manic986
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manic986 reacted to jetsetdanny in Working on Manic Miner in Scratch
Thank you for every visit you pay to the JSW Central YouTube channel! 😁
And for coding "Manic Miner 2" in Scratch! 🙂
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manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch
Currently I am remaking Manic Miner 2 (schultze version) in Scratch using the engine I created before. Not that I think that is the best game or anything but (it does reuse a lot of the graphics which is a big pain point so helps me) and it does abuse the MM engine quite a lot with jumping through screens every which way, jumping through walls to get keys, infinite falls, paper only blocks etc, etc. I've got the first 13 levels working so far. Questioning my sanity along the way but its also quite fun to try to figure out how to recreate some of the behaviour. So @jetsetdanny, if you are wondering why that walkthrough video on youtube is getting all the views recently, that would be me I guess. haha.
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manic986 got a reaction from jetsetdanny in 'Willy Meets The Beatles' - bugfix
Well, one thing is for sure. This version of Jet Set Willy is brilliant. The music is great and some of the artwork is amazing. Very cool.
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manic986 reacted to jetsetdanny in 'Willy Meets The Beatles' - bugfix
You've got a brilliant son!!! 😁
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manic986 got a reaction from jetsetdanny in 'Willy Meets The Beatles' - bugfix
Awesome! Looking forward to trying this out. My 8 year found Jet Set Willy for the first time yesterday and he was playing it on the laptop while I was working. He was playing a Javascript emulator version that he found. I was highly amused.
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manic986 got a reaction from Spider in 'Willy Meets The Beatles' - bugfix
Awesome! Looking forward to trying this out. My 8 year found Jet Set Willy for the first time yesterday and he was playing it on the laptop while I was working. He was playing a Javascript emulator version that he found. I was highly amused.
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manic986 reacted to jetsetdanny in 'Willy Meets The Beatles' - bugfix
"Willy Meets The Beatles" is a 2012 JSW game by Simon D. Lee (TechnicianSi), with music created by Paolo Arus (DarkHorace). This excellent tribute to the legendary band of the 1960s was originally released in January 2012, in TZX and Z80 format, followed by a bug-fixed revision in April 2012.
Unfortunately, the last officially released bug-fixed revision still contained one critical bug that went unnoticed for over a decade, even though an RZX recording of the game was published by Pavel Plíva (Pavero) on the RZX Archive immediately after the revision's release (incidentally, this recording features an unnecessary loss of life in "Candlestick Park" [28]). The issue occurred with the right exit from the room "End of an Era" (59), where the toilet run begins. This exit was mistakenly set to loop back to the same room. As a result, during the toilet run, Willy would repeatedly re-enter the room on the left after exiting on the right, instead of proceeding to the intended final room, "Free as a Bird" (60). This room was clearly meant to serve as the ending, as evidenced by its content — "The End" and "Thank You For Playing" — and by Simon's comment on WoS, where he referred to "Free as a Bird" as "the final screen".
I discovered this problem after completing the game and recording an RZX walkthrough for my JSW Central YouTube channel. When I worked on updating the information on the game's page on JSW Central, I suddenly realised Pavel's recording didn't show the correct ending, and then I realised that the last officially released revision of the game had the right-exit-in-Room-59 problem.
I have corrected it (by modifying the value at address #ECEA in Memory Bank 6 from #3B to #3C, thus setting the right exit from "End of an Era" to "Free as a Bird") and prepared a bug-fixed version of the game in TZX and Z80 format (both are the original release formats). The fixed version can be downloaded from "Willy Meets The Beatles" page on JSW Central.
I also re-recorded the game and made a video of it, which you can see on the JSW Central YouTube channel.
I would strongly encourage everyone to play the game, especially if you are fond of The Beatles. It's quite easy in terms of gameplay. It really sticks to the theme and it features excellent music ("Back in the USSR" on the title screen and "Lady Madonna" as the in-game tune), played using SoundTracker. It was the first JSW64 game to utilise this solution. In fact, the game's development inspired John Elliott to release version 2.3.5 of JSWED, which introduced the option to replace Ian Collier's default JSW64 music player with the SoundTracker player by BZYK (Piotr Baczkiewicz).
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manic986 got a reaction from jetsetdanny in My game - What a Wonderful World of Willie
Excellent. Thanks for the reply @Jet Set Willie, especially regarding hiding as it cleared up a lot of confusion I had. It took a while to click. I'll be back to this. Currently, I'm playing Manic Miner 2 when I have the time and that game has opened me up to the joys of a harder game as it has infinite lives turned on by default. Actually, I think I will start another thread on that game and not derail this thread. But thanks for the tips...
