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Slick Willy engine rolling demo released


ParadigmShifter

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SWDEMO.TAP - Released!

https://drive.google.com/file/d/1YWsWCc-D16ShxHXppiFXyqObCZXgTyi8/view

Original Concept/Character Animations: Gabriele Amore
Additional Animations: Lee Bee
Eugene Sprite: HEXdidnt
Final Barrier image: Grongy, with adjustments by Lee Bee
Programming/Font: Paradigm Shifter

AY music (by Lee Bee) also to be added at a later date.


This is just a rolling demo, similar to the original attract mode, it just shows each level for a few seconds each.

Engine is running at 50fps even while playing the tune on the 48K beeper. Willy will update at 50fps too. Enemies currently update at 25fps (but are being redrawn at 50fps).

Willy movement and collision to be added next, and will do another release (with source code) once the levels are playable.

All feedback is welcome.

See also this thread:

https://spectrumcomputing.co.uk/forums/viewtopic.php?f=7&t=11662

I'm also looking for tile designers, level designers etc. Post in the thread or PM me if you would like to contribute.

swdemo.tap

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Details of how the font works is in this thread (although I made it draw to an offscreen buffer, in this case the collision map before it is cleared before starting a new level later on, which is how it does it in the code at present)

https://spectrumcomputing.co.uk/forums/viewtopic.php?t=11743

8 and 9 high letters are a big hack, it just copies the 4th row of the glyph 2 or 3 times instead of having any extra data for the letter (which applies to (C), j and Q). Which works well with the font I made but may not work for all fonts.

I will probably add a kerning adjustment special character at some point (I don't like the spacing between T and e in Telephones for starters).

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