IRF Posted March 26, 2020 Report Share Posted March 26, 2020 The tree trunk is just made of Water cells (not Earth), so no difficulty passing through it, surely? Spider 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 26, 2020 Report Share Posted March 26, 2020 The tree trunk is just made of Water cells (not Earth), so no difficulty passing through it, surely? Yes, but you've got Fire cells (leaves) placed so that you cannot make any meaningful jumps. Oh, perhaps you think it's possible to jump up vertically inside the tree and then just walk along the branch, below the Fire cell. Well, no, because if you jump up vertically starting from the ground level, the jumps will take you one row too high (or too low) to be able to walk on that branch. And you can't adjust the height - by jumping from a distance to be only one row up at the bottom, and then do the regular vertical jumps - because there is not enough distance to jump from at the bottom. Again - without trying it again - but I did spend a few minutes trying to do it when playtesting - I don't think it's possible to collect either item or cross the room after you have entered on the left. It's impossible to reach the right side of the tree (beyond the trunk) AFAICT. Which makes it such a brilliant design - it seems that it should be possible, and yet it's not! :o If I'm right in what I'm saying, I would highly recommend leaving this design as it, it's really cunning! :thumbsup: Spider 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2020 Report Share Posted March 26, 2020 (edited) I just managed it by both methods (i.e. via the 'low route' and the 'high route'). Simples! B) The biggest problem I encountered was that the emulator crashed as soon as I loaded up the game file! (That was in QAOP - but I then managed to get it working in SPIN.) Edited March 26, 2020 by IRF Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2020 Report Share Posted March 26, 2020 Your suggestion about things embedded in ice was very good! I'll tell you in a private message, just in case some members want to still guess... Are they supposed to be shadows? Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2020 Report Share Posted March 26, 2020 (edited) Edited March 26, 2020 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 26, 2020 Report Share Posted March 26, 2020 (edited) Technically, it is possible to collect the item without losing a life - but only if you want to spend the rest of your existence standing on the conveyor facing upstream (with your finger on the Left key)! :P :lol: :) Nothing wrong with design that means an item is only collectable via entry to the screen in one direction, even if it appears to be 'possible' from another way! Reminds me of that item in one mini JSW 'kitchen' screen that looked difficult to get but was not. Now, having an item placed on or within 'forbidden ground' is something else (Ted springs to mind here!) except said ground is not permanently forbidden ;) Food for thought with a future JSW Patch Vector maybe... ;) Edited March 26, 2020 by Spider IRF 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 26, 2020 Report Share Posted March 26, 2020 I just managed it by both methods (i.e. via the 'low route' and the 'high route'). Simples! B) The biggest problem I encountered was that the emulator crashed as soon as I loaded up the game file! (That was in QAOP - but I then managed to get it working in SPIN.) Do you mean you collected both items after entering the room from the left? Can you make an RZX of it? IRF and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 26, 2020 Report Share Posted March 26, 2020 Yes. Both items after jumping over the bicycle guardian, and then restarted and collected both items after climbing up inside the tree trunk. RZX - later on tonight, when I get a chance. (Though I suspect you'll be tempted to beat me to it!) jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted March 27, 2020 Report Share Posted March 27, 2020 (edited) In the attached recording, I managed to cross 'The Backyard - The School Wall' from left to right, collecting both items in the process, twice (once via the 'high route' and once via the 'low route'). At the end of the first half of the recording, you can see the problem with the white barrel guardian in 'A Bunch of Trees - Another Wall' crashing into a tree branch (killing Willy - or is it Jason?). I then reset the game using SHIFT+SPACE to restart. At the end of the second half of the recording, you can see another problem with the interface between those two rooms - if you exit 'Backyard' at a slightly higher level (two rows above the floor), then you enter into an Infinite Death Scenario in 'Bunch of Trees', because of the placement of a Fire cell near the left edge of the latter room. Roddenwald Backyard Left to Right x2.rzx Edited March 27, 2020 by IRF jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 27, 2020 Report Share Posted March 27, 2020 Congratulations, Ian! :thumbsup: I was wrong on both accounts, then. Errare humanum est... :) IRF 1 Quote Link to comment Share on other sites More sharing options...
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