
MtM
Contributor-
Posts
304 -
Joined
-
Last visited
About MtM

Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
MtM's Achievements

Advanced Member (3/3)
441
Reputation
-
igormakovsky reacted to a post in a topic: [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
-
Spider reacted to a post in a topic: [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
-
MtM reacted to a post in a topic: [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
-
MtM reacted to a post in a topic: Editors / Emulators for Mac
-
MtM reacted to a post in a topic: For fans of Ultimate Manic Miner...
-
Hervé AST reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
Spider reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
MtM reacted to a post in a topic: The Worst Jet Set Willy Recreation Ever - JSW (or something similar to it) on Scratch
-
Good luck with that list, it's very impressive, surely you will have done more versions of JSW than anyone if you manage to achieve all of these? I am sure Danny can tell us who holds the record for most versions of JSW at this time Danny, that is the original version?
-
Jet Set Willie reacted to a post in a topic: RIP Martyn Brown
-
Spider reacted to a post in a topic: RIP Martyn Brown
-
jetsetdanny reacted to a post in a topic: RIP Martyn Brown
-
MtM reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
-
Thanks for posting that Danny, I knew of Henry's Hoard but never realised it was Martyn Brown who had created it, whose name I have always associated with Team17 since my Amiga owning days. Very sad, 57 is very young by today's typical ages. He seems to be well remembered though.
-
MtM reacted to a post in a topic: RIP Martyn Brown
-
MtM reacted to a post in a topic: Where´s Willy?
-
MtM reacted to a post in a topic: Happy Chinese New Year!
-
MtM reacted to a post in a topic: Happy Chinese New Year!
-
MtM reacted to a post in a topic: [File] Manic Miner By S.P. And Bug Byte
-
jetsetdanny reacted to a post in a topic: Working on Manic Miner in Scratch
-
Spider reacted to a post in a topic: Working on Manic Miner in Scratch
-
manic986 reacted to a post in a topic: Working on Manic Miner in Scratch
-
Yes that is it exactly with what happened to me, but I was playing on a pc through firefox, but perhaps I lost focus on firefox somehow. I will re-visit and try and get to the later screens. Apologies, I wasn't entirely happy with what I typed, it seemed a bit negative which I didn't mean it to be, as I say, your efforts are terrific with what you have created.
-
I just had a go of this now. No criticism intended, but does not seem in the spirit of the original, which was simple enough, and held your hand enough for you to very soon observe how it all worked, then you could continue playing and learn how to get better at it. Also, there seemed to be a bug, on about the 5th or 6th level, MW kept walking to the right even though I was not pressing anything or on a conveyor etc. Modern games come with tutorials - but hard to see why MM needs one - the paragraph of instructions on the inlay card was enough for most games in those days. However, I envy your ability to create such a thing, and hopefully you can go on to create more MW content with your skills, just my opinion of course, and hopefully a measured one. As I say, not a criticism, I commend your efforts they are really impressive.
-
Saw this Andy, it's mega, on the SC forums, really impressive. I wonder what NS makes of it as a feat of programming? Can you imagine what we would have made of it if it had been around 40 years ago or so? Just mind blowing!
-
Ah of course, makes sense, I remember the original game does not use real-time.
-
Andy, Was playing your 40th version with 2 hour time limit tonight, on my Next, but it's way less than 2 hours in reality to finish the game, you get under an hour in reality, am I missing something, or is it the Next? I am using mode 0 vga on the Next so these are the most accurate timings. Probably me I know!
-
Andy, Top work as ever, thank you!
-
Thanks for this Norman, it's fascinating how you have continued to code and work on this over such a long period of time, and continue to refine it - long may it continue. A real pity it may never make it to the general public but understand and respect your decision and it is of course your right to do so... A v4 would be good if you ever came up with the time and reasons for doing it ... public release of course 😉
- 50 replies
-
- norman sword
- 48k
-
(and 3 more)
Tagged with:
-
Ho ho ho! How about a Christmas theme Andy, is it possible to change it to red or something for the Festive season? Some kind of snow theme even? Not trying to make work for you...
-
I think with modern emulators that is just a good quality of life thing both snapshots and rollback, the kind of things we would have liked back then but didn't have, incredibly few games had a save feature, more on the C64 with a disk drive. Being able to make snapshots, easily poke, and rollback has given a new lease of life to many games. I would never have been good enough to finish JSW II without saves etc.
-
I knew someone would think of something! Excellent suggestion that Jet Set Willie, and one I ought to have thought of myself. I wonder if there are any others, struggling for any more to come to mind. Thanks for the correction! Makes me think perhaps Lode Runner too on the c64, but that had a built in level designer, not sure if anyone is still actively making levels for it, maybe it counts.
-
Yes it must happen Andy! Would be great to see it - can never have enough versions of JSW!
-
Just wondered was there no celebratory thread about JSW being 40 years old this year? I didn't have time to check the forum much a few months ago, just wondered if I missed some kind of celebration about it? 40 years is a long time for any game to have a playable lifetime, I know there are plenty of other classics from 40 years ago, not sure if there are any that are still being developed using the same engine etc, JSW maybe unique in that respect? Sure I will be proven wrong!