MtM Posted December 22, 2021 Report Share Posted December 22, 2021 3 hours ago, Spider said: I've not seen it for about 20 or more years! 😮 If it had been 60's I would of suggested perhaps influences of various substances but I don't think that's the case 😄 It was 1970 I think, so not that long after. Makes me think of The Prisoner. jetsetdanny and Spider 1 1 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted February 12, 2022 Author Report Share Posted February 12, 2022 On 12/22/2021 at 7:56 PM, Spider said: I've not seen it for about 20 or more years! 😮 If it had been 60's I would of suggested perhaps influences of various substances but I don't think that's the case 😄 see i think the shopkeeper was in on it .. something to do with claiming back the tax ... that might have been an unreleased episode...? Spider 1 Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted February 12, 2022 Author Report Share Posted February 12, 2022 anyways ... onto my project .. my thoughts turn to the idea of trying to make the game upgradable - currently the 'unused' area that i have filled with code that deals with the completion and time out sequences was - i recently discovered - intended for more graphics - so when using JSWED to upgrade to 128K it all goes a bit pear shaped. It's clearly much more optimisable, there would surely not be a need for three separate routines with the foot coming down .. i have been working on trying to introduce routines that make this area more efficient ... a work in progress...... Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted February 13, 2022 Report Share Posted February 13, 2022 Its probably worth you experimenting a bit with the "128" or "64" perhaps variants in JSWED to see what you think. In particular guardians have a bit more erm 'freedom' as such. Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted February 20, 2022 Report Share Posted February 20, 2022 Looking forward to your progress, Metalmickey! Don't hesitate to let us know if we might be of any assistance 🙂 . Metalmickey and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted February 20, 2022 Report Share Posted February 20, 2022 12 hours ago, jetsetdanny said: Looking forward to your progress, Metalmickey! Don't hesitate to let us know if we might be of any assistance 🙂 . I concur with that 100% Metalmickey and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 1, 2022 Report Share Posted March 1, 2022 I wonder if 'as manufacturer intended' should ensure that all the skulls (e.g. in the Ballroom screens) animate using all four available frames of animation? (Forgive me if that's something you've already done!)Â Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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