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The-Red-Bayron got a reaction from The Equalizer for a file, Manic Miner: The Lost Levels
After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format.
The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows.
Here are the levels and the systems they came from.
Follow the post here
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The-Red-Bayron got a reaction from The Equalizer for a file, Manic Miner: Deeper and Down
He's Back... In an all new old adventure!
This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version.
After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down.
This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful.
As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine.
There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable.
The Deeper Caverns
The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version.
Here are the level screens in gameplay order.
01 The Hollow Chamber
02 The Office
03 Cheese-Plant
04 The Dodgy Mine Shaft
05 The Big Drop
06 Order Processing Department
07 The Rocky Outcrop
08 The Twilight Zone, Part I
09 Son of Kong Beast
10 Trainspotters' Paradise
11 Battle of the Bits
12 A Night on the Tiles
13 The Twilight Zone II
14 Dante's Inferno
15 The Freezer
16 Blue Stick-Waggling Bananas
17 Round The Bend
18 Teddy Bears' Picnic
19 The Clock Tower
20 The Final Frontier
Notes:
Some of the levels with Trampolines have been modified to prevent falling too far.
Kong falling from the platform has been changed for something else. Pull the switch and find out.
Levels with a lot of sprites, switches or items will be slower.
Down, Down, Deeper and Down
This follows on directly from The Deeper Caverns with an additional 20 levels.
There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops).
Here are the level screens in gameplay order.
01 In Xanadu, did Kubla Khan ?
02 Bleugh
03 Wibble Flowerpot
04 Wibbly Wobbly
05 Caveman Willy
06 No Way Back ?
07 Bouncy-Bouncy
08 Son of Bride of Kong’s Revenge 2
09 The Haunted House
10 The Mouse Trap
11 The Bonus Round
12 Still No Way Back ?
13 The Pink People Eaters
14 April Showers
15 Bottom of the mine shaft
16 The Building Society
17 The Control Room
18 The Assembly Plant
19 The Computer Room
20 The end of Willy as we know it ?
21 Up Up and Away !
Notes:
The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game.
Because of this additional items have been added to other levels.
The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work.
Follow the post here
-
The-Red-Bayron got a reaction from JianYang for a file, Manic Miner: Deeper and Down
He's Back... In an all new old adventure!
This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version.
After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down.
This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful.
As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine.
There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable.
The Deeper Caverns
The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version.
Here are the level screens in gameplay order.
01 The Hollow Chamber
02 The Office
03 Cheese-Plant
04 The Dodgy Mine Shaft
05 The Big Drop
06 Order Processing Department
07 The Rocky Outcrop
08 The Twilight Zone, Part I
09 Son of Kong Beast
10 Trainspotters' Paradise
11 Battle of the Bits
12 A Night on the Tiles
13 The Twilight Zone II
14 Dante's Inferno
15 The Freezer
16 Blue Stick-Waggling Bananas
17 Round The Bend
18 Teddy Bears' Picnic
19 The Clock Tower
20 The Final Frontier
Notes:
Some of the levels with Trampolines have been modified to prevent falling too far.
Kong falling from the platform has been changed for something else. Pull the switch and find out.
Levels with a lot of sprites, switches or items will be slower.
Down, Down, Deeper and Down
This follows on directly from The Deeper Caverns with an additional 20 levels.
There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops).
Here are the level screens in gameplay order.
01 In Xanadu, did Kubla Khan ?
02 Bleugh
03 Wibble Flowerpot
04 Wibbly Wobbly
05 Caveman Willy
06 No Way Back ?
07 Bouncy-Bouncy
08 Son of Bride of Kong’s Revenge 2
09 The Haunted House
10 The Mouse Trap
11 The Bonus Round
12 Still No Way Back ?
13 The Pink People Eaters
14 April Showers
15 Bottom of the mine shaft
16 The Building Society
17 The Control Room
18 The Assembly Plant
19 The Computer Room
20 The end of Willy as we know it ?
21 Up Up and Away !
Notes:
The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game.
