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AukonDK

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  1. Like
    AukonDK got a reaction from CPL in JSW with scrolling   
    Excuse the resurrection of an old thread but @CPL has posted a full playthrough of this on their Youtube channel.
     
  2. Like
    AukonDK got a reaction from JianYang in JSW with scrolling   
    Excuse the resurrection of an old thread but @CPL has posted a full playthrough of this on their Youtube channel.
     
  3. Like
    AukonDK got a reaction from Spider in JSW with scrolling   
    Excuse the resurrection of an old thread but @CPL has posted a full playthrough of this on their Youtube channel.
     
  4. Thanks
    AukonDK reacted to Gyrominiac in Unknown modern-ish JSW remake   
    the uploader of this video is andy noble (MM PC and JSW PC creator)
    i emailed him about it a week ago and he responded with this:
    "Yes, that's pretty much what that version was. I just used the graphics from the mobile version and used Matts music but rewrote the engine. It never got released as the guy who holds the copyright never returned any correspondence. Paul, who did the graphics, was happy for me to use them but didn't have the right to sign it off."
    so, to clear things up;
    the java mobile remake was made by numfum gmbh (the lovely graphics were drawn by paul vera-broadbent)
    the JSW version shown in the linked video is a mix of the java version and the PC remake, created by andy noble (which went unreleased due to weird copyright crap, and i'm pretty sure the ending graphics shown in the video aren't in the java version)
    anyway hi i've been lurking here for a bit and i just decided to join this site today, i'll post here again when i have cool stuff to show
  5. Like
    AukonDK reacted to DigitalDuck in Manic Miner Redux   
    Good news, should be seamless in the future then.
    I explicitly wanted the ability to have different tiles use the same colour scheme - other ports of the game (plus JSW2/+) allow for this, and it means you can do monochrome levels, fake blocks, and other interesting things. Generally speaking for every choice like that I'm picking "the one that gives more options".
  6. Like
    AukonDK got a reaction from jetsetdanny in Manic Miner Redux   
    Working fine on my desktop and Deck. 👍
    On the subject of colours, everytime I was trying to create a format for my levels I would be torn between using a normal table index to say what tile was in each spot or to use the attribute value like the original. The former gives more flexibility but the latter both made it easier to port over the original levels but also forced each tile to have unique colours.
    There were lots of things like that; do I write it with modern functions and hope it feels the same or do I try to step through the assembly and do everything the same, bitwise transformations and all. Some of them, once I got my head around what was happening, seemed so clever it was a shame to replace them.
  7. Like
    AukonDK got a reaction from DigitalDuck in Manic Miner Redux   
    Working fine on my desktop and Deck. 👍
    On the subject of colours, everytime I was trying to create a format for my levels I would be torn between using a normal table index to say what tile was in each spot or to use the attribute value like the original. The former gives more flexibility but the latter both made it easier to port over the original levels but also forced each tile to have unique colours.
    There were lots of things like that; do I write it with modern functions and hope it feels the same or do I try to step through the assembly and do everything the same, bitwise transformations and all. Some of them, once I got my head around what was happening, seemed so clever it was a shame to replace them.
  8. Like
    AukonDK got a reaction from Spider in Manic Miner Redux   
    Got it working on the Steam Deck. I unpacked the exe and repacked for Linux. The unpack was missing sounds so I replaced what I could. Also I needed to add -f to the command to force a fullscreen.
    This has inspired me to dig out my old projects. Not sure if I'll stick with Love2d or give Godot a try this time but your version certainly shows it's possible to keep that Speccy feel in a Godot project.
  9. Thanks
    AukonDK got a reaction from Spider in Manic Miner Redux   
    Working fine on my desktop and Deck. 👍
    On the subject of colours, everytime I was trying to create a format for my levels I would be torn between using a normal table index to say what tile was in each spot or to use the attribute value like the original. The former gives more flexibility but the latter both made it easier to port over the original levels but also forced each tile to have unique colours.
    There were lots of things like that; do I write it with modern functions and hope it feels the same or do I try to step through the assembly and do everything the same, bitwise transformations and all. Some of them, once I got my head around what was happening, seemed so clever it was a shame to replace them.
  10. Like
    AukonDK got a reaction from jetsetdanny in Manic Miner Redux   
    Got it working on the Steam Deck. I unpacked the exe and repacked for Linux. The unpack was missing sounds so I replaced what I could. Also I needed to add -f to the command to force a fullscreen.
    This has inspired me to dig out my old projects. Not sure if I'll stick with Love2d or give Godot a try this time but your version certainly shows it's possible to keep that Speccy feel in a Godot project.
  11. Like
    AukonDK got a reaction from DigitalDuck in Manic Miner Redux   
    Got it working on the Steam Deck. I unpacked the exe and repacked for Linux. The unpack was missing sounds so I replaced what I could. Also I needed to add -f to the command to force a fullscreen.
    This has inspired me to dig out my old projects. Not sure if I'll stick with Love2d or give Godot a try this time but your version certainly shows it's possible to keep that Speccy feel in a Godot project.
  12. Like
    AukonDK got a reaction from jetsetdanny in Manic Miner Redux   
    Very impressive. I've been trying to make something like this on and off for years using Love2d/Lua but I kept getting hung up on details and focus. I went from having a version with a built in level editor to attempting to translate the disassembly exactly into Lua. I even thought I could resurrect JSW Online and have multiplayer.
    I did manage to recreate the attribute colour clash using shaders which is probably my most proud moment. And I could switch between that and Andy Noble's sprites while playing.
    I'm going to see if I can get Redux running on my Steam Deck, the executable you posted works fine with Wine but native Linux builds would be appreciated.
  13. Like
    AukonDK reacted to DigitalDuck in Manic Miner Redux   
    Level editor is planned for the future but I wanted to release in stages for a similar reason - if I just tried to put everything I wanted in the game all in one go then it'd never be done.
    I do have an implementation of colour clash but I decided not to include it in the end as my version allows for guardians to overlap level cells and I couldn't make that behave in a way I was happy with; it wouldn't be sustainable with potential future goals anyway.
    I'll definitely get a Linux build sorted in the next week or so, I don't have access to the computer Redux is on at the moment.
  14. Like
    AukonDK got a reaction from Spider in Manic Miner Redux   
    Very impressive. I've been trying to make something like this on and off for years using Love2d/Lua but I kept getting hung up on details and focus. I went from having a version with a built in level editor to attempting to translate the disassembly exactly into Lua. I even thought I could resurrect JSW Online and have multiplayer.
    I did manage to recreate the attribute colour clash using shaders which is probably my most proud moment. And I could switch between that and Andy Noble's sprites while playing.
    I'm going to see if I can get Redux running on my Steam Deck, the executable you posted works fine with Wine but native Linux builds would be appreciated.
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