fawtytoo
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Everything posted by fawtytoo
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@jetsetdannyNot sure why you're sad about my post. Would you care to comment?
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Me? Interested? I'm glad it doesn't work. Maybe you should write your own code in future and not steal someone else's. I notice you've turned off the Issue feature on your GitHub project. You didn't even have the decency to reply to my issue about licencing. You've fixed it partially but you've already made it clear what sort of developer you are. One who completely disregards other developers licencing, copyright and intellectual property rights. My apologies to everyone else on this forum if I'm having a go at another member, but I think it's justified. I tried to use the correct channels to do it, that is GitHub, but was ignored.
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The one I have is the later BB inlay but it's not folded. The eBay seller I purchased it from said they've sold several like it. Not sure what the latter part of that means. Interestingly, the cassette has "BBS 00105" on it like the original BB inlay has.
- 6 replies
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- screen
- manicminer
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I've just purchased the Spectrum BB version of MM and the loading screen appears to be 768 bytes of white paper on black ink.
- 6 replies
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- screen
- manicminer
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What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
What language/environment would you use? -
What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
Ok, so if you stand still the conveyor takes you at its speed, or if you walk in the same direction you move at double speed (walking + conveyor), or if you walk in the opposite direction walking is halved/resistance. That makes sense. -
What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
Isn't that the point though, that you can't change direction? Especially given the levels are time restricted (limited air). Could you elaborate? -
What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
Whoa! Yeah, well, I'd make them much more subtle than that. Just so there's some texture, but nothing vivid or distracting. -
What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
There's no background images in Manic Miner. I was only suggesting things that I would ADD. @Trullybug was referring to things they'd remove. -
What would you like to see in a remastered version of Manic Miner?
fawtytoo replied to Trullybug's topic in Designer's Lounge
I was going to make an HD version with full colour graphics, background images, improved sound effects and MIDI music, smooth animation and 60fps but have the gameplay exactly as the original. What would you remove? -
That's Spellbound (Magic Knight series). Is that what your looking for?
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Spellbound has a "red herring" item but I don't think it does anything. Knight Tyme has a "tower fish" item but again, it does nothing.
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Using that, along with "spectrum game codemasters", AI suggested Spellbound Dizzy.
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I thought Dizzy too. What about the Magic Knight series? Edit: Although Magic Knight is not Codemasters.
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Reverse engineering ain't my thing. Besides, I was only interested in MM & JSW for nostalgic reasons. Other than my Spectrum emulator, I'm working on Pacman. These projects can take me years to complete you know.
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Any particular reason you chose floating point?
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Like I said before, MS clearly understood game design principles. In "Abandoned Uranium Workings" there are 2 seals that you don't go any where near, so why are they there? And yeah, which shaft do you use in the "Cold Room"? In "The Sixteenth Cavern", do you drop down through the exit to get that item and then get stuck because you didn't notice the item in the top left, or get the item in the top left and drop right down below the conveyor and go up to the last item? Maybe MS knew the concept of speed runs. After all, the faster you complete a level, the higher your score. Concerning MS interviews; there is one in his bedroom (I think) where he was asked where the boot came from in the Game Over screen in MM. MS answered with "the top of the screen". Obviously the interviewer meant where did the "idea" come from. Very funny answer. Incidentally, I've reverted level 16 in my port to the OG layout. This discussion has helped me rethink that level. Thanks for your thoughts.
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I just had a thought but I'm not sharing it. It will be an easter egg.
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Did MS intend that item to be there? Is it a design bug/flaw? An oversight. Once the game is released it's too late. His contract would have mean meeting a deadline. You can only do so much testing. Supposed to be troll? MS understood game design principles but doesn't strike me as the sort that troll's.