fawtytoo Posted March 21 Report Share Posted March 21 9 hours ago, Trullybug said: The point is that you move automatically, that it pushes you. Not that you can't change direction. At least that's how it is in the current games. Oh, and once you change direction, when you walk in the direction that pushes you, you can go faster. Ok, so if you stand still the conveyor takes you at its speed, or if you walk in the same direction you move at double speed (walking + conveyor), or if you walk in the opposite direction walking is halved/resistance. That makes sense. Trullybug 1 Quote Link to comment Share on other sites More sharing options...
fawtytoo Posted March 21 Report Share Posted March 21 On 3/13/2026 at 3:40 PM, Trullybug said: I say this because I'm going to make a fangame of the original Manic Miner ... What language/environment would you use? Quote Link to comment Share on other sites More sharing options...
Trullybug Posted March 22 Author Report Share Posted March 22 15 hours ago, fawtytoo said: What language/environment would you use? I used Construct 3 for the game. It's good for making short video games and prototyping quickly because it doesn't require much programming. Quote Link to comment Share on other sites More sharing options...
SymbolShift Posted March 26 Report Share Posted March 26 Talking of enhancing Manic Miner... Around the year 2000 I started work on Manic Miner 3D. I made a lot of progress converting the levels into 3D but I eventually came to the conclusion that the game is better suited to 2D. That said, Blake Robinson made a version that first appeared in 2005, and has done many changes since then using Unreal engine. It's worth looking at to see what throwing modern graphics at something can achieve. https://blakearts.artstation.com/projects/0nlgw5 Trullybug and jetsetdanny 2 Quote Link to comment Share on other sites More sharing options...
jetsetdanny Posted March 27 Report Share Posted March 27 On 3/20/2026 at 12:29 PM, Trullybug said: Sounds amazing! I'd love to play a remaster like that. I know there's Jet Set Willy for PC, but I've never heard of a Manic Miner remaster. When you're finished, be sure to share it. There are various versions of MM for PC in existence. Some links (the list is probably not exhaustive): https://retrospec.sgn.net/info.htm?id=mm&t=g https://www.xmixdrix.com/manicminer/ https://muckypaws.com/154-2/ https://lvideo4867.itch.io/manic-miner https://scratch.mit.edu/projects/1080412888/ Trullybug 1 Quote Link to comment Share on other sites More sharing options...
Trullybug Posted March 29 Author Report Share Posted March 29 On 3/26/2026 at 4:08 PM, SymbolShift said: Talking of enhancing Manic Miner... Around the year 2000 I started work on Manic Miner 3D. I made a lot of progress converting the levels into 3D but I eventually came to the conclusion that the game is better suited to 2D. That said, Blake Robinson made a version that first appeared in 2005, and has done many changes since then using Unreal engine. It's worth looking at to see what throwing modern graphics at something can achieve. https://blakearts.artstation.com/projects/0nlgw5 I saw it, it's BEAUTIFUL. But I agree with you that a pseudo-3D or 2.5D Manic Miner would look better. Quote Link to comment Share on other sites More sharing options...
Trullybug Posted March 29 Author Report Share Posted March 29 On 3/27/2026 at 11:54 PM, jetsetdanny said: There are various versions of MM for PC in existence. Some links (the list is probably not exhaustive): https://retrospec.sgn.net/info.htm?id=mm&t=g https://www.xmixdrix.com/manicminer/ https://muckypaws.com/154-2/ https://lvideo4867.itch.io/manic-miner https://scratch.mit.edu/projects/1080412888/ I recently stumbled across Langford Productions' account thanks to his Jetpac remake. He is incredibly talented, and I think his version is my favorite. Thanks for sharing the links; I've always wanted to play MM on PC (my emulator doesn't work). jetsetdanny 1 Quote Link to comment Share on other sites More sharing options...
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