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Spider

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Everything posted by Spider

  1. Well that would possibly depend on a definition of "soon" perhaps. :)
  2. The issue of copyright is a slightly thorny one with this I suspect. I wonder if it is worth asking Yahoo!s views on it, given they are 'removing' it forever ? The deletion thought might be dealt with via GDPR requests perhaps on an individual basis. @Andrew , I'm assuming (as silly as it sounds) your email issue that you considered signing up a separate account aka hotmail/gmail etc with the express purpose of just using that email for the group itself ? That way you'd not have to disclose your 'real' one.
  3. I'd never really realised in "To The Kitchens..." the item/object was a hatchet / meat-cleaver! I does actually look like one too!
  4. I recalling reading the article in Crash many many many moons ago , and Quirkafleeg was still at that stage called 'Gaping Pit' , at least from my memory. It was a preview type of article. Will look at the RG issue in question to see, thanks. :) There was something I think in about Iss 5 (I can't check at the moment) discussing JSW in a few pages too.
  5. If it means anything I've been locked out of a couple of sites in the past where I'd (to be fair not used them for a couple of years!) only to realise I could not recall the password and the email I no longer had access to anymore, result = can't use 'lost password recovery' , one site did offer an option (similar to how FB does iirc) to text a password, this was all well and good until I realised that the phone number was not the current one either! :lol: :huh: It did not matter that much in the end as I found what I wanted to research elsewhere at that time. Do agree posting with a new alias with perhaps a signature indicating who it is (if that's possible and you wanted to) would be a quick fix, assuming Yahoo! 'services' won't assist you.I think it is always worth asking about this, worst they could say is "no!" Regarding backups of the messages although I have little input in this as I very rarely look there as I struggle with the layout (I had to stop looking at an Acorn listing as it was too messy for me to manage to use it) , an archive of it would be an excellent idea, if safe/legal and sensible proposition. I'd not want to rely on wayback/archive site to do this as its easily stopped and even if its not it may not get it all.
  6. Given the increase lately (and not before time really) awareness of climate change and its potential environmental impacts, you may be pleased to learn we use a host that tries hard to negate its energy use: :)
  7. Occasionally with graphic glitches due to the emulator timing it can be sometimes better (but not always) to take an .scr of it instead the 'convert' that to a different image format. Easy way for the latter is to restart the emulator and drag the scr into it, then save as .bmp usually, finally converting said bmp to a better format (png/jpeg) , I only mention bmp as that appears to be the sane choice for Spin at least, shame it can't save directly out as a .png.
  8. You're welcome re: upload concern ;) Its easily done though I'll admit. Thank you both (jetsetdanny and DrUnKeN mAsTeR!!!) for the submissions. :thumbsup:
  9. Its OK and thanks for joining :) :) The content is 'guest / visitor' viewable with a couple of exceptions, a few 'member only' download categories: Tools / Patches Graphics, Styling Other Resources They are guest viewable in that a guest may see their content descriptor etc but not actually download them without joining. The main categories are obviously fully open to guests/visitors to download files. These are very clearly grouped together and marked in bold blue that they are 'member only' , note this is member only not contributor only, so all a visitor who requires something from one of these areas simply needs to do is join. :) I've been very careful to not place games into these as that sort of is a negative factor if you attempt to erm "force" people to join to get ahold of a game, they will simply go elsewhere for it and may end up with something not the same as here. For the categories above I think it makes sense at the moment at least to keep those member only as their content is really aimed at 'game builders' who are likely (or hopefully will) be a member here already. :) Those three categories: Well they are not really implemented (much) yet as such, they only contain some tools and a few other bits. I do plan to expand these eventually as time permits although having an ever expanding todo list does not help too much! :D I know what you mean about time though, unsure if you have seen my 'BBC Micro' conversions of a few Speccy adventure games, these typically took me about 3-4 weeks each to write, allowing about 2/3 hours every day to do in the late evening. Last one I did was nearly 6 years ago, simply 'no time' to do them at the moment plus I think I slightly prefer JSW/MM game creation too ;) Just an example really of "time availability" rather than anything else.
  10. I've not checked what is available (if anything) via WayBack, but even if it was its only going to be guest/visitor viewable items. Depending on how any downloads are stored and served (assuming they are guest downloadable) also is likely to effect their availability too. Some kind of 'scraper' may be needed as J.E has kind of mentioned in a way. I've not examined the links provided. For instance here: The downloads are "served" dynamically so that it is quite unlikely (not exactly by choice but it does prevent excess leeching and slightly mitigate any DDOS onto the Download system itself) that WB would not be able to archive them, it may be able to via a trick or three though, whereas guest viewable content is, I've made no efforts to restrict archive from erm 'archiving' the guest/visitor viewable areas of this site. :) Allowing bots access to things that a guest/visitor would see used to technically be known as 'cloaking' and was frowned upon with good reason. That aside the option to do this was removed quite a few versions back (it is possible but its not something I'd personally do)
  11. If not sure on which to use: > Impatient / in a hurry ? = Just grab the third file and try that > Otherwise unsure = Try them in turn in the order they are presented in the post above Enjoy! :)
  12. Welcome :) Site looks like it is off to a good start! We have some CBM MM+JSW titles here if needed, check in Downloads (top header area)
  13. I was going to post today as I could not find ( ! ) an emulator I could use for this :unsure: . I had the same problem looking for an Atom one too, although there were a few floating about none of them appeared to want to be nice. The JSW idea does have a lot of merit. The Amiga version (I've not seen the ST one that I can recall) does do this too, although to such a degree it is almost impossible to get out of the way of guardians as you don't 'see' them before they are nearly on you! As long as there's sufficient 'free space area' (think Skooldaze perhaps) then it would work very well indeed. :)
  14. Just really for a bit of fun B) Three files are provided. They all have the 'four official bug fixes' applied correctly with the small exception of the First Landing vs Hall object. This is still moved to The Hall but it is placed directly in the arrow's path, thus ensuring that if M.W should be jumping he cannot miss it. The only other real change aside from the complete removal of the keycode routines and associated data as well as the redundant code after the last valid room was to reduce The Beach object to one item instead of two, the Swimming Pool 'auto collect' was left alone as this is not really a bug fixing exercise! All variants have infinite lives and safe falling enabled by default as well as 'writetyper' :) switched on as it is possible to get stuck otherwise, either in a solid object or in a falling loop! The almost original loader is retained minus the embedding colour control codes. The other major differences are indicated in the text next to each: 1: JSW_QF As indicated above with 'quirky falls' enabled. It is possible under certain circumstances depending on where the 'airbourne counter is afaik) for M.W to drop through the floor. To test this make a couple of jumps through the ramp in The Bathroom at different heights: 1_JSW_QF.tap 2: JSW_QF_FI_TW This expands on the above file by providing full immunity to guardians, arrows and fire cells as well as allowing M.W the ability to pass through solid walls (earth cells) 2_JSW_QF_FI_TW.tap 3: JSW_QF_FI_TW_SJ This final file expands on the second by adding the 'Super Jump' ability. In effect (within reason) on the same screen M.W will continue to climb until you release the jump control. Some odd quirky effects can be seen with this in some screens due to the nature of the game engine itself. 3_JSW_QF_FI_TW_SJ.tap Enjoy! :)
  15. Spider

