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manic986

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  1. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    Thank you! 
    When I was home during the summer in Ireland, I was showing this to my cousin and my sister caught wind of it. I don't remember this at all, but all 3 sisters were apparently huge fans of the game also. It was fun to let them play it and see the memories come back. It is fun to find others that bonded with the game in similar ways.
  2. Thanks
    manic986 reacted to Spider in Working on Manic Miner in Scratch   
    Another vote from me. Only tried briefly at the moment (time is not in good supply) however what I did see was very good. 🙂 
  3. Thanks
    manic986 reacted to SymbolShift in Working on Manic Miner in Scratch   
    Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back 🙂
  4. Thanks
    manic986 reacted to CPL in Working on Manic Miner in Scratch   
    I think you've done a great job. I was able to get through to 'The Warehouse' on a first run. Not bad seeing as I haven't played the game in a few years. I was even able to pull off the speedrun strat in 'Eugene's Lair' which I was particularly pleased worked. 🙂 If anything it's slightly more forgiving than the speccy version - definitely a few close calls with enemies which I think should have killed me but in all honesty, it's no bad thing.
    Great job!
  5. Thanks
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    Thanks all. I'll take "pretty faithful" as the ultimate compliment from such a knowledgable bunch! I know there are a few issues but scratch makes it pretty hard to be perfect. Did anyone like the in-game music or is it a bit too mad?
  6. Like
    manic986 reacted to DigitalDuck in Working on Manic Miner in Scratch   
    It seems pretty faithful to me, you've done a great job.
  7. Like
    manic986 reacted to jetsetdanny in Working on Manic Miner in Scratch   
    Same here, it seems pretty faithful. Thank you for this conversion! 🙂 👍
  8. Thanks
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
  9. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    Wow. I've seen a video of CPL doing MM Redux previously and it looks amazing. I'm gonna have to try and get that going soon. Love the format. Makes it easy to edit and see what is happening. I never heard of Godot before so I looked it up. Seems quite nice. I'm not a games programmer so not familiar with any of this stuff. Truth be told MM in Scratch is my first attempt at a game since some of my spectrum basic attempts back in the day. Fun stuff.
     
  10. Like
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
  11. Like
    manic986 reacted to AukonDK in MM and JSW ports to SDL2   
    I recently found these 2 ports, written in C and SDL2 by Github user "fawtytoo". They seem very faithful to the Speccy original with a few bugfixes. You can even enable the copy protection on JSW with a tweak to the source code.
    No binaries available but they compiled quite easily on Linux. They are also on Portmaster if you have one of those Anbernic or Powkiddy handheld devices (this is where I found them initially).
    https://github.com/fawtytoo/ManicMiner
    https://github.com/fawtytoo/JetSetWilly
  12. Thanks
    manic986 reacted to Jet Set Willie in [File] What a Wonderful World of Willie   
    What a Wonderful World of Willie
    View File Here is my JSWED48 game, What a Wonderful World of Willie. Using of the TZX file is suggested. 🙂
    You can find the release related post from here.
     
     
    Submitter Jet Set Willie Submitted 09/18/2024 Category Jet Set Willy [Remakes]  
  13. Like
    manic986 reacted to Spider in Monster Muncher (Vic 20) Recovered   
    One of Matthew's early games, the Spectrum version is readily available but this was not:
    https://www.gamesthatwerent.com/2024/09/monster-muncher/
    An interesting read at least.
  14. Thanks
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    It is so hard to finish a game and put it out there. I completed the 20 levels last weekend after a holiday where I thought I would actually have more time to work on the game than I do during my working week. Turns out that its easier to grab time with a routine in place. Anyway, my kid is back in his Saturday scratch school and my starbucks time waiting for him is being put to use again. I think I'm going to do my own sound rather than just copy the game sound. That of course can go horribly wrong. Not sure what to do yet about the game music. I guess I have a bit of testing stuff out ahead of me. I think I'm also going to allow folks to continue after there lives run out but penalise the scoring somehow to still encourage perfection. What do you think of that? I'm in two minds about it. One one side, it lets you enjoy more of the levels but on the other, that is kind of what made the game so addictive... trying to get to that next level and then trying to get to it with 1 more life in hand so you didn't just die immediately...
    I'm also assuming that I won't get into any legal issues with this as 83 is kind of a long way back and the scratch game is all free etc.
    off topic but when I was back in my home town over these holidays I passed the pharmacy where a tall man in the white coat and moustache sold me my ZX Spectrum 48K. Back in the day, that was the only place in town that sold home computers and games. They are still trading under the same name but the computer counter is long gone and replaced by beauty products etc. They used to have a nice window display also of the latest demos running. How I'd love to see the inside of that shop as it was again and chat to that moustached man.
    Here are the 20 levels running through the demo mode.
     
