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JSW's 35th birthday party at Manchester PLAY Expo


jetsetdanny

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That's excellent to read Danny! :D Good to know too you managed to meet a few 'new in person' people too, always a plus.

 

Do you know if a transcript of Matt's QA session will be available if not a video ?

 

I wanted to attend myself as you know but unfortunately things made that impossible. Maybe in a year or three! :)

 

 

Photo's: Excellent again I was going to hope you'd be willing to post a few, so we'll await what you wish to share. :thumbsup:

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Thanks Danny. :)

 

I only wondered about the QA (I dare say if there was it will appear somewhere anyway) as the one at Acorn where Steve Furber did his speech/QA explaining the birth of the BBC Micro etc there was a video or three of that.

 

I think its still excellent you managed to meet "the man himself" although I dare say he's always being asked about JSW and MM things so its not too surprising (I don't mean it in a negative way at all) he had not visited your site and I'd say with 99% certainty he's likely not seen this one either or perhaps that darnkitty one either. It does not matter that much in the 'greater scheme of things' as I'm sure if/when he did want to look online at JSW/MM things he'll discover quite a bit. :) :)

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^ Steve Furber was one of my lecturers at the University of Manchester [CS1211 Processor Design].

Excellent. :)

 

I was not able to go to the Acorn specific talk however I did see various videos of it as well as a lot of the 'pics at the show' etc. From listening to him he's a very clever chap and it seemed most happy to answer people's questions.

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  • 5 months later...

I've just belatedly noticed this thread, so as one of the people who was there, I thought I'd say a few things from my own perspective, particularly about the competition.

Danny is correct that my "Join the Jet-Set!" came second in the competition, after "Maria vs Some Bastards".

As for the competition itself, I had very mixed feelings about it. On the one hand, I was pleased to have one of my games picked at all; that in itself was a real honour, considering the sheer number of JSW games developed, and also considering that mine is one of the very oldest, having been completed back in 1985.

But on the other hand, the way the competition was presented and run was simply not fair on any level. What was the criterion on which the games were supposed to be judged? How they played? How they looked? How much they stretched the JSW engine in terms of quirky exploits or new routines etc.? Having a competition for which one is "best" is actually pretty meaningless. The only criterion that the audience was permitted to judge, really, was how the games looked

Edited by Richard Hallas
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