zub Posted April 11, 2015 Report Share Posted April 11, 2015 Last bit for now. Sorry if I Spider 1 Quote Link to comment Share on other sites More sharing options...
zub Posted April 11, 2015 Report Share Posted April 11, 2015 I just found this post by Cameron(e) Else, which states Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 12, 2015 Author Report Share Posted April 12, 2015 I zub 1 Quote Link to comment Share on other sites More sharing options...
zub Posted April 12, 2015 Report Share Posted April 12, 2015 I guess we agree on Swimming Pool. I was sure other screens had white ropes, but apparently not! Cyan seems the least intrusive colour. On the Spectrum, if we use the same attributes as the MSX, the engine can Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 12, 2015 Author Report Share Posted April 12, 2015 Thanks. :) Yes the Swimming Pool, I did toy with other screen colours but just chaning the rope 'ink' colour seemed the easy and safe method. That's a good point about the object on The Beach aka "waves" but I did not want to remove an object from the game. If you place it on the edge of the Beach, Willy can reach it without being 'forced' onto the conveyor, I did try it there. The First Landing object, I was in two minds what to do with it :lol: , I guess a quick + graphic and dropping it down a few blocks seemed the logical answer, some pokes floating around to add a platform and make it visible at the top seem a bit odd, I was not keen on those (pic of said attached) With a default Spectrum game the following pokes add the 'Platform': POKE 56347,0 POKE 56350,0 POKE 56357,170 POKE56358,170 Which results in this (note the object is still invisible as its not got any cells set) I'm not keen on that somehow. :unsure: :D Quote Link to comment Share on other sites More sharing options...
Spider Posted April 14, 2015 Author Report Share Posted April 14, 2015 @Zub, I was thinking about The Beach screen earlier. Where do you think the 'extra' object should go ? :) , Given that it should not be a single located double object. I thought about further down the beach but that did not seem quite right. I also thought about moving it to The Bow but again that did not seem correct. Quote Link to comment Share on other sites More sharing options...
zub Posted April 14, 2015 Report Share Posted April 14, 2015 (edited) To be honest, I Edited April 14, 2015 by zub Spider 1 Quote Link to comment Share on other sites More sharing options...
Spider Posted April 15, 2015 Author Report Share Posted April 15, 2015 Very interesting, thank you. :) I do seem to recall one version (Possibly the C16 version, I'd have to check) does have an item in the First Landing just to the right of the ramp. I don't have much free time left this week (I'm not likely to be here tbh) however I will try each screen with an object at The Beach object co-ordinates to just see what it looks like and if it seems sensible or otherwise. Quote Link to comment Share on other sites More sharing options...
Spider Posted April 15, 2015 Author Report Share Posted April 15, 2015 It does not actually fit many screens, as either its "in the air", in an earth cell or in the path of a nasty. Disregarding screens where it is "in the air" really it only leaves two: Ballroom East and The Hall, so I placed it there: Its effectively "AT 13,22" so to speak. Interestingly the item graphic for Ballroom East was already defined, I quickly defined one for The Hall just to show its place. zub 1 Quote Link to comment Share on other sites More sharing options...
zub Posted April 18, 2015 Report Share Posted April 18, 2015 It always seemed to me that perhaps there was something missing in Ballroom East although would think perhaps it would go on the platform above, meaning you Spider 1 Quote Link to comment Share on other sites More sharing options...
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