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jetsetdanny

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  1. Thanks
    jetsetdanny reacted to The-Red-Bayron for a file, Manic Miner: The Lost Levels   
    After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format.
    The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows.
    Here are the levels and the systems they came from.

    Follow the post here 
     
  2. Thanks
    jetsetdanny reacted to Gyrominiac for a file, Jet-Set Willy II PC   
    Jet-Set Willy II, remade for Windows computers. created by Dan Richardson (code, additional graphics), Andy "loafjaw" Noble (graphics) and Matthew "4-mat" Simmonds (music)
    this is quite rare to come across on the internet if you don't know where to look (which is quite a shame as it's absolutely excellent), so i've decided to put it here. this is a .7z file containing three .zip files, once again complete and unmodified.
    v1.02 - "Windows Edition" - this is the version you'll be playing. a lot of the graphics from Andy Noble's JSW remake are reused here, and all of the music from that remake is reused (including the 7 unused "spare" tracks + a new track)
    v1.0 - "Original Port" - this is a 100% faithful port of the original ZX Spectrum version complete with the ZX Spectrum graphics and music. not much else to say
    v1.0 - "Game Builder" - this is the room editor which was used to create all the rooms in this remake. to use, put it in the directory of either version (the Windows Edition or the Original Port)
    from the readme file of the Windows Edition:
    from the readme file of the Original Port:
    cheers!
  3. Like
    jetsetdanny got a reaction from Spider for a file, JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH   
    I am thrilled to announce the release of Carl Paterson's third Jet Set Willy game: "JeT SeT JnR aNd ThE CuRsE oF ThE PhArAoH" 🙂.   It is the first JSW game in which the protagonist is not Willy, but... his son! Yes, the years have passed by and Junior is not only a fine young man, but also an intrepid explorer, just like his dad. The two were taking part in an expedition to Egypt where they raided multiple tombs despite warnings that stealing the items carries a vengeful curse. And that curse has now struck Jet Set Junior who awakens in darkness surrounded by hieroglyph-covered walls, transported to the time of the pharaohs. Will you help him find his way home?   Please refer to the Readme to check out  the whole background story. And then embark on this new adventure, where you will face underground tunnels and flooded chambers, spirit guards, cursed tombs, flesh-eating scarabs, magic pools, flowers of fear and interdimensional generators. Remember that the All-Seeing Eye is following you... or is it Hatshepsut's gaze??? Collect all 256 cursed items, find the mysterious queen and help Willy get back to his reality through the Toilet of Time!   You can achieve this without losing a single life... if you are an incarnation of the mighty ancient warriors... or if you save and reload snapshots or use Rollback.   The game features:   - 64 newly designed rooms;   - Mostly new and some modified guardian sprites;   - A difficulty level higher than in Carl's previous two games;     - A custom-made title screen, custom font and other enhancements;   - A new title-screen tune and 13 new in-game tunes, all of them 128 bytes long, never before used in a JSW game for the Spectrum;   - Something extra at the completion of the game.   The ZIP file includes the game in TAP and TZX format (v. 2 - this is the first public release), the Readme and info about the game's credits.   Please download, enjoy, and may Amun-Ra and Osiris protect you during your quest! 😁
  4. Thanks
    jetsetdanny reacted to Gyrominiac for a file, Jet-Set Willy PC   
    Jet-Set Willy, remade for MS-DOS/Windows/MacOS computers. created by Andy "loafjaw" Noble (code, graphics), Matthew "4-mat" Simmonds (music) and John Dow (testing, MacOS version)
    gee, this was long overdue : p  this is a .7z file containing two .zip files and a .dmg file, complete and unmodified. this also includes the readme .txt files for each of them (which is a requirement for distribution) along with a .txt file containing the cheat code for the Windows version, and a .rar file containing all the music the game uses, organized and saved as individual .xm files
    v0.991 - MS-DOS - the MS-DOS version. requires a PC running MS-DOS (or an OS compatible with MS-DOS executables), but an emulator for modern PCs (like DOSBox) will do. also, make sure to run the .exe with "-fs" to force the sound configuration and set the sound quality to "Very high" or the music will sound like the taste of those cheap oily chocolate bars that you've eaten maybe once or twice
    v0.76 - Windows - functionally the same as the MS-DOS version but with some new options in the options menu (like the ability to set the scale of the game window and a little jukebox allowing you to cycle through all of the game's music + the music from the older versions of the game like the Atari XL and the Amstrad CPC) and a different cheat code, and it can be run natively on modern Windows PCs : p 
    v0.62 - MacOS - ditto. not compatible with MacOS Catalina and later due to 32-bit executables not being supported
    the screenshots above were taken with the Windows version of the game running on a 64-bit PC
    unlike the file for Manic Miner PC there's no source code or graphics/sound effects. the data.dat file used in the Windows version can be opened with the Allegro grabber tool if you know the password it's encrypted with but out of respect for Andy i won't put it out there, sorry
     
