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MtM

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  1. I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc.
  2. I knew someone would think of something! Excellent suggestion that Jet Set Willie, and one I ought to have thought of myself. I wonder if there are any others, struggling for any more to come to mind. Thanks for the correction! Makes me think perhaps Lode Runner too on the c64, but that had a built in level designer, not sure if anyone is still actively making levels for it, maybe it counts.
  3. Yes it must happen Andy! Would be great to see it - can never have enough versions of JSW!
  4. Just wondered was there no celebratory thread about JSW being 40 years old this year? I didn't have time to check the forum much a few months ago, just wondered if I missed some kind of celebration about it? 40 years is a long time for any game to have a playable lifetime, I know there are plenty of other classics from 40 years ago, not sure if there are any that are still being developed using the same engine etc, JSW maybe unique in that respect? Sure I will be proven wrong!
  5. Just thought I would mention it here, saw it on the Spectrum Computing forums in case anyone missed it. It's made with ADG so not a mod, a new game. https://sloanysoft.itch.io/willie
  6. Finally downloaded this and played it a bit. It is different! The graphics are certainly different looking too. Don't play it if you are drunk the colours will make you ill! But thank you for it!
  7. Red, thank you for this version of MM, I really like it, the difficulty level is spot on! Excellent, I have been playing it, just right for me!
  8. Very nice that Andy version 2, just playing it now thank you. Would this version be editable with JSWED etc if you were going to use it as a base for a mod?
  9. Just been playing this, through to Attack of the Mutant Telephones on my first go, very smooth and playable, thanks Andy!
  10. Hello Gawp. I have asked about Mac editors previously, I do have a pc, but tend to use my macbook more these for most things, so a Mac editor would be really good. In truth I have not looked that hard, it may be that someone has compiled JSWED for Mac and it is currently on github or the like, have you had a good look for it? EDIT: this looks interesting? https://github.com/muckypaws/Manic-Miner-Engine
  11. Is there a precendent set any in any other mods of JSW whereby just for decorative purposes for example items or platforms have been put in inaccessible areas, tempting players to think 'How do I get to there?' when really it has been impossible?
  12. Just a guess Danny, are there any hidden platforms / invisible platforms that might be present?
  13. Hmm. Fair suggestion. But the sheer brilliant madness of what Duck has done seems like it ought to be done in a more fitting way. There must be some way. How about the degradation of the tune, could that be the seed? Just an idea.
  14. Right, I am going to say it, even if it's wrong - who is going to do this same experiment with JSW? 😉 Edit - I have loaded up the original JSW just to see what possibilities there are for this. But it doesn't look like there are any? I know the arrows etc in the original corrupt data, but wondering what could be done to purposefully corrupt it like Duck has done? Not sure it is possible really. The thoughts of creating platforms in some rooms seems good though.
  15. Duck - that is very much in keeping with the level of obsession about all things JSW & MM related on these forums, excellent work! You also have more free time than I do! But top effort!
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