Jump to content
Jet Set Willy & Manic Miner Community

Spider

Moderator
  • Posts

    5,225
  • Joined

  • Last visited

Files posted by Spider

  1. Jet Set Willy 2 (Spectrum) Cheat Versions

    Jet Set Willy 2 for the Spectrum, note these are patched versions. For the original files please see here
     
    The download offers two versions:
     
    An original Software Projects release with the 'keypad' modified to accept any code (but no game cheats at all) as well as a modified 'fully immunity' version..
     
    The loader for the 'any keypad code' version was very slightly tweaked from the original in that you get to see the screen (INK 7 vs INK 0) otherwise it is the same apart from a minor attribute swap on the 'picture hanger', this is not visible in the original due to black ink but stuck out when it was INK 7.
     
    The 'full immunity' version varies a bit here with both a colourful 'what's included' page as well as the loading screen. A unique feature I added to this was to 'draw' the screen data after the attributes, giving the impression they are being added at the same time. This effect is really only visible at normal tape loading speed however.
     
    The 'full immunity' version is just that, along with a minor tweak to ensure the 'Trip Switch' is always active too meaning Willy does not have to take a long route around the house to take a quick voyage on his Yacht if needed. Be aware of falling into the water though!
     
    In summary the 'immunity' cheat comprises of:
     
    Fall any height
    Infinite lives
    Immunity to fire cells
    Immunity to guardians
    Trip switch is always on
     
    Enjoy!

    250 downloads

    Updated

  2. JSW Sinclair Z88

    JetSet Willy for the Sinclair Z88. Authored by Dominic Morris.

    26 downloads

    Updated

  3. La casa di Jack / La casa de Jack

    These are slightly modified Italian and Spanish versions of JSW with full Italian / Spanish text translations throughout. They were both released by Load 'n' Run.
     
    The Italian version, called 'La casa di Jack', was released on the Italian Load 'n' Run tape 11 in December 1984. There is no visible personal credit in this version.
     
    The Spanish version, called 'La casa de Jack', was released on the Spanish Load 'n' Run tape 1_02 in March 1985. It was created by Juancho Mart

    152 downloads

    Updated

  4. JSW 2015 Bug Fixed Edition

    Here's a jswmm special. :) A bug fixed edition of the original Spectrum version. The following changes were incorporated:
     
    1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
     
    2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
     
    3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
     
    4. The decompress routine purposely returns to basic so it's easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
     
    5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
     
    6. The keypad entry was disabled as it seems superfluous these days.
     
    7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
     
    8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
     
    9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
     
    10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
     
    11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
     
    12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
     
    13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.

    14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
     
    15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump high enough to leave the screen via the top.
     
    16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirkafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addition the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
     
    17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. It's unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
     
    The download offers the following files:
     
    Jetset_2015_Bugfixed_Tape.zip , containing both .tap and .tzx versions
    Jetset_2015_Bugfixed_Microdrive.zip , an .mdr image for microdrive users
    Jetset_2015_Bugfixed_Disk.zip , .dsk image of the tape file
    Jetset Willy_BugFixed2015Edition_Speedlock_Loader.tzx , Speedlock1 based loader for real machines. 48K Mode only
     
    Additional Files:
     
    JSW 2015 Bugfix.rzx , rzx recording of the game being played to completion courtesy of jetsetdanny
     
    Jetset Willy 2015 Bug Fixed Edition With Cheats_V1.tzx , Speedlock1 based loader with a selection of cheats pre-applied
     
    Enjoy!

    1,393 downloads

    Updated

  5. Jet Set 40-40

    'Jet Set 40-40' is a redesign of Matthew Smith's classic ZX Spectrum 48K game 'Jet Set Willy' with a few interesting and unique features!
     
    The layout of 'Jet Set 40-40' is very similar to that of the original 'Jet Set Willy', so those who have played the original will feel 'at home' immediately.
     
