. He's an extraordinary person who dedicated himself completely to this new game. He keeps JSW games alive through his website and videos, not to mention his invaluable advice and programming skills. Collaborating with Daniel on my two 2025 games was a tremendous honor for me. As always, the sprites are free to use; you can use them for your own creations. For me, this project is now complete. This thread is now closed. I'll tell you more about my upcoming creations in the coming weeks. Things are progressing well. Thank you all for being on this forum and sharing this passion! Take care, Hervé
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View File Willy in the Islands of Mystery : Part II : The Temple Hello everyone I am thrilled to announce the release of my sixth game, "Willy in the Islands of Mystery: Part II: The Temple." It uses the JSW64 engine with the variant []. This game is a direct sequel to the first game, "Willy in the Islands of Mystery: Part I; Exploration," created in 2007. I encourage you to start by playing Part I. It is available for download via this link: https://xa.bi/jsw/islands1.htm Part I, "Exploration": The story: For some unknown reason—perhaps after the sinking of his cruise ship—Willy is alone on a raft in the middle of the ocean. One morning, he discovers a mysterious island on the horizon. He will have to explore it and find a way back home... Part II, "The Temple," Begins in the exact same room where Willy finished the game in Part I. The story: After exploring the islands, Willy discovers an ancient temple. To leave the Isles of Mystery, he must face its dangers and collect all the flashing objects scattered inside. Perhaps the Temple holds the key to his freedom. Part II, "The Temple," has many surprises in store for you. Technically, it's the first JSW game with different music for each room. The theme is therefore different depending on the room. This game also has many effects that greatly enhance the game's atmosphere. I won't say any more; you'll have to discover it all for yourself... And I've saved the best for last: I didn't create this game alone. Daniel (JetSetDanny) worked incredibly hard on all these improvements: music programming, visual effects, adding traps, scrolling messages, loading screen, end screen, game translation, title colors, complete testing, promoting the game on social media and websites dedicated to classic games… I think I'm forgetting some things, and I apologize to him. It was a colossal and time-consuming undertaking. I want to thank him for his dedication and availability. This is why this game is co-signed (Hervé and Daniel), as you can see on the home screen. The game is available in two languages: English and French, In TAP and TZX formats Have fun! Hervé Submitter Hervé AST Submitted 12/31/2025 Category Jet Set Willy [Remakes]
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Version 1.0.0
261 downloads
Hello everyone I am thrilled to announce the release of my sixth game, "Willy in the Islands of Mystery: Part II: The Temple." It uses the JSW64 engine with the variant []. This game is a direct sequel to the first game, "Willy in the Islands of Mystery: Part I; Exploration," created in 2007. I encourage you to start by playing Part I. It is available for download via this link: https://xa.bi/jsw/islands1.htm Part I, "Exploration": The story: For some unknown reason—perhaps after the sinking of his cruise ship—Willy is alone on a raft in the middle of the ocean. One morning, he discovers a mysterious island on the horizon. He will have to explore it and find a way back home... Part II, "The Temple," Begins in the exact same room where Willy finished the game in Part I. The story: After exploring the islands, Willy discovers an ancient temple. To leave the Isles of Mystery, he must face its dangers and collect all the flashing objects scattered inside. Perhaps the Temple holds the key to his freedom. Part II, "The Temple," has many surprises in store for you. Technically, it's the first JSW game with different music for each room. The theme is therefore different depending on the room. This game also has many effects that greatly enhance the game's atmosphere. I won't say any more; you'll have to discover it all for yourself... And I've saved the best for last: I didn't create this game alone. Daniel (JetSetDanny) worked incredibly hard on all these improvements: music programming, visual effects, adding traps, scrolling messages, loading screen, end screen, game translation, title colors, complete testing, promoting the game on social media and websites dedicated to classic games… I think I'm forgetting some things, and I apologize to him. It was a colossal and time-consuming undertaking. I want to thank him for his dedication and availability. This is why this game is co-signed (Hervé and Daniel), as you can see on the home screen. The game is available in two languages: English and French, In TAP and TZX formats Have fun! Hervé -