  15. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    It is so hard to finish a game and put it out there. I completed the 20 levels last weekend after a holiday where I thought I would actually have more time to work on the game than I do during my working week. Turns out that its easier to grab time with a routine in place. Anyway, my kid is back in his Saturday scratch school and my starbucks time waiting for him is being put to use again. I think I'm going to do my own sound rather than just copy the game sound. That of course can go horribly wrong. Not sure what to do yet about the game music. I guess I have a bit of testing stuff out ahead of me. I think I'm also going to allow folks to continue after there lives run out but penalise the scoring somehow to still encourage perfection. What do you think of that? I'm in two minds about it. One one side, it lets you enjoy more of the levels but on the other, that is kind of what made the game so addictive... trying to get to that next level and then trying to get to it with 1 more life in hand so you didn't just die immediately...
    I'm also assuming that I won't get into any legal issues with this as 83 is kind of a long way back and the scratch game is all free etc.
    off topic but when I was back in my home town over these holidays I passed the pharmacy where a tall man in the white coat and moustache sold me my ZX Spectrum 48K. Back in the day, that was the only place in town that sold home computers and games. They are still trading under the same name but the computer counter is long gone and replaced by beauty products etc. They used to have a nice window display also of the latest demos running. How I'd love to see the inside of that shop as it was again and chat to that moustached man.
    Here are the 20 levels running through the demo mode.
     
  16. Like
    manic986 reacted to DigitalDuck in Working on Manic Miner in Scratch   
    Unfortunately publishing on Mac is such a hassle when you're not on a Mac; you have to download three separate programs, register for an Apple Developer ID Certificate, go through a few dozen steps signing and notarising the app, and then have no idea at the end of it whether it'll even run or not.
    Needless to say it's not something I want to go through too often...
  17. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    Thanks. Traveling currently so going slowly. Got to figure out audio also and I want to try create a screen joystick for playing on iPad without a keyboard. 
    Yeah. Certainly looks it. Need to figure out Mac version though 🙂
  18. Like
    manic986 reacted to CPL in Working on Manic Miner in Scratch   
    Hi! Glad you found us. Considering the limiations of scratch I think you've done an amazing job. Looking forward to trying it!
    Redux is definitely worth checking out - it's the best version of the game out there as far as I'm concerned.
     
