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My JSW64[ troubles


Jet Set Willie

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Can anybody help me with this "garbage sprite" problem I have described above?

Here are some more guardian related problems with JSW64.

In some rooms when I am adding more guardians by using the Table, it doesn´t add the amount I want but there appears to be 32 sprites then (from 0 to W) and they can´t be deleted. Guardian table selector may also show that there are now either 39 or 40 sprites (!). This has happened months ago, I am not sure, if I have those saved files anymore, as I had to just load the older version and use it to get rid of this bug.

Or the amount of guardians will stay as 4, nothing happens when I try to add more by using table, thus making it impossible to make certain rooms, or at least the result is not as good as I want.

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  • 2 months later...

Hello Jet Set Willie,

I use the editor as is without making any modifications.
I can help you with the errors encountered when using it
over time I understood how to correct them.
how to create animations or errors in the blocks

I focus on creation, it is already very difficult to find time to do it.
So I do not ask more from the editor, especially since it is complete enough to be able to produce a complete game.

I worked on the memory only to correct errors, and with the help of other authors stronger than me in computer science. but it was a long time!

I kept all the technical documents
I looked this weekend., I have information on the memory space of the 48k version but not for the 128k version.

I am sorry for this answer which does not help you much...

See ou soon.

Hervé

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Hello Jet Set Willie,

to answer your question, I didn't find any problem adding or removing monsters.

the only problems i encountered was when i transformed a game from a Z version to ] for example. or from 128k to 48k. the editor does not manage memory in the same way and this generates errors. But without it being blocking.
See you soon
Hervé
Edited by Hervé ASTORG
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