Hi Jet Set Willie, Thank you for your message. Yes! Absolutely! It's a book I loved and have read several times. In fact, I don't think I've ever truly left that immense and strange spaceship… The idea is to be able to explore the ship as a tribute to this fantastic book, and also because no film has ever been made from this story. It's a real shame. I want to, and this is a big challenge for me, let the player experience all the highlights of this adventure through the most iconic locations: the cylindrical sea, New York, the grand staircase, dawn. Why Rama 3? Because in the book series, only two ships have approached Earth, so this will be the third, since everything comes in threes in the world of the Ramaians! It's hard to resist the urge to start this project immediately, but I have to finish my two current projects for 2026 first. But the good news is that I've already created the rooms in a simple way for now, and Willy can already move around in them! All that's left is to create the scenery, the guards, and everything else… See you soon Hervé
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Hello everyone, The game "Willy in the Islands of Mystery: Part II: The Temple" will be released soon! In just a few weeks. A considerable amount of work has been done over the past few months to improve the game and add new effects, as well as a unique soundtrack. I'll let Daniel tell you about it much better than I can, as he's the one who initiated this major project. This is the second game we've made together this year. I thank him immensely. This game is the sequel to the first "Willy in the Islands of Mystery (Part 1: Exploration)," released 18 years ago. I encourage you to play Part 1 (Exploration) before starting Part 2 (The Temple) for total immersion. See you soon! Hervé
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Hello to the entire JSW community, After a few months' absence due to a busy schedule that prevented me from dedicating myself to creating my games, I'm back. I hope you're all doing well and that your projects are progressing smoothly. And that you've had the chance to play "Welcome to Willy's Fun Park" (project 7) ! 🙃 This new topic aims to update you on the progress of my next game: Project 8 - JSW in London : JSW game, 64W version - 128 rooms. Its release is planned for 2026. I'm hoping for a release before summer. Here's the first progress report on the game's development: The paper plan is finalized. The file is created, and the rooms are in order. I've created and tested 6 rooms (4%). The final sequence is complete. Here's an update on my other projects: Project 11 - Christmas Day. Version 64 [- 64 rooms The paper plan is finished. The file is created and the pieces are ready. I've made good progress on this project; its release is planned for December 2026. Project 12 - Time Tunnel: Middle Ages. Version 64 [- 64 rooms The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 10 - Journey to the Center of the Earth. Version 64W - 128 rooms. The paper plan is finished. The file is created and the pieces are ready. I've made good progress; I hope to release it in 2027. Project 9 - Exploration of Rama III. Version 64 [- 64 rooms. The paper plan is finished. The file is created and the pieces are ready. Project 7: Willy Saves Maria. Version 64W - 128 rooms. The file is created and the pieces are ready. This project will be published after all the previous ones. It was supposed to be the next one, but I'm more motivated for the previous projects. That's it for the latest updates to my projects, which are as close as possible to what I want to achieve. See you soon! Hervé
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Hello to the whole community, I'm very happy to announce the imminent release of my new game "Welcome to Willy's Fun Park !". This should be for Saturday or the following days. Now's the big moment when the game becomes public and will be available to you. I hope you enjoy playing it. I'm especially happy to have started making games after 18 years of not making them. To have found a community of enthusiasts for this game. It's very motivating! But what impressed me most was reuniting with my friend Daniel after so long. Why "friend"? Because despite all these years of absence, I've the pleasant feeling that we still had the same way of discussing and working together on a project. I remind you that this was the case for my four previous games and also for the one coming out in September. At this level of improvement, I can say that this game was co-produced with Daniel. Game testing, addition of two new songs, modification of room title colors, correction of titles and translation of the game into English, Spanish, and Polish, creation of the title loading image, creation in TZX format, and technical improvements on points like the endgame sequence! And this work within a very short period of one month and during his holidays... I would like to thank him for it. The game will be released in four languages (English, Polish, French, and then Spanish a few days later) and in TAP and TXZ format. I look forward to hearing your thoughts on this game. See you soon. Hervé
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Hello JET SET WILLIE, Thanks for the development update. Both of your games are already well underway. That's great news! Are you planning on releasing one soon? I think I'll be able to find time to play some of the designers' games. Your first game, "What a Wonderful World of Willie," will be on the list, along with Carl's "Ghost of Willy." By the way, is there a thread in this group where we discuss the games we've played? See you soon. Hervé