    Graphics Cell fix

    Although there are various topics on this, I wanted to present an easy to use .pok file for the above. I take no real credit for this other than converting it to a .pok file for simple convenience. The MM equivalents (two variants) can be found here jsw_gfx_fix.pok Enjoy! :)
  16. Spider

    Graphics Cell Fix

    As per the JSW version of this too, please see here for JSW! Two variants are provided, the original I claim nothing for other than turning it into a .pok file. The second is slightly relocated because it is intended for the Software Projects Re-Release. mm_gfx_fix_bb.pok mm_gfx_fix_sp.pok The following points should probably be noted: 1. The 'workspace' used by the above pok files is actually the same as it is well within the dead-space area, blanked out with a repeating 00/FF pattern on the SP version and containing source code on the BB version. It also sits well outside the boundary limits for a third party character set/font too, so no issues there either! 2. The 'mm_gfx_fix_bb' file is only for the Bug-Byte version! 3. The 'mm_gfx_fix_sp' file is for the Software Projects version and the VentaMatic (Spanish release) and the M.A.D (Mastertronic) releases. Enjoy! :)
  17. Have you received much feedback in general from elsewhere ? :) :) Just curious. I've not (sorry) had chance to look into this in detail yet, free time is something I am extremely poor on at this moment in time however it is on my weekend list. Honest!
  18. That's fine. :) I can see the logic now in perhaps not wanting to include it. I just wanted to mention it given the fact it seems to be (to me at least) erm 'based upon' Roller Coaster.
  19. Might want to consider the inclusion of Tarantula (I could not see it?) on your other games page. Appears to be based on Roller Coaster ( ! ) , I did post about this on WOS a while back but have discovered something else too (well, rediscovered) so I plan a topic on SpecComputing with more info this time. :) EDIT... Initial findings and basic details are here on the Spectrum Computing forum but this relates to 'clones that are not'
  20. Adverts ? None here :D The 'holding page' did feature a small one in the lower corner as it was a 'free host' as did the temporary forum, the reason being they would not permit commercial software on their free package for some reason.
  21. I have had a couple of reports that on occasion (almost at random) the site is either displaying a 'holding' page from a name server registrar or more commonly a 'cannot find that' page. The former will resolve itself over the next couple of days it is a DNS issue. I had seen the above myself after the site was fully functional for a few hours, then it settled back again. The latter is quite similar the reason for the message is because the URL appears to be getting a /default appended to it so the software here does not immediately know what to do with that URL. This is obvious if it happens as the rest of the site (header and footer areas) are intact and display normally. Again what appears to be a temporary issue with the server host's name-servers rather than anything actually amiss 'here' If anyone should continue to experience problems after another 24 hours or so from today, please let me know either via this topic or email if necessary however I do not expect these issues to persist for longer, if at all.
  22. We would like to apologise for the extended site outage. Although it was known there would be short temporary loss of the forum, I had anticipated somewhere between two to at most ten days. Given the short 'offline' time vs the relatively low traffic volume I elected to not mass mail members (who had chosen to receive site emails) to inform them of this as a message would of been displayed indicating the expected 'return' date. Unfortunately fate threw a hand or two into it, due to various issues completely outside of my control it extended well beyond that! Although there were other factors at play here, a donation from a member who wishes to remain anonymous greatly expedited the restoration process somewhat too. It is only right to mention this (thank you!) Once it was realised the delay would be a bit longer than originally planned, a temporary forum was setup while this one was 'on vacation' for members to use if needed but it was not really required it seemed. :) We were offline for just over three weeks! It is possible the DNS may take a little bit of time to propagate fully, so some occasional temporary oddness might be experienced (broken images mainly) however these issues will automatically correct themselves within at most a day or so usually. As I promised per the 'holding page' no data has been lost, it is all still here. Welcome back everyone. :thumbsup:
  23. Great stuff as usual Danny! :) Thank you (not just for the updates) but for taking the time to detail the main changes you've performed too.
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