IRF Posted March 29, 2016 Report Share Posted March 29, 2016 (edited) All in the same place, for convenience: http://skoolkit.ca/disassemblies/jet_set_willy/index.html http://skoolkid.github.io/jetsetwilly/ [The above in hex] http://skoolkit.ca/disassemblies/manic_miner/ http://skoolkid.github.io/manicminer/ [The above in hex] https://jswcentral.org/ http://www.binaryhexconverter.com/ http://www.miniwebtool.com/bitwise-calculator/ http://www.z80.info/z80oplist.txt http://www.z80.info/z80syntx.htm http://www.z80.info/z80code.htm http://www.z80.info/z80undoc3.txt http://www.z80.info/z80info.htm http://www.z80.info/z80undoc.htm http://www.z80.info/z80sflag.htm http://z80.info/z80flag.htm - T-States listed for each instruction http://www.worldofspectrum.org/faq/reference/z80reference.htm http://www.worldofspectrum.org/faq/reference/48kreference.htm http://www.worldofspectrum.org/faq/reference/128kreference.htm http://z80-heaven.wikidot.com/start http://www.breakintoprogram.co.uk/ https://chuntey.wordpress.com/category/z80-assembly/ http://www.worldofspectrum.org/ZXBasicManual/ http://jgmalcolm.com/z80/ http://www.worldofspectrum.org/Z80.html http://hallas.net/Software/music.htm I've also attached an Excel file with the values for each note (taken from the above link, Richard Hallas's document: 'A Miner Triad') converted into hexadecimal. Feel free to add! Musical Tone Codes in Hex.zip Edited April 18, 2021 by IRF Spider, jetsetdanny and andrewbroad 3 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 29, 2016 Report Share Posted March 29, 2016 Some more technical stuff: http://www.icemark.com/dataformats/mirrors/JSW%20Tech%20Page_files/tech.html http://www.seasip.info/Jsw/jsw2room.html http://www.oocities.org/andrewbroad/spectrum/willy/mm_format.html http://hallas.net/Software/music.htm Spider 1 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted March 30, 2016 Report Share Posted March 30, 2016 (edited) JSW II - Information about how the game including how from the Authors named the screens plus a few interesting links to maps .. and a possible hidden cheat? He later confirms that this cheat was removed when ported to the speccy version due to memory limitations http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html#Derrick_Rowson_bow Edited March 31, 2016 by Metalmickey Spider and IRF 2 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted April 1, 2016 Report Share Posted April 1, 2016 JSW II - Information about how the game including how from the Authors named the screens plus a few interesting links to maps .. and a possible hidden cheat? He later confirms that this cheat was removed when ported to the speccy version due to memory limitations http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html#Derrick_Rowson_bow actually it never occurred to me that this website is not specifically about the ZX Spectrum versions ... Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted April 4, 2016 Author Report Share Posted April 4, 2016 (edited) I've added a potentially useful Excel file to the original post in this thread. Edited August 17, 2016 by IRF Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted April 4, 2016 Report Share Posted April 4, 2016 (edited) Thanks, Ian! A link to Richard Hallas's article about music was already there in my post, but I guess there's never too much quoting (or linking to) such a classic :) . Edited April 4, 2016 by jetsetdanny IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted April 4, 2016 Author Report Share Posted April 4, 2016 (edited) Thanks, Ian! A link to Richard Hallas's article about music was already there in my post, but I guess there's never too much quoting (or linking to) such a classic :) . I thought I would include the link within the same post that now contains an Excel file which provides a hexadecimal translation of Richard's musical notes! Edited April 5, 2016 by IRF jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted April 5, 2016 Author Report Share Posted April 5, 2016 Does anyone know if Richard Hallas is a member here? Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted April 5, 2016 Report Share Posted April 5, 2016 I don't know and I would be surprised if he was. Having said that, it's probably high time to get him interested in "JSW" again :) . After all, he wrote on his website: And do I have any plans to create a third JSW game? No serious plans, no; but, for the sake of nostalgia, I do let the possibility run through my mind from time to time. I still have a few good ideas for rooms, and I sometimes think it might be quite fun to create another game. So, in the 'unofficial' words of James Bond: never say never again! :) IRF, Spider and andrewbroad 3 Quote Link to comment Share on other sites More sharing options...
IRF Posted August 17, 2016 Author Report Share Posted August 17, 2016 (edited) Here are a couple more useful links:J.G. Harston's page:http://mdfs.net/Software/JSW/Geoff Eddy's Patch Vectors:https://web.archive.org/web/20030701143440/http://www.cix.co.uk/~morven/jsw/patches.htmlUPDATE: Later version, featuring additional PVs for ZX Willy the Bug Slayer:https://web.archive.org/web/20080511161939/http://www.cix.co.uk/~morven/jsw/patches.htmlhttp://www.worldofspectrum.org/pub/sinclair/games-info/z/ZXWillyTheBugSlayer.txt[some additional disassembly for ZX Willy the Bug Slayer is in the above txt file]However, in the PV disassemblies, I have noticed a couple of errors.Firstly, the PVs that change Willy's colour in 'Willy Takes a Trip' (Rooms 69 59, 61 and 62) all contain (directly or indirectly) several Calls or Jumps to #9673. However, the pertinent sub-routine in the Geoff Mode disassembly (link below) seems to start at #9679 (ending at #967F).Secondly, the PVs in Rooms 10 and 53 of 'Willy Takes a Trip' both call up #97C8 to print a room element, but the 'Print the room' routine in the Geoff Mode disassembly is at #8D33-#8DB0 (the pertinent part starts at #8D96).Geoff Mode disassembly:https://web.archive.org/web/20030701143111/http://www.cix.co.uk/~morven/jsw/geoff_dis.htmlGeoff's JSW pages:https://web.archive.org/web/20030805002513/http://www.cix.co.uk:80/~morven/jsw/index.htmlhttps://web.archive.org/web/20030818082654/http://www.cix.co.uk:80/~morven/jsw/geoffmode.htmlYahoo Group:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/infoBroadsoft Lifts disassembly:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/topics/6608Discussion of Superjump:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/5030Discussion of Kong Beast:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/4417https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/6454Laterally-Inverting arrows:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/1867Message re: Willy's Hoard:https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/5868 Message re: 'It's Oh So Quiet!": https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/messages/2233 Message re: Spectrum file formats: https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/topics/4766 Some Top Tips collated by Sendy (including the Droplets Patch, and variable-deadliness Solar Beam): https://groups.yahoo.com/neo/groups/manicminerandjetsetwilly/conversations/topics/5624 Edited August 4, 2017 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
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