Jump to content
Jet Set Willy & Manic Miner Community

Spider

Moderator
  • Posts

    5,294
  • Joined

  • Last visited

Everything posted by Spider

  1. Adverts ? None here :D The 'holding page' did feature a small one in the lower corner as it was a 'free host' as did the temporary forum, the reason being they would not permit commercial software on their free package for some reason.
  2. I have had a couple of reports that on occasion (almost at random) the site is either displaying a 'holding' page from a name server registrar or more commonly a 'cannot find that' page. The former will resolve itself over the next couple of days it is a DNS issue. I had seen the above myself after the site was fully functional for a few hours, then it settled back again. The latter is quite similar the reason for the message is because the URL appears to be getting a /default appended to it so the software here does not immediately know what to do with that URL. This is obvious if it happens as the rest of the site (header and footer areas) are intact and display normally. Again what appears to be a temporary issue with the server host's name-servers rather than anything actually amiss 'here' If anyone should continue to experience problems after another 24 hours or so from today, please let me know either via this topic or email if necessary however I do not expect these issues to persist for longer, if at all.
  3. We would like to apologise for the extended site outage. Although it was known there would be short temporary loss of the forum, I had anticipated somewhere between two to at most ten days. Given the short 'offline' time vs the relatively low traffic volume I elected to not mass mail members (who had chosen to receive site emails) to inform them of this as a message would of been displayed indicating the expected 'return' date. Unfortunately fate threw a hand or two into it, due to various issues completely outside of my control it extended well beyond that! Although there were other factors at play here, a donation from a member who wishes to remain anonymous greatly expedited the restoration process somewhat too. It is only right to mention this (thank you!) Once it was realised the delay would be a bit longer than originally planned, a temporary forum was setup while this one was 'on vacation' for members to use if needed but it was not really required it seemed. :) We were offline for just over three weeks! It is possible the DNS may take a little bit of time to propagate fully, so some occasional temporary oddness might be experienced (broken images mainly) however these issues will automatically correct themselves within at most a day or so usually. As I promised per the 'holding page' no data has been lost, it is all still here. Welcome back everyone. :thumbsup:
  4. Great stuff as usual Danny! :) Thank you (not just for the updates) but for taking the time to detail the main changes you've performed too.
  5. Sorry was not aware there was more to the puzzle :blush: I've seen his recording. :)
  6. That's a good thought! Yes there are enough clues scattered about now, possibly erm 'trim' any posts a little bit too if you think its warranted.
  7. Yes I think I have missed a page out ( ! ) EDIT... Well done Danny for discovering the two remaining secrets. And thank you Ian for the puzzle itself! Not to mention the fact you managed to keep it quiet for so long! :D
  8. Not yet ;) I'll take a look at this later today
  9. :D I'd seen that ages ago! :blush: But I did not think of it being what you meant until you said outside the box. The red ink I was looking at red cells/sprites! I thought that might be an anagram but I'm not sure on that.
  10. Would I be on the right track with my second spoiler then ? I did wonder about that as its (afaik) the only room that does "that" in "that" place ;)
  11. Can't really make head nor tail of it at the moment sorry :( I know what I am probably looking for given the clues, or something like that however:
  12. Not yet no, sorry. :blush: 'Real Life' intrudes. Tomorrow :) Prefer later in the day or if not that then Monday. Just so I have "the weekend" as such to look.
  13. Another small update ( thanks Pgyuri :) ) Also a small ordering correction to one of the entries too.
  14. Updated score rankings again today to reflect a few newer entries that were posted on WOS. :) EDIT... And updated again.
  15. Thanks Danny. :) I was probably slightly premature in submitting the recording however I wanted to push it out the door :blush: and it was my second .rzx of it (my best attempt) as you may recall during the games development.
  16. Well done! :) I have updated the table to reflect this, although you were already at 1st position for that cavern with a previous score of 1701 :thumbsup: The easy variant does allow a shorter route in some caverns, in particular in Kong you can safely fall the distance from the middle/left platform to the floor and in Eugene you can fall off the end of the conveyor, neither is possible in Fair/Hard modes or the regular game. The extra fall height (it is not fall 'any' height, just allows a little bit more) in theory could shave a second or three off the cavern completion time. Combined with the small air-grace period too, a higher score than normally would be possible should be achievable. Hard mode, I do agree its not that much more difficult than Fair mode, aside from some slightly changed guardian speeds and a few more hazards scattered around.
  17. https://planetasinclair.blogspot.com/2019/07/manic-miner-big-bonus-edition.html They have done a "short but sweet" entry for this release. :)
  18. My highest score so far: 360,940 , have .rzx to prove. Likely another player could potentially get quite a bit more than this. Should be noted that was not until I ran out of lives! :D , it was when I'd completed the game and was returned to the Central Cavern:
  19. View File Manic Miner - The Big Bonus Edition Manic Miner - The Big Bonus Edition This is a very simple modification of Manic Miner to provide a higher score compared to a standard version. In addition to this, a few small minor (miner?) changes were also made to improve the game a fraction. Care was taken in what changes were made to avoid an insane score value being obtainable. The 'score changes' performed were as follows: 1. Item Collection: Changed to 1,000 points per item from its default of 100. 2. Air Bonus: Changed to 10 from its default of 1 per air unit remaining upon cavern completion. 3. Kong Bonus: Changed to 1,000 from its default of 100 per block the Kong Beast falls. 4. Extra life: Changed to award an extra life at 100,000 points instead of its default of 10,000 points. This was necessary to prevent an excess of extra lives being awarded! *********************************************** Update December 2019 by Ian Rushforth A Cheat Mode has been added, which is activated by the BASIC loader if the player presses '$' during loading. i.e. the 'SYMBOL SHIFT' and '4' keys simultaneously. The game then enters 'Mega Bonus' mode, allowing the player to accrue even higher scores than in the 'standard' Big Bonus Edition! (Each of the four 'score changes' listed in bullet points 1-4 above are scaled up by an extra factor of 10.) The 'High Score/Score' row, which is printed at the bottom of the screen during play, is rearranged for the Mega Bonus Edition to allow for higher scores to be accommodated - it is now quite possible to reach a score of a million points! A 'bug/flaw/imperfection' in the original 'Manic Miner' has been addressed - it used to be the case that if you exceeded the previous High Score during a game, then the High Score was updated 'behind the scenes' at the beginning of execution of the 'Game Over' routine, but the new High Score could not be viewed on the screen until the next game had begun. In this version, once you attain a new High Score during a game, then as soon as that game ends the new High Score is printed onto the 'Game Over' screen just as the 'Boot of Doom' begins to descend! Finally, a couple of visual glitches from the original game were fixed. More technical details can be found in the 'Readme' .txt file which accompanies the game. *********************************************** Submitter Spider Submitted 07/02/2019 Category JSWMM Releases  
  20. 190 downloads