  19. Like
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    Thanks again @DigitalDuck. I updated the code tonight and it improved several other hard to get items such as the item closest to the portal on level 20 when you jump over the eye at the end of the conveyor. I previously had to be very lucky to get that key without jumping back. Much improved!
  20. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    Thanks again @DigitalDuck. I updated the code tonight and it improved several other hard to get items such as the item closest to the portal on level 20 when you jump over the eye at the end of the conveyor. I previously had to be very lucky to get that key without jumping back. Much improved!
  21. Like
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    That looks like the "Lost in a sea of 1s and 0s" level to me @Norman Sword. Seems like you have encoded and compressed things rather than the original attribute approach. Not quite sure what you are doing but it saves a lot of space! Thanks for sharing.
  22. Thanks
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    I thought some folks might like to see this. My cavern format for the Scratch project lightly mimics the original MM room format. There is a bit less freedom in scratch but I'm trying to make all my levels self described and thus end up with something I can edit in vim before pasting it in to scratch as a list of characters. Here is what the first Kong level looks like without spaces and newlines removed. Currently the only special level is the last level (whatever that is)
    Miner.Willy.meets.the.Kong.Beast W.V.......V......W..W..........W W................W..W..........W W............I.FFW...........FFW W................W.............W W................W.............W WFFF.....FFFFFF..WFF...........W W.............I..W...FFFF.....FW W.FFF............W.........F...W W.I.....FFF......W.............W W................WFFFFF........W WF..........FFF..W.........FFFFW W........FF......W.............W W...FF...........W....FFFFF....W W..........RRRWPPWFF.........I.W W.............WPPW.....X.......W WFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFW ................weedy........1.2 ................brick........162 dotty........1.4................ plant........0.4stalictite...0.5 banana.......................... level8..........02.14.0.128..... switch..1.06.00.0.17.11.1.02.0.6 switch..2.18.00.0.15.02.0.02.0.6 Hbarrel.......0.01.09.09.14.7................1.4 Hbarrel.......1.11.15.11.12.0.11.18..........1.3 Hbarrel.......0.18.21.18.08.0................0.5 Vkong.........3.0.032.232.15.032.4.2.2.0.6...1.4  
  23. Like
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    Thanks @SymbolShift. Yeah. It is not ideal by more than a long short especially anything data related. Actually your name just reminded me of myself and my cousin typing in basic games out of the INPUT magazine... Neither of us knew what the ':' character was called and we used to call it "red-zed" because of the keys your pressed. He used to call out the code and I would type it in. Good times.
  24. Thanks
    manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch   
    Hi all,
    I never knew that Manic Miner was so popular. I have remembered this game fondly from when I was a kid and I bought it for my 48k Spectrum. Anyway, many things happened along the way as they did to all of us I am sure but MM has always been in my head. My son (7) recently has been playing with a Nintendo and I found myself wanting to show him MM. I discovered an emulated version in a browser and we enjoyed it. He started learning scratch at a game class recently so I thought I'd give it a go also. One thing led to another and I found myself trying to program MM in scratch wondering how far I would get. I'm a bit particular about these things so I wanted it to play like the original. Scratch is a very annoying language for this project and in a way I'm sorry I started it but I have to finish it now. I don't have that much time so its going slowly but it is moving forward.
    Anyway, I posted a few videos on youtube and "CPL MM" found me and mentioned this site. I had no idea that MM was so "active" and that there were so many versions and modifications. Quite exciting!!! I've learned a lot about MM along the way as I try to get different things to work. Some questions. Is there a list of semi-official names for the guardians on each level? I was trying to identify what the horizontal guardian on the mutant telephone level could be. I have called it an antenna so far. Its fun looking at the sprites in detail and recreating them. Scratch screen size is unfortunately fixed so I'm using weird sized sprites. Each of my cells is 15Lx16H.
    My current problem is the Return of the Alien Kong Beast, the banana under kong on the left... If you leave that banana until 2nd last, flip the kong switch to dunk him and then walk off the drop from the right to the left, in MM you can collect that banana as well as the other one on the way down.. I'm trying to work out why that happens as Sprite 7 (which is facing left and first sprite position in new column) has all Willy ink in the right most byte of Miner Willy. The banana ends up overlapping with the left bytes of WIlly's sprite but there is no ink in that half of the sprite. Looking at the code, it is looking for the attribute ink of the item to turn white to detect if Willy collects the item or not. So does willy's white ink for both left and right byte sides affect this even if there is no ink bits set in the left byte? I guess it must. Sorry, never actually played with this on an actual spectrum and on the emulator, playing MM, the key is collected before the redraw I think so I can't see it.
    Anyway - hello out there! Great to be here. There is a lot to read on this site... 
    Oh. I guess I should probably post a link to my scratch videos so you can see how things look so far:
     
  25. Like
    manic986 got a reaction from Spider in Working on Manic Miner in Scratch   
    That looks like the "Lost in a sea of 1s and 0s" level to me @Norman Sword. Seems like you have encoded and compressed things rather than the original attribute approach. Not quite sure what you are doing but it saves a lot of space! Thanks for sharing.
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