     
  5. Like
    jetsetdanny got a reaction from Spider for a file, León Willy   
    I am delighted to announce, on behalf of Pedro Magallares Ocaña, the release of his game “León Willy”. It utilises the standard JSW48 game engine, albeit with some modifications, featuring 64 brand-new rooms and 256 items to collect. The game also showcases 14 in-game tunes and a title-screen tune that have never been used in any JSW game before.
    Pedro designed the game in 2001, creating a navigable and charming environment inspired by ancient cultures, historical events, movies, songs and his personal life. He published it on a Spanish forum dedicated to the video game scene, especially consoles, a few years later. That version did not seem to reach fans within the MM & JSW community though.
    Fast forward to this year, where the game has been reborn and rejuvenated. Pedro graciously allowed me to handle some 'postproduction' aspects, including custom loading and title screens, musical arrangements, and a few other enhancements. The definitive version you can now download (in Spanish and English) showcases León Willy in his full feline prowess.
    Willy wakes up after a very crazy night, disoriented and uncertain of his whereabouts, with the events of the previous night shrouded in mystery. His surroundings appear somehow transformed. Slowly, he recalls acquiring a new residence somewhere in Spain. The name "Villamagna" echoes persistently in his mind.
    As Willy rubs the sleep from his eyes, a strange weight tugs at his head. Panic sets in as his fingers trace the features that now adorn his face. The once-smooth contours have been replaced by coarse fur, and his once-familiar nose has elongated into a feline snout. His breath catches in his throat as he touches the majestic, flowing mane that surrounds his head like a golden crown.
    In disbelief, Willy stumbles towards the mirror, praying that the reflection would dispel the absurdity of his imagination. Yet, staring back at him is a creature he could never have anticipated. His eyes widen with shock and wonder as the golden eyes of a lion meet his gaze…
    Please refer to the Readme for the rest of the background story, Pedro’s narrative about the history of the game and its various sources of inspiration, instructions, and detailed credits, acknowledgments, and thanks.
    Apart from its atmospheric and diverse rooms, the game introduces some technical novelties. It is likely the first JSW48 game where, in some rooms, you can survive a fall from any height, while in others, you will meet your demise. This is clearly indicated by the colour of the room name - if it's green, you can fall safely, but if it's red, exceeding the normal falling height will result in death.
    Another novelty involves the (varied) in-game tunes. The tune initiates from the first note if a different tune was playing before Willy entered the current room; however, it continues if the same tune was already playing. This should enhance the listening experience of the in-game music, which mostly consists of tunes from the Spanish-speaking world.
    I trust you will enjoy Pedro’s debut game, and I hope that your positive feedback will encourage him to design more JSW games 🙂.
  6. Thanks
    jetsetdanny reacted to Sendy The Endless for a file, Manic Person   
    My first Manic Miner level-set, created long ago alongside Jet Set Willy: Role Reversal. 20 reasonable and 20 unreasonable difficulty caverns over two files.
  7. Thanks
    jetsetdanny reacted to Spider for a file, JSW KCE (Key Code Edition)   
    Following a discussion here about the JSW engine pausing after a life loss or other suitable delay to allow the player to re-adjust themselves, I decided just for fun to re-instate the key code protection request upon a life loss.
    It will accept any code as I'm not cruel enough to demand the player enter the correct code.
    The game was also much cut down to only a few rooms, 7 in total are present but only 6 of them are needed to complete the game and the other one is inaccessible without cheating.
    The .zip contains:
    The game file in regular .tap format, the game code is compressed slightly.
    A map file, not that it would really be needed!
    An .rzx playback although @jetsetdannyhas a much more efficient one, this was not included in the files as it was not part of the .zip released in the topic.
    A brief readme detailing the changes to the game itself.
  8. Thanks
    jetsetdanny reacted to Norman Sword for a file, Manic 40 Miner   
    Manic 40 Miner

    This file is posted elsewhere --- 

    Moved here because I found it very difficult to find --- 



    After I stopped developing the JSW128  VK VL VM   engine. I spent a week writing a version of Manic Miner called  Manic 40 Miner.
    This does not contain any new rooms. They are the original and Ligans rooms.

