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AukonDK

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  1. Oh and here are the Linux builds. Great for the Steam Deck but you'll need to set up the controller to push the right keys. fawtytoo MM JSW linux.zip
  2. I gave it a go. This is for 64 bit Windows and I included the SDL2 dll it needs. Ran fine in Wine so fingers crossed. fawtytoo MM JSW win64.zip
  3. I recently found these 2 ports, written in C and SDL2 by Github user "fawtytoo". They seem very faithful to the Speccy original with a few bugfixes. You can even enable the copy protection on JSW with a tweak to the source code. No binaries available but they compiled quite easily on Linux. They are also on Portmaster if you have one of those Anbernic or Powkiddy handheld devices (this is where I found them initially). https://github.com/fawtytoo/ManicMiner https://github.com/fawtytoo/JetSetWilly
  4. AukonDK

    JSW with scrolling

    Excuse the resurrection of an old thread but @CPL has posted a full playthrough of this on their Youtube channel.
  5. Working fine on my desktop and Deck. 👍 On the subject of colours, everytime I was trying to create a format for my levels I would be torn between using a normal table index to say what tile was in each spot or to use the attribute value like the original. The former gives more flexibility but the latter both made it easier to port over the original levels but also forced each tile to have unique colours. There were lots of things like that; do I write it with modern functions and hope it feels the same or do I try to step through the assembly and do everything the same, bitwise transformations and all. Some of them, once I got my head around what was happening, seemed so clever it was a shame to replace them.
  6. Got it working on the Steam Deck. I unpacked the exe and repacked for Linux. The unpack was missing sounds so I replaced what I could. Also I needed to add -f to the command to force a fullscreen. This has inspired me to dig out my old projects. Not sure if I'll stick with Love2d or give Godot a try this time but your version certainly shows it's possible to keep that Speccy feel in a Godot project.
  7. Very impressive. I've been trying to make something like this on and off for years using Love2d/Lua but I kept getting hung up on details and focus. I went from having a version with a built in level editor to attempting to translate the disassembly exactly into Lua. I even thought I could resurrect JSW Online and have multiplayer. I did manage to recreate the attribute colour clash using shaders which is probably my most proud moment. And I could switch between that and Andy Noble's sprites while playing. I'm going to see if I can get Redux running on my Steam Deck, the executable you posted works fine with Wine but native Linux builds would be appreciated.
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