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Hello to all the authors and the entire JSW community! Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6): I worked for another week improving some parts. The game is now definitively finished. I've translated it into English. The game will be tested by Daniel (Jet Set Danny) for a few weeks, like all my previous games. I know Daniel will be able to spot bugs and correct any potential English translation errors. The release date hasn't been set yet. I hope it will be late July or early August at the latest. I'll keep you updated as soon as it's confirmed. As for what's next... I promised myself I'd take a break before devoting myself to my other two projects (7 and 8). But it will be difficult to keep this promise, as I'm eager to move forward with these two new themes, which motivate me enormously... I'll keep you updated on their progress in early September. I wish you all a wonderful summer. See you soon! Official title screen "Welcome to Willy's fun Park !" :
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Hello the authors and the whole JSW community ! Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6): The game creation is finished. I tested and improved it for two weeks. I still have to do the translation into English The game will then be tested by Daniel (Jet Set Danny) for a few weeks. As has been the case for all my other games. The release date is not yet certain. I'll keep you updated as soon as it's confirmed. I tried to create a game very different from my previous ones, with the ability to move from one part of the park to another quite easily, allowing you to explore the park like a real person, depending on your desire to try a particular attraction. See you soon Hervé
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Hello SymbolShift, Thank you for this message. I'm touched to know that you're eagerly awaiting my new game "Welcome to Willy's Fun Park !". I hope you enjoy this new game. Hervé AST
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Hello everyone, Here's the progress of my project number 6, "Welcome to Willy's Amusement Park." I've created and tested 58 rooms (91%). I still have 6 rooms to complete (the Ferris wheel). These rooms are almost finished. So the game is almost ready. I'm going to work on the scrolling message, the English and Spanish translations, and finish the title screen. I'll then begin a full testing phase of the game, first by myself, then by a friend who recognizes themselves 😉 "Welcome to Willy's Amusement Park" will be released in July 2025. After that, I'll continue creating my two projects: Project 7: Willy Saves Maria 64 [ - 64 rooms. Project 8: JSW in London 64W - 128 rooms. But at a slower pace because I have other commitments this year that won't allow me to release another game before the end of the year or early next year. As a reminder, my new game "Willy in the Islands of Mystery / Part 2: The Temple" will be released in September 2025 ! 🙃 Have a good week everyone. See you soon! Hervé
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Hello to the JSW community, Here's the progress of my project number 6, "Welcome to Willy's Amusement Park." I have created and tested 46 rooms (72%). The final sequence is complete. The title screen is 70% complete. I haven't made any progress on this part. I have finished creating the maze and the haunted house. This was very difficult and took me a long time. I hope these passages will be important moments in this game. I will now create the amusement house. I have 18 rooms left to create before finishing ! 🙂 See you soon! Hervé
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Hello the JSW community, Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 37 rooms (58%) The Final sequence is created The title screen is 70% complete I've finished creating the roller coaster. Now I'm going to create the maze, the haunted house, and the funhouse... the most complex rooms in the game ! See you soon! Hervé
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Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 26 rooms (41%) The Final sequence is created The title screen is 50% complete. The image of this title screen will be broadcast as soon as it is finished. I've started creating the roller coaster. I've five more massive rides to complete. They each have several rooms (between four and six). Sixteen others are complete (containing one to two rooms). It will take me a long time to finish this game. But I'm moving in the direction I want to create a totally different game with lots of new characters. I hope you like it See you soon! Hervé
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Hello Daniel, Take the time you need to finalize your projects. It's great news to learn that a new game featuring your music will be released soon. I'm eager to discover and play it. Regarding my game, there's no rush for its release. See you soon Hervé