    This means this version contains 40 caverns, starting with the original 20 caverns, then continuing on with another 20 caverns originally desisigned by Ligan. (of those 20 caverns, some have been redesigned by me)

    NOTE this runs in 48k the same as the original.

    This has a built in part game editor ---- Not enough space to add more scope, when the room/cavern count has been doubled.
    ----------------------------------------------------------------
     

     
     
  9. Thanks
    jetsetdanny got a reaction from Sendy The Endless for a file, AmAZiNG WiLLY   
    I am thrilled to announce the release of a new Jet Set Willy game: “AmAZiNG WiLLY”, created by Carl Paterson (CnP Projectz). The game features:
    - 59 completely redesigned rooms;
    - A fairly familiar map layout, which will nevertheless surprise you with brand-new, atmospheric screens and many exciting challenges;
    - New and modified guardian sprites;
    - 256 items to collect (yes, they can all be collected without losing a single life! - but it's not easy...);
    - A moderate level of difficulty, which won’t put off a novice and won’t bore an expert either (lots and lots of running around and jumping is required to complete the game; oftentimes you’d really better think before you jump!);
    - A richness of music incomparable to any previous release: a brand-new title-screen tune and more than a dozen in-game tunes, most of them 128-byte-long (twice as long as the original one) and most of them never heard before in a JSW game;
    - A custom-made title screen, custom font and other enhancements;
    - A toilet run like you’ve never seen before!
    The ZIP file available for download includes the game in TAP and TZX format, the Readme and info about the game's credits.
    Grab it, enjoy and please share your impressions!
  10. Thanks
    jetsetdanny reacted to Norman Sword for a file, Manic Jet Set Willy V3   
    The last version I do of the combined Jet set Willy and Manic Miner. Time wise I only spent a few weeks on the main code. Overall I just kept on changing the file and adding bits and pieces to the game. No overall attempt at changing the original game play. 

    This file runs on a standard 48k spectrum and could have been released at the same time as the originals were released.


     
    Keys on title screen -
    <1>                                  =change playing mode ,
    <enter>                           = start game

    game keys -
    <enter>                          =  toggle music on/off,
    <H>                                =  faster game play, shorter music notes
    <J>                                 =  slower game play, longer music notes
    <ASDFG>                       =  pause, - display the high score
    <QETUO>                       =  Move left,
    <WRYIP>                        =  move right,
    <ZXCVBNM>+<space> =  jump.

    objective collect the flashing keys, and accumulate monies

    Difference from normal JSW and MM - A heavy fall or touching sprites or baddies will cost monies from Willies ready cash.
    The solar beam will cost a lot of monies on contact with Willy.
    Dropping Kong gains a lot of monies.

    But do keep an eye on your ready cash - when it has all gone - it is game over. 
     
    This game is the compaction of Jet Set Willy and Manic Miner both originally 48k games. The compaction of the games allows for both to run (modified) in 48k.
     
     
     
     
     
     
  11. Thanks
    jetsetdanny reacted to Norman Sword for a file, Manic Miner with automatic play   
    An extension for the automatic play version. In this version the game can be played in mono or as a block and block mono. 
    Created around may 2021:

    To access the extended modes press "K" on the title screen. The keys in the option screen are all clearly shown.
    V=version - either bug byte or software Projects graphics and logic
    Z or X = change selected cavern
    L = play this cavern automatically
    H = play this cavern by scripted human play (still automatic)
    Enter = play as normal
    J = change the extended modes




    In the mono screens the colours can be changed by pressing 1 to change the background (paper), and pressing 2 to change the foreground(ink). The code will stop the ink and paper being the same.