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manic986 got a reaction from Spider in My game - What a Wonderful World of Willie
Excellent. Thanks for the reply @Jet Set Willie, especially regarding hiding as it cleared up a lot of confusion I had. It took a while to click. I'll be back to this. Currently, I'm playing Manic Miner 2 when I have the time and that game has opened me up to the joys of a harder game as it has infinite lives turned on by default. Actually, I think I will start another thread on that game and not derail this thread. But thanks for the tips...
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manic986 got a reaction from Spider in My game - What a Wonderful World of Willie
I'm definitely not complaining about the game being hard. It is the creator's vision. For this game, I see where you are coming from with that rewind feature. I got to the airport with all my lives but so far have not been able to get the right timing for the ride up that escalator.
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manic986 got a reaction from jetsetdanny in My game - What a Wonderful World of Willie
I'm definitely not complaining about the game being hard. It is the creator's vision. For this game, I see where you are coming from with that rewind feature. I got to the airport with all my lives but so far have not been able to get the right timing for the ride up that escalator.
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manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch
Thank you!
When I was home during the summer in Ireland, I was showing this to my cousin and my sister caught wind of it. I don't remember this at all, but all 3 sisters were apparently huge fans of the game also. It was fun to let them play it and see the memories come back. It is fun to find others that bonded with the game in similar ways.
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manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch
@CPL - all the way to the Warehouse! That's very cool. I'm happy you liked the Eugene's Lair speedrun. It was one of the things that I really wanted to pull off when I first saw it - and initially it didn't work as I had the conveyor logic wrong. Also the Wacky Amoebatrons where you can dash underneath all of them without dying. I remember when I discovered that as a kid. Indeed, the collisions with the guardians are slightly off compared to the original. As you said, it's slight more forgiving. The other side of that is unfortunately less forgiving or at least I couldn't find that perfect point. I think that is because of the width of a cell being 15 pixels instead of 16 to fit the scratch screen. I do like the extra forgiveness though especially in later levels. Let me know if you ever finish it...
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manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch
Thanks all. I'll take "pretty faithful" as the ultimate compliment from such a knowledgable bunch! I know there are a few issues but scratch makes it pretty hard to be perfect. Did anyone like the in-game music or is it a bit too mad?
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manic986 got a reaction from Spider in Working on Manic Miner in Scratch
Thank you!
When I was home during the summer in Ireland, I was showing this to my cousin and my sister caught wind of it. I don't remember this at all, but all 3 sisters were apparently huge fans of the game also. It was fun to let them play it and see the memories come back. It is fun to find others that bonded with the game in similar ways.
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manic986 reacted to Spider in Working on Manic Miner in Scratch
Another vote from me. Only tried briefly at the moment (time is not in good supply) however what I did see was very good. 🙂
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manic986 reacted to SymbolShift in Working on Manic Miner in Scratch
Works great for me! Very playable. Considering this is your first game AND it's done with a drag-and-drop language, this is a fantastic achievement. Give yourself a pat on the back 🙂
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manic986 reacted to CPL in Working on Manic Miner in Scratch
I think you've done a great job. I was able to get through to 'The Warehouse' on a first run. Not bad seeing as I haven't played the game in a few years. I was even able to pull off the speedrun strat in 'Eugene's Lair' which I was particularly pleased worked. 🙂 If anything it's slightly more forgiving than the speccy version - definitely a few close calls with enemies which I think should have killed me but in all honesty, it's no bad thing.
Great job!
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manic986 got a reaction from Spider in Working on Manic Miner in Scratch
Thanks all. I'll take "pretty faithful" as the ultimate compliment from such a knowledgable bunch! I know there are a few issues but scratch makes it pretty hard to be perfect. Did anyone like the in-game music or is it a bit too mad?
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manic986 reacted to DigitalDuck in Working on Manic Miner in Scratch
It seems pretty faithful to me, you've done a great job.
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manic986 reacted to jetsetdanny in Working on Manic Miner in Scratch
Same here, it seems pretty faithful. Thank you for this conversion! 🙂 👍
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manic986 got a reaction from Spider in Working on Manic Miner in Scratch
I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.
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manic986 got a reaction from Spider in Working on Manic Miner in Scratch
Wow. I've seen a video of CPL doing MM Redux previously and it looks amazing. I'm gonna have to try and get that going soon. Love the format. Makes it easy to edit and see what is happening. I never heard of Godot before so I looked it up. Seems quite nice. I'm not a games programmer so not familiar with any of this stuff. Truth be told MM in Scratch is my first attempt at a game since some of my spectrum basic attempts back in the day. Fun stuff.
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manic986 got a reaction from jetsetdanny in Working on Manic Miner in Scratch
I had sometime again today so I got a few things done and a few things started. I am working on the Blue Danube at the moment. I've pulled in some sheet music and have done my best to translate the chords appropriately from the sheet music rather than the game. I was just now about to start to figure out how to get the keys to light up on the piano when I noticed for the first time ever that the layout of the piano is whacky. Now, I think I have to try and rectify that as that will not do at all... Maybe tomorrow.