Spider Posted January 14, 2017 Report Share Posted January 14, 2017 Following on from the JSW1 for the Electron topic here, it is time for JSW2Again this was played (no cheats only snapshots taken to allow this) to show every screen.It should be noted (at least as far as I'm aware) that JSW2 uses Mode4 which takes 10K , leaving 22K available but this is going to not all be free for the game. Its quite reasonable to cram so much into this.The mansion is very much cut down, although most of the 'space' rooms are present with the exceptions of Secret Passage. The mansion itself does not have any ballrooms or upper levels really, you may wish to examine the map posted here too.Other things I noted were the fact that Stardrive was very easy (its very very difficult on the Spectrum version) and the Wine Cellar does not have a conveyor exit, there's just an exit.One typo was noticed "dinkingvater" although to be fair I think this was intentional as on some versions its purposely labelled "DrinkingVater"'Maria' sprite is used to replace quite a few others in the game and there are also some Acorn specific ones present too it seems along with Ethel The Aardvark (top exit Sewer, bottom exit Wine Cellar) and Fallout Shelter (top exit Rocket Room) Although the 'Trip Switch' is present in a fashion, there is no Beach or Yacht to take advantage of this. The 'Rigor Mortis' screen the guardians do not come to life / animate upon collecting the items present, the BBC version is the same in this regard from what I recall though. The Spectrum and Amstrad ones do, but I'm not 100% if the CBM version does or not, its possible this 'extra' was added to the Amstrad version which was ported 'back across' to the Spectrum which would explain why its not in other versions.I can say I think its the most difficult version to play, it plays very nicely but its very easy to get into an IDS due to what appears the sprites starting where they left off and Willy does not have a second of 'free movement' to do anything about it. The 'scrolly message' reads: Jetset Willy II was written by Chris Robson.....Jet Set Willy II was prepared by Tynesoft under licence from Software Projects and is copyright to Software Projects..... You must guide Willy to collect all the items around the house before midnight so that Maria will let him go to bed...... Press SPACE to start the game Tape Content: Disc (ADFS) content: Disc (DFS) content: Loader Title: Loading Screen: (Only present on disc versions) Start Screen: DinkingVater: Potential Typo: Onwards with (all!) the game screens: jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 27, 2017 Report Share Posted January 27, 2017 Thanks for this, Andy, and especially for taking the trouble to play the whole game to take screenshots! :) I believe (off the top of my head) there is a typo in the name of the room "Drinking Water" in the Spectrum version. I'm not sure about the Amstrad one? I would think typos in the other, later versions are intentional, picking on the one in the original. Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 27, 2017 Report Share Posted January 27, 2017 (edited) Are you referring to 'Drinking Vater'? I always assumed that was a deliberate play on words (adopting a 'cod-German accent'), rather than an accidental typo? Edited January 27, 2017 by IRF Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted January 27, 2017 Report Share Posted January 27, 2017 (edited) Yes. Actually, I've just checked. In "JSW II" for the Spectrum the room is called: "Dinking Vater ?" So, there are two "irregularities": the lack of "r" in "drinking" and the "v" instead of "w" in "water". While I would agree that the latter can make the word look German, kind of (although the German word is "Wasser", so it's actually spelt with a "w" in German!), the former doesn't contribute to such an effect, IMHO (the Germans wouldn't miss the "r", they would just pronounce it differently). Which is not to say that the "typo" was not intentional, but, if it was, I don't think it makes much sense as imitating German. I actually always thought (without ever checking it properly) that it was a play on words involving some kind of meaning of the word "dink". Anyway, just a couple of thoughts... :) EDIT: Well, three irregularities, to be precise, since there shouldn't be a space in front of the question mark. That one is not intentional, though, I think. Edited January 27, 2017 by jetsetdanny IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 27, 2017 Report Share Posted January 27, 2017 (edited) Straight vrom ze horses mouth: http://www.jdawiseman.com/papers/games/jsw2/jsw2_programmer_comments.html#Derrick_Rowson_20130810 "a pseudo german influence" Edited January 27, 2017 by IRF Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
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