    All the normal game keys
  12. Thanks
    jetsetdanny got a reaction from MtM for a file, AmAZiNG WiLLY   
    I am thrilled to announce the release of a new Jet Set Willy game: “AmAZiNG WiLLY”, created by Carl Paterson (CnP Projectz). The game features:
    - 59 completely redesigned rooms;
    - A fairly familiar map layout, which will nevertheless surprise you with brand-new, atmospheric screens and many exciting challenges;
    - New and modified guardian sprites;
    - 256 items to collect (yes, they can all be collected without losing a single life! - but it's not easy...);
    - A moderate level of difficulty, which won’t put off a novice and won’t bore an expert either (lots and lots of running around and jumping is required to complete the game; oftentimes you’d really better think before you jump!);
    - A richness of music incomparable to any previous release: a brand-new title-screen tune and more than a dozen in-game tunes, most of them 128-byte-long (twice as long as the original one) and most of them never heard before in a JSW game;
    - A custom-made title screen, custom font and other enhancements;
    - A toilet run like you’ve never seen before!
    The ZIP file available for download includes the game in TAP and TZX format, the Readme and info about the game's credits.
    Grab it, enjoy and please share your impressions!
  13. Thanks
    jetsetdanny reacted to Spider for a file, Characters   
    A small set of six characters:
    Miner Willy on the Barrel
    Miner Willy on the Plinth
    Jet Set Willy on the Barrel
    Jet Set Willy on the Plinth
    Maria on the Barrel
    Maria on the Plinth
     
    All images are the same size (total 770px x 1282px) ,  each 'block' being 30px square with a 2px grid to help easily determine where each one starts and ends.
    I did not create mirror images as that is easy enough to do and also subjective to if both the character and/or the object (Plinth/Barrel) should also be mirrored or not.
     
    These may be suitable for printing out or perhaps via craftwork, creating a model of your own. Enjoy! 🙂
  14. Thanks
    jetsetdanny reacted to Spider for a file, JSW Utility for Dragon 32/64   
    A small patch file for the Dragon 32/64 version of Jet Set Willy
    Written in 1985 by Paul Burgin
    There is a single option choice of:
    Extra lives , Infinite lives or Immunity
     
    The supplied .zip contains a standard .cas file for the Dragon. This should be loaded first then once options are chosen you're prompted to load in JSW
     
     
  15. Like
    jetsetdanny reacted to Spider for a file, Manic Miner - Primo   
    A port of Manic Miner for the Primo computer.
    The game very closely follows the original Spectrum version albeit in monochrome, all caverns are present and it looks and plays very closely to the original in general.
    The code appears to be based on the Bug-Byte version and the original authors attribution remains intact too.
    The two game files are inside a .zip for convenience. They are identical aside from their format, being a .ptp and a .pri file respectively.
     
    Thank you to @pgyuri for bringing this variant to our attention. 🙂
     
  16. Like
    jetsetdanny reacted to TobyLobster for a file, JetSet Willy 2021   
    A greatly updated and enhanced BBC Micro version of Jet Set Willy, without any loss of the quirks and charms of the original Spectrum version on which it was based.
    Some of the updates and changes from the original BBC Micro release include:
    * More colours on screen.
    * More authentic colour choices.
    * More tuneful.
    * New font.
    * Corrected room and sprite definitions.
    * Arrows and ropes together again.
    * Uses the RETURN key for jump.
    * *Watch Tower* crash bug fixed.
    * Arrow rendering bug fixed.
    * Player start position fixed.
    * Works on the Master series.
     
    The .zip in the download contains the ssd (single sided disc image) of the game and a text file "readme.txt" covering changes in more detail.
     
    Control Keys:
    Z = Left
    X = Right
    RETURN = Jump

    Q = Disable In-Game Music
    S = Enable In-Game Music
    SHIFT+ESCAPE = Quit current game
    SPACE = Start a new game (on title screen)
  17. Thanks
    jetsetdanny reacted to Spider for a file, Manic Miner Electron 2021   
    This is the Acorn Electron version of Manic Miner, written by "0xC0DE" and built from Toby Lobster's greatly updated Manic Miner for the BBC Micro ( you can find that here )
    To quote the coder of this version, " 0xC0DE "
     
    The files attached here are two .zips:
    One containing four game files and two readme files, the original GitHub readme.md and a shortened plain text .txt of the same. Inside this zip are also the game files themselves, consisting of two tape .uef and two disc .ssd images, one for emulators and one for real machines.
    The other .zip file contains the screenshots used here, for convenience.
    The game controls are:
    Z = Left
    X = Right
    RETURN = Jump
    DELETE/COPY = Pause / Un-pause
    Q/S = Music off / Music on
    ESCAPE = End game
     
