Jump to content
Jet Set Willy & Manic Miner Community

IRF

Contributor
  • Posts

    5,095
  • Joined

  • Last visited

Posts posted by IRF

  1. Going by this quote, my preferred location for a second object in AtWB doesn't accord with his interpretation of the machine code: "One of the items on The Beach is intended for a different room, but the x-coordinate byte is correct. The y-coordinate may be correct, or may be eight squares too low."

     

    I do think I've identified the optimum place to put it from a gameplay perspective though.

     

    Also, in terms of x and y coordinates it's not that far off where you put the extra item on The Beach in the 2015 bug fix edition (in the waves)?

  2. "The conclusion I guess is its quite possible but you must then jump right onto the roof ramp/slope and not attempt to climb down again."

     

    Exactly.  It's a one-way climb - at least once you get past a certain point of no return - and that last jump onto the roof slope is doable but quite tricky, but as the game stands it's a climb with no reward.  Maybe it was meant that way as a red herring, but if there's a spare object due to the double object in The Beach, then it's as good an alternative location for it as any.

     

    You'd have to go right round (along the top of the West Wing Roof and then via the Orangery and West Wing) to collect the other pair of pliers, if you haven't already.

  3. Sorry, I didn't mean the vertical ladder (which is halfway across West Bedroom and takes you up to under the eaves of AtWB - mind your head! - where there is an existing object [pair of pliers] to collect, which I believe involves a quick diversion via the bottom-left of West Wing Roof).

     

    Rather, I meant to refer to the climb at the left-hand side of West Bedroom which involves tricky left and right jumps before you eventually end up on the outside of the sloping roof of AtWB.  Having an object there (just before the final jump onto the sloping roof) would essentially mean you'd have to ascend the West Bedroom twice - both tricky climbs in their own way - once on the inside and once on the outside.

     

    Just to be clear, I'm suggesting putting the object on one of the two short platforms above the word 'the' in the screen title of Above the West Bedroom.

  4. Further to the above, I found an old magazine article/map on World of Spectrum which speculates along similar lines (except it suggests there may be an invisible object, and the annotation puts it lower down the ladder in West Bedroom - but it would make more sense from a challenging gameplay point of view to put it at the top of the ladder in Above the West Bedroom, or at least far enough up the ladder to be past the 'point of no return', necessitating the player to complete the climb after collection and then perform the tricky-but-doable jump from left to right underneath the security guard and wobbly jelly):

     

    http://www.worldofspectrum.org/pub/sinclair/games-maps/j/JetSetWilly.jpg

  5. I think you can escape from that conveyor if you jump fast enough, which takes you back up to the under-the-eaves section of Above the West Bedroom.

     

    I had another go at reaching the two little platforms on the far left side of AtWB, as I wasn't sure whether or not they were reachable by approaching from the right.  They aren't (although you can jump the other way to exit the upper of the two platforms rightwards.  The only way to get up there is to climb the ladder at the far left side of West Bedroom - which makes me wonder still if the extra item from The Beach should go up there somewhere?

  6. So in your version there's no way down from the top without at least losing a life?  Or can you survive if you jump and land on the object that's perched on the right-hand side of the lower platform?  (Maybe if the top was lowered another notch that might be possible?  Although the risk is that you jump too far and face infinite deaths.)

  7.  

     

    17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. Its unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.

     

     Whilst I appreciate your reluctance to add rooms, it strikes me that Matthew Smith, by creating the mysterious Room 47, gave us licence to contemplate one extra room.  So in my Fantasy Version of JSW I would include a modified version of The Belfry to tie in with Rescue Esmerelda, and it would also allow for a lateral exit from the otherwise inescapable trap that you may have inadvertantly designed at the top of the Watch Tower... (see my comment at http://jswmm.co.uk/topic/71-new-2015-ti-994a-conversion-of-jsw/?p=353)

     

    Perhaps make it a leap of faith requiring a pixel perfect rightwards jump off the upper platform of Watch Tower, also with a rapid reaction required upon entering The Belfry to avoid a rapidly ascending Quasimodo...  What do you reckon?

  8. The other thing you may want to think about is the Watch Tower, the reason Willy ends up in Off Licence after jumping off the top is the room for 'up' is either undefined or set at 1 (Off Licence) again this was fixed in the 'custom' version. The fix was very easy actually, simply shorten the ramp by one block and then move the conveyor down by one block. This way willy cannot jump heigh enough to exit the screen via the top hehe. :D

     

    The problem with this fix, unless I am mistaken, is that without the ability to jump upwards and teleport to the Offy, there is no way to escape from the top platform of the Watch Tower other than by entering an infinite death loop.

     

    Unless you extend your newly lowered platform laterally towards the right of the screen and allow Willy to jump into the Belfry (see my post http://jswmm.co.uk/topic/76-new-jsw-2015-bug-fixed-edition/?p=354).

    • One of the items on The Beach is intended for a different room, but the x-coordinate byte is correct. The y-coordinate may be correct, or may be eight squares too low.

    The BeachBallroom West and Rescue Elmerelda are the only rooms not have have their items stored contiguously. As such, I would strongly consider the possibility of a second item on Above the West Bedroom or First Landing as items there precede and succeed the second item in The Beach.

    In The West Bedroom/Above the West Bedroom, there is a rather tricky but ultimately futile ladder towards the left of the screens.  Is it possible that the extra item from The Beach was meant to go there somewhere?  Either that or the tricky climb is a red herring!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.