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crem

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  2. Like
    crem reacted to jetsetdanny in Neural network generated Jet Set Willy room images   
    It's fun! 👍 Keep 'em comin', please! 🙂
  3. Like
    crem got a reaction from jetsetdanny in Neural network generated Jet Set Willy room images   
    I didn't understand the hints except the ID, but ID is indeed the correct one!
    For the "Technician Ted 128 - The Megamix" reference, I've just quickly skimmed thourgh a walkthrough and didn't find the similarly named room there. (The only one that looked familiar is "Emergency generator", and the picture above is not that).
  4. Thanks
    crem got a reaction from jetsetdanny in Neural network generated Jet Set Willy room images   
    The same as this topic, but for JSW.
    Neural network generated surreal images from the room names, let's guess the room. 🙂
    Again, more rooms will be available next week, but here is what I have now:

    Any ideas? 🙂
     
  5. Like
  6. Like
    crem reacted to Spider in Neural network generated Jet Set Willy room images   
    Answer

    😄
  7. Like
    crem got a reaction from Spider in Neural network generated Jet Set Willy room images   
    Congratulations to everyone who got it (I added the answer to the original message).
    I think I'll start soon to post several rooms together, otherwise it will take too long to guess them all. But for today, here is the next room:

     
     
  8. Like
    crem got a reaction from Spider in Neural network generated Manic Miner level images   
    I've added the answer to the original post, congratulations to everyone who guessed it right.
    The next one is...

     
  9. Like
    crem got a reaction from jetsetdanny in Neural network generated Manic Miner level images   
    That's indeed the right answer. 🙂
    I only have a high resolution of three caverns so far and the rest is low res, will get more highres from Digitalduck next week.
    The other two of three are harder to guess, so I'd rather post them later when we can already exclude some caverns.
  10. Wow
    crem got a reaction from jetsetdanny in Neural network generated Manic Miner level images   
    In the ZX Spectrum speedrun Discord chat server, Digitalduck has recentely tested VQGAN, a neural network that can generate surreal images from the text description.
    He did it for all Manic Miner room names ("Central Cavern", "The Cold room" and so on), and for all JSW room names too.
    Before I share all other images, who can guess which of the Manic Miner caverns is this? 🙂

     
  11. Like
    crem got a reaction from Spider in Neural network generated Jet Set Willy room images   
    I didn't understand the hints except the ID, but ID is indeed the correct one!
    For the "Technician Ted 128 - The Megamix" reference, I've just quickly skimmed thourgh a walkthrough and didn't find the similarly named room there. (The only one that looked familiar is "Emergency generator", and the picture above is not that).
  12. Like
    crem got a reaction from Spider in Neural network generated Jet Set Willy room images   
    The same as this topic, but for JSW.
    Neural network generated surreal images from the room names, let's guess the room. 🙂
    Again, more rooms will be available next week, but here is what I have now:

    Any ideas? 🙂
     
  13. Thanks
    crem got a reaction from Spider in Neural network generated Manic Miner level images   
    That's indeed the right answer. 🙂
    I only have a high resolution of three caverns so far and the rest is low res, will get more highres from Digitalduck next week.
    The other two of three are harder to guess, so I'd rather post them later when we can already exclude some caverns.
  14. Like
    crem got a reaction from Spider in Neural network generated Manic Miner level images   
    I think it spoils too much (which may be fine), maybe just INK/PAPER colors without actual pixels would be good hint enough.
  15. Like
    crem reacted to Spider in Neural network generated Manic Miner level images   
    That would be cavern 10 or 0Ah (assuming one counts Central Cavern as zero)
    I could attach a pic colours of the Portal which I hope does not spoil it, but I could be wrong:
    2 / 6
     
    🙂
  16. Wow
    crem got a reaction from Spider in Neural network generated Manic Miner level images   
    In the ZX Spectrum speedrun Discord chat server, Digitalduck has recentely tested VQGAN, a neural network that can generate surreal images from the text description.
    He did it for all Manic Miner room names ("Central Cavern", "The Cold room" and so on), and for all JSW room names too.
    Before I share all other images, who can guess which of the Manic Miner caverns is this? 🙂

     
  17. Like
    crem got a reaction from CPL in Neural network generated Manic Miner level images   
    In the ZX Spectrum speedrun Discord chat server, Digitalduck has recentely tested VQGAN, a neural network that can generate surreal images from the text description.
    He did it for all Manic Miner room names ("Central Cavern", "The Cold room" and so on), and for all JSW room names too.
    Before I share all other images, who can guess which of the Manic Miner caverns is this? 🙂

     
  18. Like
    crem got a reaction from jetsetdanny in Automated generation of Manic Miner speedrun/walkthrough   
    Although the algorithm is trying to generate the shortest time without any human limitation, the main motivation for me was to find strats that human speedrunners can use. For non-WRITETYPER Manic Miner and Jet Set Willy, it's turning out that everything is doable by humans, so fastest tool assisted speedrun is also possible to repeat for humans, in theory.
    For WRITETYPER, it's another story. The shortest route requires inhuman play, like switching room 20 times within 2 seconds, that's why I didn't focus much in that variant. In fact, I tried to impose some limitations like "switch room not faster than 3 times per second", "you cannot switch direction and switch a room at the same time", but the result didn't look natural.  There were moments where the play was clearly not doable by humans, and vice versa, in some places the delay was too strict.
    But if there is interest in it, I think I can generate it, I should have the code ready somewhere.
     