    Attributions:
    Original (ZX) game by Matthew Smith
    Initial BBC Micro release by D.J.Coathupe
    Updated 2021 BBC Micro release by Tony Lobster
    This Electron version presented here by 0xC0DE
  18. Like
    jetsetdanny reacted to TobyLobster for a file, Manic Miner 2021   
    A greatly updated and enhanced version of the original BBC Micro Manic Miner.
    Changes and improvements include:
    Fast
    Flicker free player movement
    Fixes to cavern layouts, graphics, and colours
    Better air bar and colours
    Fixed the shape of the jump to match the Spectrum
    Better collision detection
    Better music
    High Score is shown
    'GAME OVER' added
    Master compatible
     
    The .zip in the download contains the ssd (single sided disc image) of the game and two text files:
    > A simple 'read_me" explaining a little bit more about the game
    > A 'tech_notes' file covering the updates in more detail.
     
    Control Keys:
    Z = LEFT
    X = RIGHT
    RETURN = JUMP
    Q = MUSIC OFF
    S = MUSIC ON
    PAUSE = DELETE
    RESUME = COPY
  19. Like
    jetsetdanny reacted to Spider for a file, MM2020 Special Edition   
    Manic Miner 2020 - Special Edition
     
    This small eight cavern mini game is dedicated to all essential workers in any industry or sector who are continuing to keep things moving during these highly unprecedented times of the 2020 lockdown. We say "Thank You"
    The game engine itself is slightly modified from standard, the main changes of note being:
     
    The caverns themselves are identical in layout of guardians and cells to the original except they are mirrored versions!
    There is approximately a 30 seconds air grace period upon entering each cavern
    If the air supply should for some reason actually run out during play the game will continue without loss of a life
    The bonus for making Kong fall into the Portal is increased
    Pressing Break during play to abort the same will unlike the default Manic Miner update the highscore
     
    The caverns to play are as follows:
    Eugene's Lair
    Miner Willy meets the Kong Beast
    Wacky Amoebatrons
    Attack of the Mutant Telephones
    Ore Refinery
    Skylab Landing Bay
    The Warehouse
    Solar Power Generator
    Should perhaps also be noted that both Kong and Amoebatron's screens in the original game are used twice, here the versions used are the second appearance of each as these variants are a fraction more difficult.
    We will keep a top-x record of players scores too:
     
    :1st: - 41842 - jetsetdanny
    :2nd: - 40173 - Spider
    :3rd: - 36281 - MtM
    4th -
    5th -
     
    Thank you , and enjoy! 🙂
  20. Thanks
    jetsetdanny reacted to Norman Sword for a file, Manic Panic   
    Manic Panic.
    Plays on ZX Spectrum and similar hardware.  Runs and plays in48K
    This game could have been written when the originals of Manic Miner, Jet Set Willy and Jet set Willy 2 was written. It does not need the memory or hardware of the expanded versions of the ZX spectrum.
     
    very very brief note:-
      
       
    The original plan was to create a full sized playing screen game. An upgrade on the 2/3 screen playing area of MM and JSW. 
    I decided to continue the story of Miner Willy.
    Willy Started out exploring in Manic Miner, and hit the jackpot. He then splashed out his monies on a new mansion which was explored in Jet set Willy 1/2 and 2+. 
    In the present day his memory of the past is playing tricks on his mind. Did he switch any of the robots off in Manic Miner?
    In Manic Panic I leave you to find out. What he does next
     