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Thank you for your help. I'm truly sorry I wrote my message in French. That wasn't my intention. I always try to write my message in English and then use a translator to check for spelling mistakes. However, in this case, I mistakenly posted the corrected version of my message... 🙃 Regarding the 64z version, I will no longer use it for my future projects. I must add, however, that the JSWED editor is perfect, despite these minor glitches, which are not critical. My next projects will be created in the 64w or 64[ Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 16 rooms (25% !!!). The Final sequence is created. I will focus on creating the title screen in the next few days. I've also made progress on project 8 : "Jet Set Willy in London" I'm working on several rooms at the same time, without having completed any more, but things are progressing well. See ou soon ! Hervé
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Bonjour Jet Set Willie, Oh non, malgré son nom, le parc n'est pas encore ouvert ! Loin de là. Il faut que j'amène le Yéti ici ; ça va prendre du temps… Mais j'espère que le parc ouvrira cet été. 🙂 Je n'ai pas répondu immédiatement à votre question car je voulais rendre la réponse la plus complète possible afin qu'elle puisse aider tous les auteurs. Pour ce jeu, j'utilise la version 64z de l'éditeur JSWED. 2.3.1 Il permet de colorer le bloc de terre avec n'importe quelle couleur. Idéal pour un thème de parc d'attractions. J'ai détecté deux problèmes. Depuis, je m'adapte pour avancer, mais ça me prend plus de temps. 1er problème : les blocs de terre deviennent des blocs d'eau : Avec la version 64z ce bloc terre "1" peut être coloré avec toutes les possibilités. Une fenêtre permet de choisir les couleurs de ce bloc de terre Si je choisis une couleur qui n'est pas déjà utilisée pour un autre bloc d'eau, de feu ou autre, le bloc créé sera un bloc avec les pixels du bloc de terre "1", mais transformé en bloc d'eau. Je ne peux donc pas l'utiliser comme bloc de terre, car Willy pourra le traverser. Deuxième problème : changer la couleur des blocs Si je change la couleur d'un bloc de la pièce, ce bloc se transforme avec les pixels du bloc Terre « 1 ». C'est toujours le cas. Je vais prendre l'exemple d'une pièce finie « miroirs déformants » Le bloc de terre "B" est bleu clair et bleu foncé je vais le changer avec une couleur inutilisée avec un autre bloc : rose et jaune Voici le résultat pour ma pièce : les pixels du bloc terre "1" apparaissent. Je dois remplacer le bloc de terre jaune et rose « b » pour que cela soit pris en compte dans ma pièce Ce n'est pas un problème pour la création de jeux, mais cela me prend du temps à chaque fois que je dois changer la couleur d'un bloc. Cette opération doit être effectuée. J'espère que cela a été utile. Bonne journée à tous. Hervé
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Hello Daniel and All, The plan for this game, which I developed 18 years ago, no longer suited me. I reduced the height of the temple to enlarge the floors. I completely recreated the plan, then the game file. However, I had imagined many traps that I kept. This saved me precious time, and I didn't encounter any technical problems during creation. Have a great weekend! Hervé
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Hello the authors and the whole JSW community, Here's a progress report on the creation of my game "Welcome to Willy's Fun Park" (project number 6). I've created and tested 11 rooms (17%). The Final sequence is created. This game is complicated to create. I had quite a few problems with the 64z version of JSWED editor. Earth blocks turn into water blocks when I change their color. I have taken this problem into account and now I create the rooms taking this problem into account. Creating the rooms takes me a lot of time because I want to create new traps with a very developed decor in the theme of the Amusement Park. I'm starting to see the game appear and I'm rather reassured about what it's going to be like. Progress report on the creation of my two other projects: Project 7: Willy Saves Maria 64 [ - 64 rooms. I Changed the version to 64W - 128 rooms. The paper plan is finished. The file is created and the rooms are in order. Project 8: JSW in London 64W - 128 rooms The paper plan is finished. The file is created and the rooms are in order. 3 rooms are created (2%) I have a lot of ideas for this game ! Have a good week everyone ! See you soon Hervé
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Hello Daniel and All, Thank you so much for this feedback after playing and testing my new game. It's always a nerve-wracking moment to deliver your creation and wait for feedback from those who will play it. And after so many years, I didn't know where I was going when I started three months ago... So I'm very relieved to know that this game can be a happy experience for all players. You have all the green lights to add your musical programming. Your proposal is a huge honor for me. Take the time you need by prioritizing all your commitments to the authors and time to manage your JSW Central site. Thanks again, Daniel, for the time you've already spent helping me and improving my games. Thank you to all of you, the community, for your interest in this project. Only a few more months to wait before you can play it !!! See you soon Hervé A little bonus image, without revealing too much of the game :