    The number of rooms has been reduced to 40 and there is only one item per room. However:
     
    The player has to collect four complete sets of items; once the last item of one set has been collected, the items of the next set will appear. The difficulty of the game will increase with each consecutive set of items, as more and more guardians emerge to threaten Willy's progress through his mansion and its surroundings!
     
    The player is offered a choice of rooms in which they can start the game. An option of playing without some of the most extreme challenges can also be chosen.
     
    We hope you will enjoy this 'quadruple quadragesimal' challenge!

    490 downloads

    Updated

  6. JSW Keypad Trimmer

    A simple Basic program to remove the Keypad data completely from the JSW game code. Load in your game code, load the 'trimmer', run it and save the game code afterwards.
     
    Two versions are provided:
     
    1. The basic keypad only version. This replaces the long pointless startup routine with a much shorter (32 bytes vs 10 bytes) and removes the following:
     
    The keypad messages "Enter code at grid location etc" - 64 bytes starting 34187
    The keypad reading/display routines - 156 bytes starting 34463
    The keypad graphics and attributes - 255 bytes starting 39680
    The codes themselves - 178 bytes starting 40448
     
    Note this does not remove (most) of the 'garbage data' sat in the sprite editing area as its not all stritcly keypad related. For that see (2) below...
     
    2. The slightly extended version. This does not remove any 'unused routines' , it merely expands slightly on the above as some random data is present in the sprite area, this will remove it too. See the screenshot of the before/after for this. It is not recommended to use this one on a third party game before checking said areas have not already been recycled for sprite or other data however it is recommended to use this on a standard game before editing it. To clarify this, as well as the above the following are also emptied:
     
    Source remnant - 64 bytes starting 39936
    Data remnant - 333 bytes starting 40627
    Data remnant - 1152 bytes starting 42624

    9 downloads

    Updated

  7. JSW - The Attic Bug

    The well known 'Attic Bug' , less commonly known as a "bad program bug" back in the day has been quite well documented on various sites over the years however apart from a small test file submitted here a while ago and a selection of screenshots not a great deal else was provided.
     
    The cause is relatively simple: A misplaced arrow which then overwrites various sections of game code, it damages the guardian entity bytes for the following rooms:

    Room 01: The Bridge Room 06: Entrance to Hades Room 08: Inside the MegaTrunk Room 12: Tree Top Room 13: Out on a limb Room 14: Rescue Esmerelda Room 15: I'm sure I've seen this before Room 16: We must perform a Quirkafleeg Room 23: The Kitchen Room 24: West of Kitchen Room 26: East Wall Base Room 27: The Chapel Room 38: Priest's Hole
     
    One of the best detailed but 'easy to read' descriptions is the one provided by SkoolKid in his excellent disassembly here of the JSW game.
     
    This submission contains a standard JSW game (with keypad bypass) although all the keypad routines, data and unused code is still present.
     
    To assist in the exploration of the mansion, a few small 'helper' tweaks were necessary otherwise an instant IDS would occur upon entering certain screens, Kitchen and East Wall Base for example would trigger this due to the damaged guardians.
    Immunity to arrows, guardians, fire cells and long falls Infinite lives 'Writetyper' enabled

    The starting location has been set to The Attic to ensure the 'bug' is triggered more or less immediately. If you would like to reset this back to normal (after starting the game once) then its simply POKE 34795,33 applied via your emulator/multiface.
     

    It is hoped this small submission will allow those still curious about the effects of this to be able to explore the mansion and see it in action as it progresses in relative safety, at least until the corruption becomes too heavy and/or the game itself crashes completely.
     
    Interestingly the effects do seem to vary a little bit each time it is played although this is likely due to differing player routes and / or the amount of time spent on a room. You'll note various odd effects such as invalid characters appearing the description and clock, sometimes these are permanent and will not clear upon starting a fresh game. A reset would be needed in this case.
     
    Although it is stating the obvious but please bear in mind this is merely a test file: I would strongly not recommend attempting to recycle it or use it for building a game from.
     
