jetsetdanny Posted March 14, 2020 Report Share Posted March 14, 2020 (edited) Okay, I've collected 117 items and I am stuck in a cluster of room which begins with "When Reality Fails" (or something like that) and the rooms which followed after teleportation. There's one of them I cannot progress across through - it's like a forest screen, can't remember the name right now, and I don't see how to get back to the initial part of the playing field. I will probably start another playtest to see the rooms I haven't reached yet, unless you give me a clue as to how to progress here. Edited March 14, 2020 by jetsetdanny Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 14, 2020 Author Report Share Posted March 14, 2020 New file: Roddënwald (Alpha) Let's check it now; maybe you were talking about "All there is here is a lot of debris"... The teleport and the rooms after the teleport are part of a puzzle... jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 14, 2020 Author Report Share Posted March 14, 2020 New file: Rodd RoddenwaldWorkingCopy.z80 Spider 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 14, 2020 Report Share Posted March 14, 2020 (edited) Yes, "All there is here is a lot of debris"... is the second room of the cluster I'm taking about (the first one being the "When Reality Fails", or whatever the name is). The forest screen I mentioned is the one to the left of "All there is here is a lot of debris". It is - at least in the previous version you uploaded, which I have been playtesting - impossible to cross it from right to left AFAICT. Thank you for the new file. I guess I will have to restart the test, so I will use it for the new test. However, I will not revisit the rooms I have already visited (as much as possible), so this second recording will show my going through the rooms I haven't been to in my first recording. In other words, if something related to "All there is here is a lot of debris" has been improved in the new file you've uploaded today, it won't matter for my continued playtesting. To which I am looking forward when time permits :) Edited March 14, 2020 by jetsetdanny Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 14, 2020 Author Report Share Posted March 14, 2020 Ok, I have changed the problem with the room to the left of "All there is here is a lot of debris" (It's called "A bunch of trees - Another wall", btw). Now it can be crossed from right to left, so you can return to Roddënwald after going to the wall in "Nothing here but debris". I am curious... what do you think about the guardians in "Nothing here but debris"? Can you identify the inspiration I used for them? Roddenwald0-3.z80 jetsetdanny and Spider 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 15, 2020 Report Share Posted March 15, 2020 I am curious... what do you think about the guardians in "All there is here is a lot of debris"? Can you identify the inspiration I used for them? "Ape-Men with Metal Parts" room 07 from Andrew Broad's "Ma jolie"? I have finished a second, much shorter playtest of R. I will upload the recordings after I've been able to write comments about them Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 15, 2020 Author Report Share Posted March 15, 2020 (edited) "Ape-Men with Metal Parts" room 07 from Andrew Broad's "Ma jolie"? I have finished a second, much shorter playtest of R. I will upload the recordings after I've been able to write comments about them B) . No. No for a very looong shot. I didn't even know that screen when I designed the guardians in "Nothing here but debris". Hint: they are based on real-world phenomena. Maybe it's too difficult... Look at them closely; what are they? Edited March 15, 2020 by Korzy_iz_Adb Spider 1 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 16, 2020 Report Share Posted March 16, 2020 I didn't have time to anything about Roddenwald today. I will work on it tomorrow if time permits. Quote Link to comment Share on other sites More sharing options...
Korzy_iz_Adb Posted March 16, 2020 Author Report Share Posted March 16, 2020 Don't worry, there's no hurry.I have been slightly touched by the pale hand of the COVID-19 itself, so I have a lot on my plate right now (I'm safe and at home, but I have had some problems) Quote Link to comment Share on other sites More sharing options...
IRF Posted March 16, 2020 Report Share Posted March 16, 2020 No. No for a very looong shot. I didn't even know that screen when I designed the guardians in "Nothing here but debris". Hint: they are based on real-world phenomena. Maybe it's too difficult... Look at them closely; what are they? Hope you feel better soon Fabian. But on a related note, and in response to the above quote, I haven't seen the guardians in question yet but I'm going to take a wild guess that the "real-world phenomenon" they are based on is the Coronavirus? Quote Link to comment Share on other sites More sharing options...
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