     
    Whilst the basic code was easy enough to write, I did encounter problems with breakup on one part of the screen. This problem nearly caused me to to cease writing and scrap the idea. I persevered and after two weeks I had most of the basic code.
    The game has multiple playing modes 0) Trainer, 1) Normal, 2) Expert, 3) Ace , 4) Lantern, 5) Torch. Each mode differs from the others modes in a specific way.
    Outline, based on how I remember the code.
    Modes
    0) Trainer -- Full oxygen ---- Slow oxygen depletion ------ Oxygen depletes on contact - (-2) sprites - No final Bonus - No end game
    1) Normal --- Metered oxygen - Normal oxygen depletion ---- Oxygen depletes on contact - (-1) sprite -- Final Bonus ---- End game ----- enables ace mode
    2) Expert --- Metered oxygen - Faster oxygen depletion ---- No contact allowed (death) - all sprites -- Final Bonus ---- End game ----- enables ace mode
    3) Ace ------ Metered oxygen - Very fast oxygen depletion - No contact allowed (death) - all sprites -- Final Bonus ---- End game ----- playable only if another mode was completed.
    Extended modes - added as a novelty
    4) Lantern -- Metered oxygen - Normal oxygen depletion ---- Oxygen depletes on contact - (-1) sprite -- Final Bonus ---- End game ----- enables ace mode
    5) Torch ---- Metered oxygen - Faster oxygen depletion ---- No contact allowed (death) - all sprites -- Final Bonus ---- End game ----- enables ace mode -- oxygen depletion stops if static.
    The extended modes adds a lot of code. And are based on the idea that the caverns are dark and are illuminated by Willy in two ways.
    In lantern mode the cavern is completely Blued out. Willy can use the light that is attached to his helmet and illuminate the cavern. The light will point in the direction of Willies travels. If Willy is walking Right the the beam of light from Willies helmet will also shine to the right. Conversely for the left. When Willy is static and is not moving horizontally Willy can rotate the beam of light in either direction. The keys for rotating the beam of light are the keys "H","J","K","L" - with "H" and "K" rotating in one direction and "J","L" rotating in the other direction. The rotation keys have inbuilt delays (similar to keyboard delays). The items are set to still colour cycle or animate in the blued out room , so their positions are always visible. The portal is also still visible.
    The above (lantern) was extended into another version. The Torch version. Here the room is blacked out, which makes the surrounding platforms disappear. In order to facilitate playing in such a room, and not make it pure guesswork or committed to memory in order to play. A small area around willy is Blued out, this area shows the platform willy is standing on. The steady depletion of oxygen is stopped, whenever Willy is static (stopped) and the rotation of the torch beam can be undertaken to illuminate other parts of the screen. To further facilitate travelling around the screen, all items/objects/keys collected will briefly flash and illuminate the room when they are collected.  
    I have played every cavern in Lantern and in torch mode, whilst it can add a layer of difficulty to each cavern. The fact I have completed them shows me they can be completed. The screens have not been memorised by me and since they are all relatively new, I play them with only a limited memory of how to play them each time I see them.

    Changes from MM/JSW 
    This list just touches on some aspects of code change.
    I rewrote everything- some with better design than others.
    Full screen playing area - an increase of nearly 50% Willy now has a sprite mask. All sprites can move in any direction. Room events are changed to sprite events. E.g. Kong is a sprite and not a cavern that has Kong in it. Sprite events can be mixed. e.g. Kong- Skylab - light beams etc can all exist in any cavern. Sprite events specify their own graphics. e.g. you can have differing graphics on the Skylab graphic event in the same room. Sprites can cross other sprites - without killing Willy. Sprites can cross graphics in the background without killing Willy. every sprite can define its own graphic. Sprites can be 16, 8 or 4 pixels high. Addition of worm collision sprites. Addition of time phased dropping sprites. Addition of animated items/keys. Colour cycling on items/keys cycles correctly in 7 cycles and does not repeat in cycles of eight with duplicate colours. Keys/items can animate in  1 phase, 2 phase, 4 phases. Cavern graphics allow up to 16 differing graphics per room. Cavern graphics incorporate a new style of tile - being an invisible/ignore tile. Graphics such as the nasty graphics are during game cycle allowed to act as nasties and also be ignored. -- reason for ignore tiles -- In JSW/MM - Willy can stand on any tile -- These tiles need to be ignored due to being able to survive nasty contact. Graphics do not suffer the duplication of colours bug that plague the differing versions of JSW and MM. Possible to have two differing tiles and one colour. Multiple on screen Conveyors can be animated in different places.  Conveyors can have both left and right conveyors in the same cavern. Special code added to allow Willy to straddle two conveyors and not lock the movement keys out. Air bar is depleted in a progressive manor. Depletion when full is slow. When nearly empty depletion is fast. Rate of depletion is based on the height of the oxygen. The change in speed of depletion is constantly changing. Air bar depletion is also changed by the game level played. Easy levels use a slower rate of depletion compared to the harder levels of play. Dual title music playing routine  Music routine play pitch corrected notes. Music routine illuminates correct keyboard keys. Music routine allows music tempo change. Music routine allows notes of differing length Music routine allows rests. Music routine can play notes from 5 octaves Multiple game playing modes 0) Trainer, 1) Normal, 2) Expert, 3) Ace , 4) Lantern, 5) Torch. Each mode differs from the others modes in a specific way.

    Behind the scenes a lot of added code is taking care of several aspects of space management. Since this is just a short note those aspects and the details of the changes will not be added here.
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