    (And regarding the JSW non-WRITETYPER routing, it's a very long story, and it probably will take several pages of posts to write it. In short, i took many approaches to find the optimal route, and still couldn't beat humans in most of the speedrun categories. I don't give up yet though, and have more ideas).
  19. Like
    crem got a reaction from SymbolShift in Automated generation of Manic Miner speedrun/walkthrough   
    Although the algorithm is trying to generate the shortest time without any human limitation, the main motivation for me was to find strats that human speedrunners can use. For non-WRITETYPER Manic Miner and Jet Set Willy, it's turning out that everything is doable by humans, so fastest tool assisted speedrun is also possible to repeat for humans, in theory.
    For WRITETYPER, it's another story. The shortest route requires inhuman play, like switching room 20 times within 2 seconds, that's why I didn't focus much in that variant. In fact, I tried to impose some limitations like "switch room not faster than 3 times per second", "you cannot switch direction and switch a room at the same time", but the result didn't look natural.  There were moments where the play was clearly not doable by humans, and vice versa, in some places the delay was too strict.
    But if there is interest in it, I think I can generate it, I should have the code ready somewhere.
     
    (And regarding the JSW non-WRITETYPER routing, it's a very long story, and it probably will take several pages of posts to write it. In short, i took many approaches to find the optimal route, and still couldn't beat humans in most of the speedrun categories. I don't give up yet though, and have more ideas).
  20. Like
    crem got a reaction from Spider in Automated generation of Manic Miner speedrun/walkthrough   
    Although the algorithm is trying to generate the shortest time without any human limitation, the main motivation for me was to find strats that human speedrunners can use. For non-WRITETYPER Manic Miner and Jet Set Willy, it's turning out that everything is doable by humans, so fastest tool assisted speedrun is also possible to repeat for humans, in theory.
    For WRITETYPER, it's another story. The shortest route requires inhuman play, like switching room 20 times within 2 seconds, that's why I didn't focus much in that variant. In fact, I tried to impose some limitations like "switch room not faster than 3 times per second", "you cannot switch direction and switch a room at the same time", but the result didn't look natural.  There were moments where the play was clearly not doable by humans, and vice versa, in some places the delay was too strict.
    But if there is interest in it, I think I can generate it, I should have the code ready somewhere.
     
    (And regarding the JSW non-WRITETYPER routing, it's a very long story, and it probably will take several pages of posts to write it. In short, i took many approaches to find the optimal route, and still couldn't beat humans in most of the speedrun categories. I don't give up yet though, and have more ideas).
  21. Like
    crem reacted to SymbolShift in Automated generation of Manic Miner speedrun/walkthrough   
    Just discovered this thread, and the world of speedrunning! I must say that I'm blown away. You guys have done some seriously impressive times. The concept of using AI (thanks to Crem!) to improve on the human times also intrigues me. I have two questions...
    1) I noticed on Impossamole's C64 run, that a score of 1940 was achieved on the Central Cavern, rather than the 1724 Speccy record. This appears to exploit a conveyor bug in the C64 version, which allows him to travel in the opposite direction. This may have been discussed before, but I was curious why this is possible, and are there other versions that allow this?
    2) I was super impressed by the WRITETYPER run's from RuffledBricks and DigitalDuck. I wondered if any progress had been made on using AI to find the quickest teleport routes for this? It seems like a task well suited for AI, since there are so many possible combinations for the human brain to calculate. That said, I also understand this would be a complex beast to write, and possibly require a supercomputer to process 😁
     
     
  22. Like
    crem reacted to CPL in Automated generation of Manic Miner speedrun/walkthrough   
    I'm the current speccy speedrun holder at 13m24s. I used several strats pulled from crem's AI runs to improve my routes - most notably the Eugene's Lair route. I also used some of RuffledBricks' techniques for a few of the levels I was having trouble with. It's a far from perfect run though - I made a big error on Amoebatrons 2, and missed the first jump in the 16th Cavern by a frame which led to a longer time. I'm pretty sure it will be beaten as soon as someone puts the time in to do the runs. I'm much happier with my Kong Beast run which hit all the strats I was aiming for.
    I've never played the C64 version. I found it an interesting watch as the mechanics and timings appear to be different. The jump arc look a little different too. I can only presume that the C64 version was coded from scratch and the 'Is Willy On a Conveyor' check is done AFTER the movement check.
    I've just checked the MSX version and it follows the Speccy conveyor logic - if you make that jump on Central Cavern the player just 'sticks' on the conveyor. However, some of the strats from the speccy don't work in the MSX version down to differences in the collision. For example, you can't run straight along the bottom on Amoebatrons 1. You *have* to wait for the 2nd nasty to go past.
    I'd love to see an AI WRITETYPER run. I can imagine it would be hilariously fast.
  23. Like
    crem got a reaction from jetsetdanny in [File] Manic Miner - Highscore Challenge   
  24. Like
    crem got a reaction from Spider in [File] Manic Miner - Highscore Challenge   
  25. Like
    crem reacted to RuffledBricks in ZX Spectrum speedrun marathon (Aug 6th-8th)   
    If this was the Olympics then I'd definitely be dropping out for mental health reasons after my MM run yesterday!
    Part 2 is tonight (6pm), and features the long-awaited [citation needed] WRITETYPER race between me and DigitalDuck. 
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