    Enjoy the potential mayhem! :)

    38 downloads

    Updated

  8. Screen Compress

    This is a very much modified version of the Spectrum 'Artist' screen compressor.
     
    I have rewritten most of it to make it a lot, lot easier to use as well as more friendly and more friendly by providing 'step by step' instructions during its use.
     
    Simply load the compressor then load in your screen$. You can elect to load in a normal screen or a headerless file, the latter was added as it permits you to load in a screen that is shorter than standard length if necessary for any reason too.
     
    Once a screen is loaded, the reduced size is shown and you are offered the option to save it or load a new one. Also offered is a simple colour change for the menu itself as its new default is black text on yellow, but a keypress will cycle through other combinations.
     
    The code is saved at 28350 however it is completely relocatable (above this address) without further modification. It is generally recommended to issue a CLS after loading the screen code before executing it and ideally the paper and ink colours should be set the same before the CLS but this is completely optional.
     

    Enjoy!

    20 downloads

    Updated

  9. Manic Miner ZX81

    This is a port of the ZX81 version of Manic Miner back to the Spectrum, written by Russell Marks in 2003. The 'original' ZX81 version was authored by Alex Martinik around 1984 and is available here as per the 'original' the actual in-game language is Czechoslovakian.
     
    Note this does actually require a 128K Spectrum to run.
     
    The authors notes and documentation read as follows:

    63 downloads

    Submitted

  10. JetSet Willy (C16)

    JetSet Willy for the Commodore C16, written by Ian Davison and published by Tynesoft
     
    This version contains a reasonable adaptation of Willy's mansion given the memory limitations, there are are total of nineteen rooms.
     
    It features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate in this variant. There is no scrolling message on the title screen and very little in-game sound but the general 'feel' and play of the game is quite good, along with sensible choices of sprites being used.
     
    Interestingly some of the missing sprites include the Bathroom toilet and Maria from the Master Bedroom. Although the 'bed' is therefore accessible it does not 'activate' until all objects are collected.
     
    Both tape and disk (.tap and .prg) file formats are included, each one contains the standard C16 version and the tape version also contains on its reverse 'side' the enhanced version for the Plus/4 however a separate file is available for that enhanced version, please see here for details as it is recommended to use the specific version for that variant if you wish to play the 'enhanced Plus/4' version.
     
    A map (author: 'Csabo') is also included too of Willy's smaller mansion.

    51 downloads

    Updated

  11. JetSet Willy 2 (C16)

    JetSet Willy 2 'Final Frontier' for the Commodore C16 and Plus/4. Written by Ian Davison and published by Tynesoft in 1986 under licence from Software Projects.
     
    The game is very unusual in that it actually consists of four separate games, each is a 'section' of Willy's mansion and the space station areas. The idea being (with the tape file version at least) you complete one section and you are prompted to load in the next. There is however nothing to stop you loading in for example section 3 to play just that.
     
    Most of the mansion is present with the exception of the "top row" such as "On the roof" and beyond. The Attic and Emergency Generator are present as is Holt Road, The Sewer and The Beach area. Regarding the 'space station' area most of the rooms are present however the Teleporters are non functional as you would expect.
     
    Both tape and disc versions are provided, the disc version has been purposely split into four files one for each section to make it easy on an emulator to load in the required one without having to resort to entering disc commands manually.
     
    There was a map available however I decided to split this into four individual slightly larger maps, once again one for each section. This makes it far easier on the eye to examine the area of interest. I have also included the original map by Reuben Cornwall.
     
    The same as the C16 and Plus/4 versions of JSW1 there are no ropes and no arrows. Given the slightly odd behaviour of ropes in the C64 version of JSW1 and JSW2, this may not actually be a bad thing although the lack of arrows is slightly disappointing.
     
    The game plays very well indeed. There is no scrolling message on the title screen simply the game title and author name. The room layouts do closely mimic the other major versions as do most of the sprite choices. The 'stairs' are a traditional line instead of 'squares' too. The lower screen area with the status has a border around it almost mimicking the Amstrad version in this respect.
     
