Norman Sword Posted July 7, 2020 Author Report Share Posted July 7, 2020 (edited) I have incorrectly changed a label somewhere on the 2nd version. I will find it and correct. problem found and corrected. New version updated. I am editing 3 sets of the same routine... I get mixed up with the thousands of lines of code,which version I am editing. Each version is a copy of the previous, then edited to change what it does. Edited July 7, 2020 by Norman Sword IRF 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted July 7, 2020 Report Share Posted July 7, 2020 Was that the .tap.tap label you're referring to? I did wonder about that; luckily it didn't stop the file from working though. Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 7, 2020 Author Report Share Posted July 7, 2020 (edited) For the version with "K" and "L" keys. You can press and hold either of those two keys and the light beam will stay facing that direction. E.g. Set the beam down to willies feat by holding down "k" There is darkness in these caves. That's my lot for today. black void.tap Edited July 7, 2020 by Norman Sword IRF, Spider and MtM 3 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 7, 2020 Author Report Share Posted July 7, 2020 The problem was a logic change..... I found an inconsistency in the logic I had used. The routine effectively did the equivalent of minus minus. To correct a wrong label reference.I went through the versions (or though I had) correcting the various references. swapping left and right and changing rotates to the opposite direction. I missed out one reference. Which causes the inverse of the light beam pattern I wanted. The .Tap.Tap file was the file in question (now deleted) I am still unhappy with how this looks and plays. Quote Link to comment Share on other sites More sharing options...
IRF Posted July 7, 2020 Report Share Posted July 7, 2020 Black Void is interesting/tricky - can't even see Willy unless you look up or down! MtM and Spider 2 Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 7, 2020 Author Report Share Posted July 7, 2020 (edited) Was watching the tv and had an idea to extend the logic further..... The direction the torch points is controlled by Willy using the keys "k" and "L" The beam can rotate clockwise or anti clockwise The beam has eight directions it can point Left, left and up, up, right and up, right, right and down, down, left and down. Routine was easy enough to do- I will post tomorrow. Logic version 4 Edited July 7, 2020 by Norman Sword IRF and Spider 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted July 8, 2020 Report Share Posted July 8, 2020 (edited) Would it be a relatively easy task to add H and J as alternative keys for the task?I tend to play using my right hand for moving Willy [didn't think I'd manage to come up with a fresh double entendre for this genre all these years later but there you go!], using O and P for left/right and Space for jump. Trying to press K and L with my left hand simultaneously is a bit awkward. H and J would be easier, and still within the same half-row of keys. Edited July 8, 2020 by IRF Quote Link to comment Share on other sites More sharing options...
MtM Posted July 8, 2020 Report Share Posted July 8, 2020 Black Void is interesting/tricky - can't even see Willy unless you look up or down! Diplomatic, that ;-) I hope it doesn't upset anyone but I find it virtually unplayable. A mod too far. Sorry. I commend all your efforts Norman, and without trying things you do not know what can be done. Quote Link to comment Share on other sites More sharing options...
Norman Sword Posted July 8, 2020 Author Report Share Posted July 8, 2020 (edited) Diplomatic, that ;-) I hope it doesn't upset anyone but I find it virtually unplayable. A mod too far. Sorry. I commend all your efforts Norman, and without trying things you do not know what can be done. Previously I said I am still unhappy with how this looks and plays. Since this would always be known as the Pgyuri's effect, I see no point in carrying on further. This version V4 is the last version that I am doing, where the beam when static can be rotated by "H"-"k" one direction and "J"-"L" for the other Since this is a demo the black/blue background can be changed by pressing "enter" ( no keyboard de-bounce) This was just an exercise is see what I could do over a couple of days. Rotate.tap Edited July 8, 2020 by Norman Sword Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted July 8, 2020 Report Share Posted July 8, 2020 That effect is quite useful :) It did spin quite a lot faster than I thought it would for some reason though. Don't get me wrong I'm not saying slow it down! :D Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.