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[File] Manic Scroller


jetsetdanny

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Manic Scroller


A double-width variant of Manic Miner with stretched graphics and horizontal scrolling, created by Mark Woodmass (Woody) in 2008 and finished by Daniel Gromann in 2018.

 

Please refer to the Readme in the ZIP file for all pertinent info.

 

Enjoy!


 

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  • 1 month later...

When I first saw this edit, I was surprised that the scrolling was based on willies x position alone, and did not incorporate his animation phase as well.

By using the x position of willy as the basis for the scroll copy, the screen is scrolled in blocks of two characters at a time. It does not take a lot of code to change the scroll to one character by using the animation phase of willy. The buffer copied to, is set at 34 wide instead of 32.  Then the start position of the copy is either set at the start of the copy buffer (animation phase 0 or 1) and move along by 1 byte if the animation phase is 2 or 3.

This then halves the increment on the scroll and it would look a lot better. 



  

Edited by Norman Sword
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Thanks for your comment, Norman Sword!

 

I did not create the code which causes the scrolling, I only finished up and "repacked" a project developed by Mark Woodmass (Woody). I had no ambition on improving his changes to the code, I only wanted to make the game completable (it was not due to a bug) and "more presentable" by adding things like the loading screen and custom BASIC loader.

 

Mark told me in a PM last year that he did not object to his code being used by others.

 

So if you wanted to create an improved version of "Manic Scroller" with improved scrolling, I believe you would be most welcome to do it :).

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I wonder if the format/arrangement of the code for Manic Scroller is similar to Matthew Smith's original game?  I imagine that it would be an easier task for Norman (or someone other than Mark Woodmass) to attempt the changes, if routines are mostly in the same place as they are in the original.

 

Or maybe if you forwarded a copy of Norman's suggestion to Mark (since I don't think he has a presence here?), he might take up the idea himself?

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I believe the code is identical to the original with the exception of some additional code located in the area where normally the graphics (room data) for "The Final Barrier" are (hence the corruption in Mark's file which I've fixed). I'm sure Norman Sword (or anyone else interested) will find it the new code easily enough if they want to.

 

I will not be contacting Mark about Norman Sword's suggestion, because I have no reason to believe he is interested in continuing the project in any way.

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