    A final point of interest is the object count: It counts down with "Items to collect: x" as far as I am aware this is the only original commercial release of a JSW game that does this.
     
    Enjoy!

    110 downloads

    Updated

  12. JetSet Willy (Plus/4)

    JetSet Willy for the Commodore Plus/4, written by Ian Davison and published by Tynesoft
     
    This in effect an 'enhanced' update of the C16 version with approximately thirty-nine rooms instead of the C16's nineteen. That 'cut down' version can be found here
     
    It too features the 'square stairs' as per the C64 version although they seem slightly easier to negotiate and it is easy to jump through them when appropriate. The choice of rooms included is generally quite sensible and the sprites and colour choices are a good match for the Spectrum/C64/Amstrad/BBC versions given the difference in platforms. There are very few in-game sound effects but the general 'feel' and play of the game is good.
     
    Most of the interior rooms of Willy's mansion are present. The object placement reasonably matches the other main variants however there are more objects to collect given the fact there are less rooms.
     
    There are no 'upper' screens beyond the Conservatory roof area although on the other side of the mansion the East Wall Base is present however there is no upper access beyond East Wall (so no Priest's Hole) and no Beach or West Bedroom.
     
    The Banyan Tree, Wine Cellar and Tool Shed are present however there is no access beyond the right hand side of the Forgotten Abbey. To compensate for this the platforms in the Wine Cellar are slightly re-arranged to allow Willy to climb back out to escape, however an interesting "twist" on this is he cannot then simply jump out to the Back Stairway, the only escape is he must then negotiate the Tool Shed. Another interesting feature is there is no Swimming Pool although Orangery is present there is no downwards exit. The MegaTree is present too, complete with 'all branches'
     
    Please see the screenshots for specifics, there is a screenshot of every room included.
     
    The title screen is simply a mid-centred 'JET SET WILLY' line of text and a scrolling message which reads as follows:

    As per the message it can be reasonably assumed this was 'built on' the C16 version even though as I understand it, it was released as a separate version. 

    Enjoy!

    19 downloads

    Updated

  13. Manic Miner C16

    Manic Miner for the Commodore C16, published by Software Projects in 1986.
     
    The game feels, looks and plays very well indeed. The game layout closely follows the Amstrad and Spectrum versions. Unfortunately I do not have any information on the author of this version.
     
    Both a tape and disk (.tap and .prg) are provided, although the 'game code' is the same with them, merely the media format is different.
     
    It is quite remarkable it fitted into the limited space available on this machine. There have been some compromises to do this however, the ones I have noted are:
     
    1. There is no title screen as such, the game immediately starts upon loading and restarts upon life loss
    2. There is very little sound. No in game tune and little effects
    3. No animated lives counter, it is a simple "Lives: x" line
    4. Some guardian shapes are recycled and used again and some types present in other versions are not used in this variant
    5. Guardians lack much colour they are typically white
    6. No extra lives are given upon reaching a certain score. Other versions this is typically one extra life per 10K points
    7. The air supply is quite slow to drain generally. I do not think there is any differential between rooms on the initial 'starting supply' of air
    8. In 'Solar Power Generator' the beam does not appear to decrease the air supply or if it does it happens very slowly
    9. In the 'Alien Toilet' caverns that were 'Kong Beast' caverns, the switches are present but have no effect and the 'wall' is always open
     
    Some rooms have been renamed too:
     
    "Miner Willy meets the Kong Beast" is now "Miner Willy and the Toilet"
    "Wacky Amoebatron's" is now "Wacky Triangles"
    "Attack of the Mutant Telephones" is now "Spinning Thingy's"
    "Return of the Alien Kong Beast" is now "Return of the Alien Toilet"
    "Skylab Landing Bay" is now "Penguin Sick Bay"
    "Amoebatron's Revenge" is now "Logo's Revenge"
     

    Controls are joystick in P2 or the following keys:
     
    Q,E,T,U = Left
    W,R,Y,I = Right
    Shift/Space = Jump
     
    K = Pause
    J = Resume
     
    Enjoy! :)

    62 downloads

    Submitted

  14. Manic Miner (C64) Construction Set

    Manic Miner 'Construction Set' for the Commodore C64, by Tim of LCS.
     