Because of this additional items have been added to other levels.
The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work.
Follow the post here
-
The-Red-Bayron got a reaction from Spider for a file, Manic Miner: Deeper and Down
He's Back... In an all new old adventure!
This follows on from the Lost Levels and Lost Levels DS in that it is a conversion from another system in this case it is the Sam Coupé version.
After the first 20 levels that follow the original Manic Miner, there were another 20 called The Deeper Caverns then another 20 called Down, Down, Deeper and Down.
This gives the game its title Manic Miner: Deeper and Down as Manic Miner: The Deeper Caverns and Down, Down, Deeper and Down was a bit of a mouthful.
As before it tries to do this as close as the original game mechanic allows but this time using the JSW64 128K game engine as some features like trampolines and switches were impossible to replicate in the original game engine.
There is a demo version of The Deeper Caverns for the 48K which is included in the .zip file as initially it started here. The gameplay order, screens and sprites are slightly different but all levels are playable.
The Deeper Caverns
The Gameplay follows the order of these next 20 levels, level 20 The Final Frontier is used as a link into Down, Down, Deeper and Down so the top of this screen is slightly different to the original Sam Coupé version.
Here are the level screens in gameplay order.
01 The Hollow Chamber
02 The Office
03 Cheese-Plant
04 The Dodgy Mine Shaft
05 The Big Drop
06 Order Processing Department
07 The Rocky Outcrop
08 The Twilight Zone, Part I
09 Son of Kong Beast
10 Trainspotters' Paradise
11 Battle of the Bits
12 A Night on the Tiles
13 The Twilight Zone II
14 Dante's Inferno
15 The Freezer
16 Blue Stick-Waggling Bananas
17 Round The Bend
18 Teddy Bears' Picnic
19 The Clock Tower
20 The Final Frontier
Notes:
Some of the levels with Trampolines have been modified to prevent falling too far.
Kong falling from the platform has been changed for something else. Pull the switch and find out.
Levels with a lot of sprites, switches or items will be slower.
Down, Down, Deeper and Down
This follows on directly from The Deeper Caverns with an additional 20 levels.
There is an ending level (Up Up and Away) but it is not playable, like JSW the game just stops here (until the air runs out and then it loops).
Here are the level screens in gameplay order.
01 In Xanadu, did Kubla Khan ?
02 Bleugh
03 Wibble Flowerpot
04 Wibbly Wobbly
05 Caveman Willy
06 No Way Back ?
07 Bouncy-Bouncy
08 Son of Bride of Kong’s Revenge 2
09 The Haunted House
10 The Mouse Trap
11 The Bonus Round
12 Still No Way Back ?
13 The Pink People Eaters
14 April Showers
15 Bottom of the mine shaft
16 The Building Society
17 The Control Room
18 The Assembly Plant
19 The Computer Room
20 The end of Willy as we know it ?
21 Up Up and Away !
Notes:
The items in the The Bonus Round had to be reduced as it exceeded the limit for the overall game.
Because of this additional items have been added to other levels.
The Pokes for Infinite Lives, WRITETYPER and finishing the game without collecting all the items will work.
Follow the post here
-
The-Red-Bayron got a reaction from Spider for a file, Manic Miner: The Lost Levels
After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format.
The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows.
Here are the levels and the systems they came from.
Follow the post here
-
The-Red-Bayron got a reaction from jetsetdanny for a file, Manic Miner: The Lost Levels
After watching Manic Miner Ports by RetroGamerDiaries I wondered if it would be possible to convert these levels back into the original Spectrum format.
The levels are from the Oric-1, Dragon 32, Amstrad CPC, BBC Micro and the Gameboy Advance releases and tries to replicate them as close as the original 48K game mechanic allows.
Here are the levels and the systems they came from.
Follow the post here