Jump to content
Jet Set Willy & Manic Miner Community

Spider

Moderator
  • Posts

    5,294
  • Joined

  • Last visited

Everything posted by Spider

  1. The icons for various options is very welcome as usual. I do not immediately understand all of the ones I've seen so far. I have accidentally (perhaps) seen the cheat mode too, I like the way it works. I'm not going to post at this stage exactly what I saw however as that would be a spoiler. I appreciate the score 'movement' effect if its a new highest score and the effect on the credits page. Also I note: The scroll effect on the 'game over' The 'triangle' on the title screen indicating the version, I suspect that is what it is indicating The changed 'air bonus' sound and the Solar Ray 'zap' effect is very good The scrolly message also seems quite a bit smoother too
  2. I don't (think) so however hopefully he will be return soon to let us know. :)
  3. I think I sort of meant a persistence of vision effect I guess, in that being how a CRT would work. A higher refresh rate on a LCD/TFT/LED type 'modern' screen would likely show the jagged effects more than a CRT. If we as people could 'see faster' without the persistence then televisions in their form would not of really worked. :D You'd merely see a line or a dot moving at a very high speed. I think the phosphor coating also assists in persistence but I'm not sure without researching, as its slightly off topic (CRT tech) and not what was being asked about I'll stop there. :) :)
  4. Welcome Jay SW1 Its reasonably smooth on a real machine :) I think some of the issues (some but not quite all) are the video's themselves and perhaps the way that either the video is built/saved (limits of each file format) possibly with regard to emulation and how the screen is actually displayed, flyback etc compared to a 'real' CRT
  5. Mentioned on IDPixel: https://idpixel.ru/games/jetsetwilly25100/ :)
  6. Mentioned on IDPixel: https://idpixel.ru/games/manicmineratencavernchallenge/ :)
  7. Mentioned on ZX-Art: https://zxart.ee/eng/software/game/arcade/platform/jet-set-willy---the-mr-noseybonk-edition/ :)
  8. Now on Indie Retro News: http://www.indieretronews.com/2019/05/maria-vs-some-btards-2019-bug-fixed.html And IDPixel: https://idpixel.ru/news/1672-platformer-maria-vs-some-bastards-pochinen-i-gotov-k-boju/ru/ And RomHacking: http://romhacking.ru/news/reliz_maria_vs_some_bastards_bug_fixed_edition_na_zx_spectrum/2019-05-09-5712 Note for the last two links you may require the use of Google Translate or other such online tool. :)
  9. Excellent. :) I was not able to go to the Acorn specific talk however I did see various videos of it as well as a lot of the 'pics at the show' etc. From listening to him he's a very clever chap and it seemed most happy to answer people's questions.
  10. Thanks Danny. :) I only wondered about the QA (I dare say if there was it will appear somewhere anyway) as the one at Acorn where Steve Furber did his speech/QA explaining the birth of the BBC Micro etc there was a video or three of that. I think its still excellent you managed to meet "the man himself" although I dare say he's always being asked about JSW and MM things so its not too surprising (I don't mean it in a negative way at all) he had not visited your site and I'd say with 99% certainty he's likely not seen this one either or perhaps that darnkitty one either. It does not matter that much in the 'greater scheme of things' as I'm sure if/when he did want to look online at JSW/MM things he'll discover quite a bit. :) :)
  11. That's excellent to read Danny! :D Good to know too you managed to meet a few 'new in person' people too, always a plus. Do you know if a transcript of Matt's QA session will be available if not a video ? I wanted to attend myself as you know but unfortunately things made that impossible. Maybe in a year or three! :) Photo's: Excellent again I was going to hope you'd be willing to post a few, so we'll await what you wish to share. :thumbsup:
  12. I see what you DID there with the clue. :)
  13. I see one being ink related (blending rather than changing) , I did think from your clue it might be erm 'a bouncing paper item' but I think not.
  14. Both highly valid points. :)
  15. I remember looking at the time. :) There are so many unique and innovative features in this game (which need more promoting imo!) that it is difficult to say exactly. :unsure:
  16. Topic on World Of Spectrum:
  17. The readme within the .zip itself was slightly updated to both correct a small typo (thanks Danny) and to save it in a different character encoding method (thanks JianYang) :)
  18. The W.O.S. discussion topic can be found here EDIT... The readme.txt within the .zip was slightly updated to correct some minor grammatical issues (thanks Danny) :)
  19. The W.O.S. discussion topic can be found here
  20. View File Manic Miner: A ten-cavern challenge The initial idea of this game was to take a different twist on the release of the "Manic Miner - Hi-Score Challenge" game, which, although was reasonably successful in itself, did have some quite limiting factors, namely being forced to either POKE or reload to change the cavern, which meant multiple cavern completion times were not possible. With this in mind, Andy decided to make a cut-down version of “Manic Miner”, featuring a mere ten caverns. For the sake of traditionalism the first and last caverns, (those obviously being “Central Cavern” and “The Final Barrier”) were kept. It was decided to simply create two other, new versions of it based on what we had, so we would have a total of three games. The new ones being an ”easy” version and a ”hard” version. The thoughts here were to make the ”easy” version a little bit more player- friendly than the original and the hard version slightly more trouble for the player. More details of the changes and details between each version amongst other things are in the readme file. The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file We hope you enjoy this game as much as we did putting it together and look forward to seeing your high-scores, reading any comments and/or feedback on it. We feel it is an interesting slight twist to the original in offering the choice of skill levels to play at. Submitter Spider Submitted 04/20/2019 Category JSWMM Releases  
  21. View File Jet Set Willy 25-100 The initial idea of this small game occurred to Andy one boring weekend afternoon. It was to make a mini "25 items and 25 rooms" variant of JSW, but after trying this out, in reality it did not seem that much fun. Thoughts then turned to have a grand total of 100 items spread around 25 modified rooms. This involved much demolition and rebuilding of Willy's original mansion to accomplish sensibly! Some of the conventional paths to reach certain items are slightly altered, although the game room layouts are (broadly speaking at least) not too far from the original game. The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file We hope you enjoy this game as much as we did putting it together and look forward to reading any comments and/or feedback on it. Submitter Spider Submitted 04/20/2019 Category JSWMM Releases  
  22. Over on W.O.S, JianYang was kind enough to submit their new excellent scores to the discussion topic over there about this file, along with some feedback which I've partly quoted above. The link to the actual post on the W.O.S forum can be found here, so I've updated the listing here to reflect the new placements/rankings. :) EDIT... Updated again to include one more new score submission.
  23. 124 downloads

    The initial idea of this game was to take a different twist on the release of the "Manic Miner - Hi-Score Challenge" game, which, although was reasonably successful in itself, did have some quite limiting factors, namely being forced to either POKE or reload to change the cavern, which meant multiple cavern completion times were not possible. With this in mind, Andy decided to make a cut-down version of “Manic Miner”, featuring a mere ten caverns. For the sake of traditionalism the first and last caverns, (those obviously being “Central Cavern” and “The Final Barrier”) were kept. It was decided to simply create two other, new versions of it based on what we had, so we would have a total of three games. The new ones being an ”easy” version and a ”hard” version. The thoughts here were to make the ”easy” version a little bit more player- friendly than the original and the hard version slightly more trouble for the player. More details of the changes and details between each version amongst other things are in the readme file. The download .zip contains a standard .tap file of the game as well as a more detailed readme.txt file We hope you enjoy this game as much as we did putting it together and look forward to seeing your high-scores, reading any comments and/or feedback on it. We feel it is an interesting slight twist to the original in offering the choice of skill levels to play at.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.