    This provides a level editor, It does offer options to save or load sets of screens to disk as well as play the game upon finishing editing.
     
    If you were looking for Manic Miner in general for the C64, please see here for an original or here for a cheat version.
     
    The supplied disk image (.D64) appears to contain the standard level set and is playable as you would expect. There are no cheats built into the game core code.
     
    Unfortunately there are no instructions apart from what are provided 'in game' as such although it appears to be completely keyboard controlled for the editor part. The 'main' keys are:
     
    F1 Next screen
    F3 Previous screen
    F5 Return to menu
    F7 Edit mode

    15 downloads

    Updated

  15. JetSet Willy 2 (C64) Cheat

    JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles. This is a cheat version, based upon the original tape (.T64) file. The cheat author is currently unknown.
     
    If you are looking for an original, unaltered JSW2 please see here instead.
     
    Upon loading the following cheat options are offered:
     
    Unlimited Willy's ? Y/N
    Stop time counter ? Y/N
     
    It should be noted there is no protection against high falls, guardians or fire cells. There is a 'practise' option but it is limited to a single screen typically so it is not quite what it seems.
     
    Controls:
     
    [O] Move Willy left
    [P] Move Willy right
    [F1] Pause game
    [F3] Music on/off
    [space] Jump
    [RS/RES] Restart game

    29 downloads

    Submitted

  16. JetSet Willy (C64) Cheat

    JetSet Willy for the Commodore C64, written by Shahid Ahmad. This is a cheat version, provided by 'Luis/CMM'
     
    If you are looking for an original unaltered game, please see here
     
    The following options are offered upon loading:
     
    Unlimited lives: Y/N
    Stop time: Y/N
    Sprite collision: Y/N
     
    It should be carefully noted that there is no 'fall from any height' cheat nor will the collision cheat protect from fire cells, only from guardians.

    30 downloads

    Submitted

  17. JetSet Willy (C64)

    The original JetSet Willy for the Commodore C64, written by Shahid Ahmad.
     
    A tape file (.t64) is provided.
     
    The game plays quite differently in 'feel' to most other popular versions, in particular note are the square stairs. There are quite a few IDS's present too moreso than in the original game. The room layout does closely mirror other variants however.
     
    The scrolling message is quite interesting, compared to 'altered' versions at least:

    51 downloads

    Submitted

  18. Manic Miner (C64) Cheat

    Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster.
     
    Note this version has in built cheats, which were applied to the file by "Jack Alien". If you are looking for an original, unaltered version please see here instead.
     
    The file contains both a standard CBM tape image and a pr file (.t64 and .prg)
     
    Upon loading the following options are offered:
     
    Infinite Lives: Y/N
    Unlimited Air: Y/N
    No Collision: Y/N
    Starting Level:
    Level Skip:
     
    It should be noted the no collision cheat does not offer any protection against fire cells.
     
    Control keys are:
     
    Joystick (in P2) or keyboard:
     
    Q,E,T,U,O = Left
    W,R,Y,I,P = Right
    Shift or Space = Jump
     
    A = Pause
    S = Resume
    L = Music on
    K = Music off
    R/S = Restart level
     
    Enjoy!

    30 downloads

    Updated

  19. Manic Miner (C64)

    Manic Miner for the Commodore64, written by Chris Lancaster & Kris Lancaster.
     
    This is an original release minus any copy protection. Both disk and tape (.D64 and .T64) images are provided.
     
    The game itself very closely mimics the Spectrum version, more so than the Amstrad version and plays very well and quite faithfully to the original.
     
