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MtM

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  1. MtM

    Interesting loader

    Saw this Andy, it's mega, on the SC forums, really impressive. I wonder what NS makes of it as a feat of programming? Can you imagine what we would have made of it if it had been around 40 years ago or so? Just mind blowing!
  2. Ah of course, makes sense, I remember the original game does not use real-time.
  3. Andy, Was playing your 40th version with 2 hour time limit tonight, on my Next, but it's way less than 2 hours in reality to finish the game, you get under an hour in reality, am I missing something, or is it the Next? I am using mode 0 vga on the Next so these are the most accurate timings. Probably me I know!
  4. Andy, Top work as ever, thank you!
  5. Thanks for this Norman, it's fascinating how you have continued to code and work on this over such a long period of time, and continue to refine it - long may it continue. A real pity it may never make it to the general public but understand and respect your decision and it is of course your right to do so... A v4 would be good if you ever came up with the time and reasons for doing it ... public release of course 😉
  6. Ho ho ho! How about a Christmas theme Andy, is it possible to change it to red or something for the Festive season? Some kind of snow theme even? Not trying to make work for you...
  7. I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc.
  8. I knew someone would think of something! Excellent suggestion that Jet Set Willie, and one I ought to have thought of myself. I wonder if there are any others, struggling for any more to come to mind. Thanks for the correction! Makes me think perhaps Lode Runner too on the c64, but that had a built in level designer, not sure if anyone is still actively making levels for it, maybe it counts.
  9. Yes it must happen Andy! Would be great to see it - can never have enough versions of JSW!
  10. Just wondered was there no celebratory thread about JSW being 40 years old this year? I didn't have time to check the forum much a few months ago, just wondered if I missed some kind of celebration about it? 40 years is a long time for any game to have a playable lifetime, I know there are plenty of other classics from 40 years ago, not sure if there are any that are still being developed using the same engine etc, JSW maybe unique in that respect? Sure I will be proven wrong!
  11. Just thought I would mention it here, saw it on the Spectrum Computing forums in case anyone missed it. It's made with ADG so not a mod, a new game. https://sloanysoft.itch.io/willie
  12. Finally downloaded this and played it a bit. It is different! The graphics are certainly different looking too. Don't play it if you are drunk the colours will make you ill! But thank you for it!
  13. Red, thank you for this version of MM, I really like it, the difficulty level is spot on! Excellent, I have been playing it, just right for me!
  14. Very nice that Andy version 2, just playing it now thank you. Would this version be editable with JSWED etc if you were going to use it as a base for a mod?
  15. Just been playing this, through to Attack of the Mutant Telephones on my first go, very smooth and playable, thanks Andy!
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