Spider Posted February 12, 2015 Report Share Posted February 12, 2015 Complied from various sources. :) The official four Software Projects pokes: 60231,0 (Remove an extra fire object from the Conservatory Roof) 59901,82 (Fixes the 'Attic Bug' arrow) 42183,11 (Moves the invisible item from the First Landing to The Hall) 56876,4 (Changes a earth cell in the Banyan Tree to a water cell so the tree is climbable) Infinite lives 35899,0 Remove Collision detection (walk through monsters in effect) 37982,0 37994,0 Immunity to fire objects (use with care but works well) 38447,201 Fall any height (new improved poke, does not effect 'fall' sound effect) 36578,16 WRITETYPER on 34275,10 Immunity to arrows 37505,24 Auto collect objects 37874,0 Remove most monsters (can remove ropes though, so not that helpful) 35123,0 Start room number 34795, X (X being 0 to 60) Keypad Bypass 34480,195 34481,202 34482,135 Starting Lives (do not set too high) 34785, X EverythingC64 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted May 21, 2015 Author Report Share Posted May 21, 2015 I've started using this quick .pok file I made, its mainly for debugging and applies the following: Infinite Lives Immunity (a four part poke: to arrows, fire cells, nasties and long falls) Disable Conveyors Infinite Time JSW1_Immunity_POK.zip Note it does *not* provide keypad bypass, 'writetyper' or anything else such as 'auto collect'. The user must manually add / amend these extra's if required. :) It was simply created for debugging so Willy could wander the mansion in relative ( ! ) safety. Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted March 1, 2016 Report Share Posted March 1, 2016 There's a typo with the third poke for the keycode bypass, it should be 34482,135 Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 2, 2016 Author Report Share Posted March 2, 2016 There's a typo with the third poke for the keycode bypass, it should be 34482,135 Thank you. Fixed. :) And 'Welcome' too. Quote Link to comment Share on other sites More sharing options...
Metalmickey Posted March 2, 2016 Report Share Posted March 2, 2016 Thanks, one of my favourite ones is 36545,0, originally published before the Banyan tree cell was corrected or perhaps as an alternative, it has the somewhat bizarre effect on ceilings and floors; go to any place where there is no gap between Willy's head and the ceiling and jump. Willy gets sucked up through the ceiling or sinks through the floor depending on whether he's at the top or bottom half of the screen. Also try jumping in places with limited headroom just to really confuse matters. Probably best accompanied with the unlimited fall poke... Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted March 3, 2016 Author Report Share Posted March 3, 2016 Thanks, one of my favourite ones is 36545,0, originally published before the Banyan tree cell was corrected or perhaps as an alternative, it has the somewhat bizarre effect on ceilings and floors; go to any place where there is no gap between Willy's head and the ceiling and jump. Willy gets sucked up through the ceiling or sinks through the floor depending on whether he's at the top or bottom half of the screen. Also try jumping in places with limited headroom just to really confuse matters. Probably best accompanied with the unlimited fall poke... Ah I remember that one, I think there was another that would move Willy up walls but that never quite worked. Try this instead ;) Walk through earth cells (use with caution!) makes earth cells behave like water cells, well mostly: POKE 36346,0 POKE 36451,0 POKE 36892,0 POKE 36909,0 POKE 37003,0 POKE 37020,0 POKE 37031,0 Quote Link to comment Share on other sites More sharing options...
IRF Posted April 27, 2016 Report Share Posted April 27, 2016 (edited) Ah I remember that one, I think there was another that would move Willy up walls but that never quite worked. Try this instead ;) I remember trying that one out a while back and discovering that whilst Willy could jump up a column of Earth blocks, he could only get so far (halfway up - ironically it was on the screen 'Halfway up the East Wall' that I noticed it!) It's just occurred to me that the reason must be something to do with the fact that the playing area is drawn in two halves of eight cell-rows each. Edited April 27, 2016 by IRF Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 27, 2016 Author Report Share Posted April 27, 2016 I remember trying that one out a while back and discovering that whilst Willy could jump up a column of Earth blocks, he could only get so far (halfway up - ironically it was on the screen 'Halfway up the East Wall' that I noticed it!) It's just occurred to me that the reason must be something to do with the fact that the playing area is drawn in two halves of eight cell-rows each. I think ( ? ) that one was originally put as 'make walls act as a lift, sucked up walls' or suchlike. It was not terribly reliable though unfortunately and you could suddenly fall through a floor for instance too it seemed. Mine (I'm not blowing my own trumpet honest!) does seem to work reasonably well, it does not always work I'll admit for climbing at least but you can pass through walls and usually climb them, if you get stuck simply move a fraction left or right and re-try jumping. jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
IRF Posted January 24, 2017 Report Share Posted January 24, 2017 Random observation: if you design a game such that Willy has no spare lives at the start of each game, then POKE 35899, 0 won't protect him!! Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
IRF Posted September 19, 2017 Report Share Posted September 19, 2017 (edited) Try this for a quirky manoeuvre: - Open up a JSW file in a hex editor; - Change the value of #8E2F to #18 (or do POKE 36399, 24); - Place Willy at the bottom of the 'ladder' in Ballroom East; - Hit jump. Try both short stabs at the jump key, and long presses. EDIT: Then place Willy at the bottom of a long ramp (such as First Landing, or Back Stairway/West Wing/etc), on the 'outside' of the ramp, and keep both jump and the sideways movement key depressed - watch Willy shoot up the ramp! Edited September 19, 2017 by IRF Spider 1 Quote Link to comment Share on other sites More sharing options...
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