IRF Posted October 22, 2017 Report Share Posted October 22, 2017 probably, but this was really just to demonstrate how a minimal discreet modification could be made, perhaps another firecell might be needed to 'bookend' the existing one at the top left... The problem is that if Willy is standing on the Earth blocks that are directly above the Moon-face guardian, he can do vertical jumps and (after landing on the Water cells) breach the top of the screen. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted October 22, 2017 Author Report Share Posted October 22, 2017 (edited) so that would mean that a fire cell directly above this point would be needed, admittedly it's a bit unsightly but you get the idea... who is Dr Jones anyway.z80 Edited October 22, 2017 by Metalmickey Quote Link to comment Share on other sites More sharing options...
IRF Posted October 22, 2017 Report Share Posted October 22, 2017 so that would mean that a fire cell directly above this point would be needed, admittedly it's a bit unsightly but you get the idea... Either that, or shorten the Water platform in the elephant's head by one cell on the right-hand side. (The upper of the two Water platforms that pass through the head, although visually it might look better if both those Water platforms had the rightmost Water cell removed.) Quote Link to comment Share on other sites More sharing options...
IRF Posted October 22, 2017 Report Share Posted October 22, 2017 (edited) In the file you uploaded, it is still possible to jump off the top - see attached (very short) recording! If you bring the Fire cell at the top of the room down by three rows (staying within the same column), it should prevent the jump (and look much better!) EDIT: It would basically then be placed one cell to the right of where you had it in the screenshot you uploaded a few posts back. Dr Jones jump.rzx Edited October 22, 2017 by IRF Metalmickey and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 23, 2017 Report Share Posted October 23, 2017 I had a vague thought about some kind of hidden fire cell at the top of the screen, something invisible but that would spoil it. I then had a random thought (something I looked at once at least in principle) of moving the 'spears' up a bit in Quirkafleeg but to get this to work properly they have to move up a couple of rows and that then makes the Quirkafleeg screen look odd :huh: , not to mention the rope may need a trim too. A solution but a highly impractical one. I may actually go and try this tomorrow now to see how it (badly) works "in practise" :D Metalmickey 1 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted October 28, 2017 Author Report Share Posted October 28, 2017 A slightly less messy albeit still not particularly satisfactory solution here, i've had to make some changes to the fire cells so as not to make them look too out of place where i have put them... drj.z80 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted October 28, 2017 Author Report Share Posted October 28, 2017 I had a vague thought about some kind of hidden fire cell at the top of the screen, something invisible but that would spoil it. I then had a random thought (something I looked at once at least in principle) of moving the 'spears' up a bit in Quirkafleeg but to get this to work properly they have to move up a couple of rows and that then makes the Quirkafleeg screen look odd :huh: , not to mention the rope may need a trim too. A solution but a highly impractical one. I may actually go and try this tomorrow now to see how it (badly) works "in practise" :D i did try this and yes indeed the room just looked weird, certainly not in keeping with the rest of the rooms, even when moved up 2 rows the gap looks out of place and if it's filled up with earth cells then Willy is just trapped there .. i could toy with the idea of swapping the earth cells for water cells so that the brickwork is a water cell and the edge of the wall is an earth cell .. Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted October 28, 2017 Report Share Posted October 28, 2017 i did try this and yes indeed the room just looked weird, certainly not in keeping with the rest of the rooms, even when moved up 2 rows the gap looks out of place and if it's filled up with earth cells then Willy is just trapped there .. i could toy with the idea of swapping the earth cells for water cells so that the brickwork is a water cell and the edge of the wall is an earth cell .. Yes I could not find a erm 'sensible' solution this way either... :) Quote Link to comment Share on other sites More sharing options...
Spider Posted October 28, 2017 Report Share Posted October 28, 2017 A slightly less messy albeit still not particularly satisfactory solution here, i've had to make some changes to the fire cells so as not to make them look too out of place where i have put them... That does look quite reasonable to me, the design of them makes them look like they are meant to be there, sort of 'hanging ornaments' Metalmickey 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted October 28, 2017 Report Share Posted October 28, 2017 (edited) This is the simplest layout change that will prevent an IDS jump off the top of Dr Jones to 'Quirkafleeg' - see the attached screenshot. The only room cell change is the addition of a single Fire block (the one directly underneath the square blue JSWED cursor). Oh, and I removed a pixel from the top-right corner of the Fire cells, to reduce the 'unicorn factor'. (Then again, if Dr Jones wouldn't believe it anyway, then there's no harm in making the creature as fantastical as possible!) Edited October 28, 2017 by IRF Spider and Metalmickey 2 Quote Link to comment Share on other sites More sharing options...
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