    Manic Miner - The Big Bonus Edition This is a very simple modification of Manic Miner to provide a higher score compared to a standard version. In addition to this, a few small minor (miner?) changes were also made to improve the game a fraction. Care was taken in what changes were made to avoid an insane score value being obtainable. The 'score changes' performed were as follows: 1. Item Collection: Changed to 1,000 points per item from its default of 100. 2. Air Bonus: Changed to 10 from its default of 1 per air unit remaining upon cavern completion. 3. Kong Bonus: Changed to 1,000 from its default of 100 per block the Kong Beast falls. 4. Extra life: Changed to award an extra life at 100,000 points instead of its default of 10,000 points. This was necessary to prevent an excess of extra lives being awarded! *********************************************** Update December 2019 by Ian Rushforth A Cheat Mode has been added, which is activated by the BASIC loader if the player presses '$' during loading. i.e. the 'SYMBOL SHIFT' and '4' keys simultaneously. The game then enters 'Mega Bonus' mode, allowing the player to accrue even higher scores than in the 'standard' Big Bonus Edition! (Each of the four 'score changes' listed in bullet points 1-4 above are scaled up by an extra factor of 10.) The 'High Score/Score' row, which is printed at the bottom of the screen during play, is rearranged for the Mega Bonus Edition to allow for higher scores to be accommodated - it is now quite possible to reach a score of a million points! A 'bug/flaw/imperfection' in the original 'Manic Miner' has been addressed - it used to be the case that if you exceeded the previous High Score during a game, then the High Score was updated 'behind the scenes' at the beginning of execution of the 'Game Over' routine, but the new High Score could not be viewed on the screen until the next game had begun. In this version, once you attain a new High Score during a game, then as soon as that game ends the new High Score is printed onto the 'Game Over' screen just as the 'Boot of Doom' begins to descend! Finally, a couple of visual glitches from the original game were fixed. More technical details can be found in the 'Readme' .txt file which accompanies the game. ***********************************************
  21. Just seen and approved it, thanks Norman. :) Its generated its own 'support/comments' topic as most downloads submissions do, so we can either use this topic here you've started or that auto generated one if you prefer. I'll just simply close the unused one to prevent duplication/confusion. EDIT... Decided to close the other 'auto generated' topic (with a link to this one) to use instead as its preferable I think, partly as its got more information and partly as its more up-to-date too.
  22. Thanks, Norman. EDIT... The comments throughout said file are appreciated too. The 'discussion topic' for this submission can be found here :)
  23. Spider

    New tune

    :) I thought about posting an erm 'sky body' and an 'item of clothing' but figured that might give the game away a bit too soon. Its a very good rendition. :thumbsup:
  24. Spider

    New tune

    Without giving the whole lot away would I be right in saying ? :) If its that I knew it once I'd heard it loop.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.