    Joystick (in P2) or keyboard to control:
     
    Q,E,T,U,O = Left
    W,R,Y,I,P = Right
    Shift or Space = Jump

    114 downloads

    Submitted

  20. JetSet Willy 2 (C64)

    JetSet Willy 2 'Final Frontier' for the Commodore C64 written by J.Darnell and S.Birtles
     
    This is an original tape (.tap format) minus any protection system. It is otherwise unaltered.
     
    The game itself plays very well and mimics the Spectrum and Amstrad versions. There are a few extra rooms (an IDS sequence if you jump into the Bathroom toilet) and some names are slightly different too.
     
    The 'game over' sequence is completely different and is not too far off what is seen in Technician Ted (Spectrum and Amstrad versions) , there are three pictures of the 'sequence' in the listing.
     
    The scrolling message reads as follows:

    59 downloads

    Updated

  21. JetSet Willy 2 Plus (Amstrad)

    JetSet Willy 2 + , an updated version of JSW1, MM and MM3 by Andrew Cadley.

    Please note this disk image will only work on the 6128Plus machine as it uses some features that are not present on the conventional 6128 machine.

    More colours per screen than the usual Amstrad versions are present, as these run in Mode1 which is typically limited to 4 colours out of a pool of 27. This version does not seem particularly hampered by this limitation despite it appearing to use Mode1, likely a feature of the Plus hardware. The enhancement is greatly appreciated.

    If curious about the screen modes and limitations then the cpcwiki page here is as good as any place to read up.

    It should be noted the normal Amstrad JSW/MM pokes do not work on these versions, likely due to the code being relocated in different memory banks or addresses.

    Upon loading you are presented with a choice of JetSet Willy+ , Manic Miner+ or Manic Miner 3+

    JetSet Willy+ is in reality JSW2 aka "The Final Frontier" , the Amstrad version being written by D.P.Rowson and S.Wetherill

    Manic Miner+ is conventional Manic Miner, again the Amstrad version being written by DP.Rowson and S.Wetherhill

    Manic Miner 3+ is the third party remake of MM aka "Manic Miner 3 - Tales from a parallel universe" , written by Lee Tonks. The Spectrum version can be found here on the World of Spectrum site. As far as I am currently aware MM3 was never ported over to the Amstrad by its original author.

    The games themselves play as well as the originals although as noted they are distinctly more colourful. The screenshots should assist with this. They all share the same scrolling message (see below) and 'JSW' style title screen too.

    Its noted there is no timer / clock counter active in any of the games and in the MM games there is no 'air' supply as such. The JSW style clock is displayed forever locked at 00:00AM. The 'items collected' total also functions in MM indicating they likely share a common core codeblock.

    The only very minor correction I felt had to make was to the disk image loader itself to stop it attempting to autoload a game if an accidental keypress was detected as well as a very over enthusiastic 'timeout and load' effect. I also added a small message to the menu page as well to indicate its compatibility as there is otherwise no indication anywhere of it not being suitable for the other machines and attempting to load it on a conventional 6128 just results in an eventual lockup of the machine.

    I would consider this a 'bug fix' so I have included this 'fixed' disk image as well as the original untouched one. There are no other changes to it at all.

    The versions are clearly marked as to which is which:

    "JSW2 Plus" and "JSW2 Plus Fixed Menu" , both are standard disk (.dsk) images.

    The scrolling message complete with typo's for all the games reads as follows:

    107 downloads

    Updated

  22. JetSet Willy 2 (Amstrad) Cheat versions

    JetSet Willy 2 "The Final Frontier" for the Amstrad CPC range of machines, complete with cheat options.

    If you are looking for original, unchanged versions please see here for JSW1 and here for JSW2
     
    Two disk (.dsk) images are provided, offering different ranges of cheats. Both images work with the 464,664 and 6128 machines. Both lack the keypad entry system.
     
    Cheat1 is the more basic and offers Infinite lives and / or immunity to moving enemies. There is no protection against fire cells nor against high falls.
     
