
MtM
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Spider reacted to a post in a topic: JSW for Camputers Lynx
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I use a Macbook pro, I really should get this to work as well and create my masterpiece! 😉
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MtM reacted to a post in a topic: Willy in the Islands of Mystery : part II : The Temple
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Bravo to everyone involved, real bit of JSW history here, thank you.
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MtM reacted to a post in a topic: JSW for Camputers Lynx
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I hope your underground cinema club showed plenty of Андрей Арсеньевич Тарковский Tarkovsky's use of colour in particular is superb. I can't think of another director of that era except perhaps Kubrick who made film scenes look like still life due to the colour used. It would be good if MS made a lot of money if MW became some kind of cultural logo, a bit like the Nike tick.
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MtM reacted to a post in a topic: JSW in real life designs ➡️🚽
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MtM reacted to a post in a topic: JSW games ❤️ presents for your GFs
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You are a smooth operator Igor for sure!
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igormakovsky reacted to a post in a topic: [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
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MtM reacted to a post in a topic: [File] Bugfixed, completable editions of "Frosya the Cat" and "Frosya the Cat - Lite Version"
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MtM reacted to a post in a topic: The Worst Jet Set Willy Recreation Ever - JSW (or something similar to it) on Scratch
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Good luck with that list, it's very impressive, surely you will have done more versions of JSW than anyone if you manage to achieve all of these? I am sure Danny can tell us who holds the record for most versions of JSW at this time Danny, that is the original version?
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Thanks for posting that Danny, I knew of Henry's Hoard but never realised it was Martyn Brown who had created it, whose name I have always associated with Team17 since my Amiga owning days. Very sad, 57 is very young by today's typical ages. He seems to be well remembered though.
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Yes that is it exactly with what happened to me, but I was playing on a pc through firefox, but perhaps I lost focus on firefox somehow. I will re-visit and try and get to the later screens. Apologies, I wasn't entirely happy with what I typed, it seemed a bit negative which I didn't mean it to be, as I say, your efforts are terrific with what you have created.
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I just had a go of this now. No criticism intended, but does not seem in the spirit of the original, which was simple enough, and held your hand enough for you to very soon observe how it all worked, then you could continue playing and learn how to get better at it. Also, there seemed to be a bug, on about the 5th or 6th level, MW kept walking to the right even though I was not pressing anything or on a conveyor etc. Modern games come with tutorials - but hard to see why MM needs one - the paragraph of instructions on the inlay card was enough for most games in those days. However, I envy your ability to create such a thing, and hopefully you can go on to create more MW content with your skills, just my opinion of course, and hopefully a measured one. As I say, not a criticism, I commend your efforts they are really impressive.
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Saw this Andy, it's mega, on the SC forums, really impressive. I wonder what NS makes of it as a feat of programming? Can you imagine what we would have made of it if it had been around 40 years ago or so? Just mind blowing!
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Ah of course, makes sense, I remember the original game does not use real-time.
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Andy, Was playing your 40th version with 2 hour time limit tonight, on my Next, but it's way less than 2 hours in reality to finish the game, you get under an hour in reality, am I missing something, or is it the Next? I am using mode 0 vga on the Next so these are the most accurate timings. Probably me I know!
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Andy, Top work as ever, thank you!
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Thanks for this Norman, it's fascinating how you have continued to code and work on this over such a long period of time, and continue to refine it - long may it continue. A real pity it may never make it to the general public but understand and respect your decision and it is of course your right to do so... A v4 would be good if you ever came up with the time and reasons for doing it ... public release of course 😉
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Ho ho ho! How about a Christmas theme Andy, is it possible to change it to red or something for the Festive season? Some kind of snow theme even? Not trying to make work for you...