Norman Sword Posted February 10, 2023 Report Share Posted February 10, 2023 Just placing this at the start of a heading - so it is not swamped (or ignored). This replaces the code I deleted. I am nearing 70 and I leave for a quite life. Whilst I will still write code, it will be just for my own amusement. All Needed data are contained within the file. slide_platform.tap MtM, Sendy The Endless, IRF and 2 others 2 3 Quote Link to comment Share on other sites More sharing options...
IRF Posted February 16, 2023 Report Share Posted February 16, 2023 On 2/10/2023 at 11:56 PM, Norman Sword said: Just placing this at the start of a heading - so it is not swamped (or ignored). This replaces the code I deleted. I am nearing 70 and I leave for a quite life. Whilst I will still write code, it will be just for my own amusement. All Needed data are contained within the file. slide_platform.tap 31.04 kB · 4 downloads Thanks for this new file Norman, including the disassembly of the new code on the 'title screen'. Some observations: I like the way that you can dynamically switch* between the different conveyor logics using the s/d keys, as well as the detailed descriptor of the current mode (and associated values) in the status bar. 🙂 (*This feature reminds me of some of the rooms in 'Jet Set Mini', in which pressing the X, O and R keys together simultaneously causes the conveyor direction to toggle between left & right, or switches the sticky behaviour of a two-way conveyor on and off again, both of which are achieved by applying an XOR 01 gate to the conveyor direction byte.) ** I can see from the animating (but apparently unreachable) conveyor at the top left that, as I predicted 😎, all the different conveyor types animate in the same, 'clockwise' direction (except for type 11, the standard left conveyor, which animates 'anticlockwise'). ** Conveyor types 0 and 2 seem to be identical in behaviour to each other, as is the case for conveyor types 1 and 3. (N.B. Behind the scenes, types 0 and 1 might instantaneously be setting the movement flag, unlike types 2/3, but this doesn't have any effect on Willy's movement.) ** The choice of values to activate all the various conveyor types in this latest file is a pleasingly consistent set. 😃 This is not immediately apparent by looking at the values as stated - even after converting the decimal to binary - but once you subtract 3 from each value, and express in binary, you can see that in all cases bits 2-5 are set, and then every possible permutation of bits 0-1 and 6-7 are provided. Spider and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.