    Cheat2 is the advanced one, offering a lot more, these are offering during game load:
     
    Infinite lives: Yes/No
    Fall any height: Yes/No
    Nasties kill: Yes/No
    Fire cells kill: Yes/No
     
    In addition to those selectable options, three extra features are provided during gameplay too:
     
    Pressing 1 will disable guardians. Press 2 to re-enable them.
     
    Pressing 3 will disable gravity ( ! ) , pressing 4 will restore it. This feature deserves a little more explaination, simply when you disable gravity, when Willy jumps up he won't fall down and you can move left / right 'mid air' if desired. This is a lot more useful than it sounds as you can simply jump up in a clear space then move across to reach an object.
     
    Finally, pressing keypad 3 will cause Willy to lose a life. This is helpful if you have managed to get stuck somewhere, such as the conveyor on The Yacht for instance. Losing a life will usually return him to a "safe start" position in that screen.
     
    I would recommend using 'cheat2' , 'cheat1' is provided simply for completeness.
     
    Enjoy!

    71 downloads

    Submitted

  23. JetSet Willy 2007 (Atari) ZX Port

    A JetSet Willy Remake for the 8bit Atari range of machines. This is a port / conversion of the original Spectrum edition.
     
    The game plays very well, the colours are obviously different due to the differing hardware and it features the same 'in game' tune as used in the original "official Tynesoft" JSW release for this machine. For the official original release see here
     
    The quality of the screenshots I've taken is not brilliant however from what I understand this is more an emulation issue as I'm not 100% familiar on its correct configuration for these machines.
     
    The .zip contains a standard .xex file format suitable for most emulators.
     
    The title screen and scrolling message also mimic the Spectrum version, as do the rooms and sprites in general. The scrolling message reads:
     

    Enjoy!

    32 downloads

    Updated

  24. JetSet Willy (Atari)

    JetSet Willy for the 8 bit Atari range of machines, released by Tynesoft, the same company who also released the Acorn/BBC Micro versions of JSW and MM.
     
    The .zip includes three files:
     
    1x .cas tape file and 2x disk / image files (.atr and .xex)
     
    The game does not play too well mainly due to collision detection being a little bit over enthusiastic, however this could be down to hardware emulation issues. This is apparent in the screenshots too.
     
    The scrolling message reads:
     
    The game itself is a reasonably faithful in layout but it is a cut down version, there being less sprites per screen as well as quite a few of the original mansion screens missing, although to be fair it was a squeeze no doubt to get what there is in as such.
     
    In particular regarding the room layout there is no access to the right of The Wine Cellar (so there is no Forgotten Abbey or Under The Drive etc) present and the top rooms are also missing, right from Nomen Luni takes you to Rescue Esmeralda and from there to Top of the house. A map is also provided as a download too although it is present in our Maps topic here too.
     
    Plenty of emulators to choose from however if stuck for choice Altirra is quite reasonable to use and offers plenty of emulation options.

    42 downloads

    Updated

  25. Manic Miner (Amstrad) Cheat versions

    Manic Miner for the Amstrad CPC range of machines, these versions offer built in cheats to make game play a little bit easier.
     
    If you are after for original unaltered files please look here instead.
     
    Two disk (.dsk) versions are provided, both are compatible with the 464,664 and 6128. One is the original Software Projects branded and the other is the re-released Amsoft branded. Apart from the loading screen and very small wording variations in the cheat options selection they are practically identical.
     
    The range of optional cheats is identical, selectable during loading:
     
    Infinite lives: Yes/No
    Infinite air: Yes/No
    Immunity to moving enemies: Yes/No
    Level skip: Yes/No
    Starting Level: 1-20
     
    It should be noted that the 'immunity' cheat does not provide any protection against fire cells! The level skip is activated during game play by pressing the ESC key and simply moves you forward one cavern.
     
    Enjoy!

    65 downloads

    Submitted

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.