-
Posts
5,289 -
Joined
-
Last visited
Everything posted by Spider
-
Great stuff, thanks for the updates! :)
-
Excellent. The layout is sufficiently different to be challenging (for me at least) without extending a difficulty level too far for a 'first cavern'
-
They were but they were (afaik) rare and expensive to use if you could find one. They were also not brilliant either. Most would use marker/coloured pencils to write out the 'codesheet' no doubt, possibly why the JSW2 one (and JSW1 for some variants) was several pages long. :D As a sidenote I purchased Laser Basic in about 1986/87 and that had a green manual, green 'paper' and blank ink. As well as not being easy to read (my more expensive GAC manual was black/white but tiny text) it also I suppose was designed to prevent it being photocopied in either mono or colour. I still have them both. :)
-
The 'ceiling' effect. :)
-
I think your explanation about confusing dec/hex seems more likely than a 'shortcut to' thing which is what I'd always assumed it as being, a "quick way back downstairs" :) Some other platforms of JSW actually include this 'shortcut' as well.
-
I do agree with you in that it may make more sense to call it 'Colour Code' as that is what it is, I think the term springs to mind as the original card does say "Padlock Protection" on it. :) Regarding commonality, I think its a case of "a piece of something" as well as the game data if that makes sense ? As in 'back then' if you copied the tape it would be no help without the code chart / lenslock / manual** / other item. ** I recall something possibly not Spectrum based that would sometimes nag for a word or such from a certain page / paragraph / sentence from the original manual. Possibly a PC adventure game or such, but the principle I guess is the same, to make sure that the "extra item needed" would not be as easily copied as the original data tape/disk. :)
-
JSW As Manufacturer (probably) intended .. kind of...
Spider replied to Metalmickey's topic in Remakes
That does look loads better using the "walking' (well, running!) animation frames. :) Its good to see there's no 'I'm stuck' issue upon reaching the bed to trigget the game ending dash too, -
Great stuff! Won't be long before its 10K :thumbsup:
-
I'd not seen it before, not that I can recall although I sometimes have a memory like Swiss cheese :blush: I'd agree tis worth seeing about a link or suchlike as there is still interest. :)
-
Looks like an excellent read. :) Thank you! I've bookmarked it for reading later today. It is interesting to note, well as a 'sidenote' really as its copy protection: Most (non Spectrum) variants of Manic Miner actually *had* the padlock copy protection too. Certainly the MSX , Dragon and BBC Micro versions did as I have them to hand.
-
The updates and greatly detailed information is appreciated, the more comprehensive information we have available for everyone the better. :) I have updated the screenshots slightly to include some from the Italian version so its a nice balance now.
-
Thanks for the updated information. :) The 'constant jump' can happen with any JSW (or sometimes MM but I'm not 100% on that) it is due to Kempston being enabled in the snapshot file and not in the emulator or vice-versa. A break/restart fixes in most cases as you've noted. This is because the 'check for joystick' check has already been done when the snapshot was taken. A sensible 'fix' for this really is to put a breakpoint at 33792 just after the DI then take the snapshot when it drops out to the debugger. This way you "cover all bases" so to speak. :) , alternative would be to move the PC back a bit I guess. Have fixed authors name in both descriptor and files and added the bug-fixed version too. Thanks! :) The text was also adjusted to add your input, thanks again.
-
Although not a JSW subject as such, this area does cover other 'items of potential interest' It seems that the Oliver Twins games are now freely available rather than being denied still, a positive by any accounts. I'm sure it will be appreciated by the Spectrum community. :) Quote Source: spectrum-computing-gets-present
-
That's brilliant. :) It does slightly remind me in a way of how some guardians in T.Ted can behave (this is a positive comment) too. It certainly is an interesting twist on things. :thumbsup:
-
August 2014. :) I had one planned for a few years before that but never quite got around to it until then.
- 10 replies
-
- manic miner
- acorn
-
(and 1 more)
Tagged with:
-
You're welcome. :) That particular compilation is only available here, I built it using stardot's game files, with a few filename changes to make them sit nicely onto one disk properly (and work!) , this is why there's the 'credit line' for stardot as well as here. Pleased to know you've enjoyed it though. :thumbsup:
- 10 replies
-
- manic miner
- acorn
-
(and 1 more)
Tagged with:
-
You may be interested in this then perhaps. :) http://devserver.com/jswmm_ips45/files/file/44-%7B%3F%7D/ This includes both the 'tape' and 'disk' version of JSW2 as they are different even though these days they are mostly disk based. Summary simply is the 'disk' version mirrors other versions and loads rooms from disk as you play, whereas the 'tape' version retains most of the 'space station' rooms but has very few mansion rooms. You'll see what I mean about the flickering effect though, if you compare Manic Miner to JSW (either version)
- 10 replies
-
- manic miner
- acorn
-
(and 1 more)
Tagged with:
-
Thanks. :D I'll have a go at this later. :thumbsup: Have you noticed that the 'game engine' is different between MM and JSW on this platform ? Compared to other platforms at least. By this I mean generally MM on the BBC is quite slow and the Miner sprite especially is very flickery, at least compared to JSW. Not quite sure why its like the BBC version of MM 'needs' the JSW 'core' in it, to control/print sprites. :unsure:
- 10 replies
-
- manic miner
- acorn
-
(and 1 more)
Tagged with:
-
Talking of collections / collecting, you may want to speak to Dasse actually as this topic may prove interesting. :)
- 32 replies
-
- manic miner
- atmos
-
(and 1 more)
Tagged with:
-
That's great thank you. :) :) I did have an infinite live POKE here (scroll down a bit to the end of the first post) which from memory did work well for me but what with their being a couple of versions of this about its interesting to know that an alternative is available too.
- 32 replies
-
- manic miner
- atmos
-
(and 1 more)
Tagged with:
-
You're welcome. :) The download is linked to this topic although I do know what you mean the (relative) lack of original boxed Oric software... I do have one (An Atmos) although I have yet to get any video output from it, the rest of it appears fine however as it responds to basic Sounds etc, so I suspect only the video output is still suspect now.
- 32 replies
-
- manic miner
- atmos
-
(and 1 more)
Tagged with:
-
You're welcome. :) I appreciate the 'feedback' too. I tend to just use a 'new' tape file to save the output on, then simply copy/paste that into an existing tape file as required having written a loader or such already for it, but its use varies as you know.
-
Great stuff. :) :) It should behave the same in Spectaculator, the main difference with that emulator is you must choose New > (and a tape file format) then remember to press the 'REC' button on the tape deck window before running the Save command. :)